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Diffstat (limited to 'akode/lib/buffered_decoder.h')
-rw-r--r-- | akode/lib/buffered_decoder.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/akode/lib/buffered_decoder.h b/akode/lib/buffered_decoder.h new file mode 100644 index 0000000..374057f --- /dev/null +++ b/akode/lib/buffered_decoder.h @@ -0,0 +1,78 @@ +/* aKode: Buffered Decoder + + Copyright (C) 2005 Allan Sandfeld Jensen <kde@carewolf.com> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef _AKODE_BUFFERED_DECODER_H +#define _AKODE_BUFFERED_DECODER_H + +#include "decoder.h" +#include "akode_export.h" + +namespace aKode { + +class AudioBuffer; +class AudioConfiguration; + +class AKODE_EXPORT BufferedDecoder : public Decoder { +public: + BufferedDecoder(); + virtual ~BufferedDecoder(); + + void openDecoder(Decoder*); + void closeDecoder(); + + void start(); + void stop(); + + void pause(); + void resume(); + + virtual bool readFrame(AudioFrame*); + virtual bool seek(long pos); + + virtual long length(); + virtual long position(); + virtual bool seekable(); + + virtual bool eof(); + virtual bool error(); + + void setBlockingRead(bool block); + + void setBufferSize(int size); + void setFadingTime(int time); + +// void setFadeInSeek(bool fade); +// void setFadeToStop(bool fade); + + AudioBuffer* buffer() const; + + virtual const AudioConfiguration* audioConfiguration(); + + struct private_data; +private: + private_data *d; + +protected: + void fillFader(); +}; + +} // namespace + +#endif |