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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-01-05 00:01:18 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-01-05 00:01:18 +0000 |
commit | 42995d7bf396933ee60c5f89c354ea89cf13df0d (patch) | |
tree | cfdcea0ac57420e7baf570bfe435e107bb842541 /mcop/dispatcher.h | |
download | arts-42995d7bf396933ee60c5f89c354ea89cf13df0d.tar.gz arts-42995d7bf396933ee60c5f89c354ea89cf13df0d.zip |
Copy of aRts for Trinity modifications
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/dependencies/arts@1070145 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'mcop/dispatcher.h')
-rw-r--r-- | mcop/dispatcher.h | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/mcop/dispatcher.h b/mcop/dispatcher.h new file mode 100644 index 0000000..b143a1e --- /dev/null +++ b/mcop/dispatcher.h @@ -0,0 +1,265 @@ + /* + + Copyright (C) 2000 Stefan Westerfeld + stefan@space.twc.de + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. + + */ + +#ifndef DISPATCHER_H +#define DISPATCHER_H + +#include "common.h" +#include "pool.h" +#include "iomanager.h" +#include "tcpserver.h" +#include "unixserver.h" +#include "connection.h" +#include "notification.h" + +#include <deque> +#include <stack> +#include <vector> +#include <list> +#include "arts_export.h" + +/* + * BC - Status (2002-03-08): Dispatcher + * + * This is part of the public API (and interacts with generated code) and + * has to be kept binary compatible. + */ + +namespace Arts { + +class ObjectReference; +class FlowSystem_impl; +class GlobalComm; +class InterfaceRepo; +class ObjectManager; +class Object_skel; +class ReferenceClean; +class DelayedReturn; + +extern "C" { + typedef void (*mcop_sighandler)(int); +} + +class ARTS_EXPORT Dispatcher { +private: + class DispatcherPrivate *d; + +protected: + static Dispatcher *_instance; + + Pool<Buffer> requestResultPool; + Pool<Object_skel> objectPool; + std::list<Connection *> connections; + + std::string serverID; + void generateServerID(); // helper function + + bool deleteIOManagerOnExit; + + TCPServer *tcpServer; + UnixServer *unixServer; + IOManager *_ioManager; + FlowSystem_impl *_flowSystem; + ObjectManager *objectManager; + ReferenceClean *referenceClean; + NotificationManager *notificationManager; + + mcop_sighandler orig_sigpipe; // original signal handler for SIG_PIPE + Connection *_activeConnection; // internal use only (for refcounting) + + /** + * connects to a given URL + * + * @returns a valid connection, or a 0 pointer on error + */ + Connection *connectUrl(const std::string& url); + +public: + enum StartServer { + noServer = 0, // don't be a server + startUnixServer = 1, // listen on a unix domain socket + startTCPServer = 2, // listen on a tcp port + noAuthentication = 4 // don't require authentication + }; + + Dispatcher(IOManager *ioManager = 0, StartServer startServer = noServer); + ~Dispatcher(); + + static Dispatcher *the(); + inline IOManager *ioManager() { return _ioManager; }; + InterfaceRepo interfaceRepo(); + FlowSystem_impl *flowSystem(); + GlobalComm globalComm(); + void setFlowSystem(FlowSystem_impl *fs); + + void refillRequestIDs(); + + // blocking wait for result + Buffer *waitForResult(long requestID,Connection *connection); + + // request creation for oneway and twoway requests + Buffer *createRequest(long& requestID, long objectID, long methodID); + Buffer *createOnewayRequest(long objectID, long methodID); + + // processes messages + void handle(Connection *conn, Buffer *buffer, long messageType); + + /* + * special hook to handle corrupt messages + */ + void handleCorrupt(Connection *conn); + + /** + * object registration + * + * do not call manually, this is used by the Object_skel constructor + * to register itself + */ + long addObject(Object_skel *object); + + /** + * object deregistration + * + * do not call manually, this is called by the Object_skel destructor + * as soon as the object is deleted + */ + void removeObject(long objectID); + + /** + * connects to a local object, returning a readily casted "interface" * + * if success, or NULL if this object is not local + */ + void *connectObjectLocal(ObjectReference& reference, const std::string& interface); + + /** + * connects to a remote object, establishing a connection if necessary + * + * returns NULL if connecting fails or object isn't present or whatever + * else could go wrong + */ + Connection *connectObjectRemote(ObjectReference& reference); + + /** + * stringification of objects (only used by the object implementations, + * which in turn provide a _toString method) + */ + std::string objectToString(long objectID); + + /** + * destringification of objects (mainly used by the object implementations, + * which in turn provide a _fromString method) + */ + bool stringToObjectReference(ObjectReference& r, const std::string& s); + + /** + * main loop + */ + void run(); + + /** + * this function quits the main loop (it must be running, of course) + * and causes the run() function to return. + */ + void terminate(); + + /** + * Is called by the transport services as soon as a new connection is + * created - this will send authentication request, etc. + */ + void initiateConnection(Connection *connection); + + /** + * Is called by the Connection as soon as the connection goes down, + * which may happen due to a normal cause (client exits), and may + * happen if an error occurs as well (network down) + */ + void handleConnectionClose(Connection *connection); + + /** + * Locks the dispatcher. Whenever you want to do anything with any kind + * of aRts object, you will hold a lock on Arts::Dispatcher. There is + * only one exception to the rule, and that is: you don't have to lock + * the dispatcher when the lock is already held. + * + * Generally, that is very often the case. Typical situations where you + * don't need to lock() the Dispatcher are: + * + * @li you receive a callback from the IOManager (timer or fd) + * @li you get call due to some MCOP request + * @li you are called from the NotificationManager + * @li you are called from the FlowSystem (calculateBlock) + */ + static void lock(); + + /** + * Unlocks the dispatcher. Do this to release a lock you hold on + * the Arts::Dispatcher. + */ + static void unlock(); + + /** + * Wakes the dispatcher - normally, the dispatcher will go to sleep in + * it's event loop, when nothing is to be done. If you change things from + * another thread, like: add a new Timer, write something to a connection, + * and so on, the dispatcher will not notice it. To wake the dispatcher + * up, this call is provided. + */ + static void wakeUp(); + + /** + * - internal usage only - + * + * this will return the Connection the last request came from + */ + Connection *activeConnection(); + + /** + * - internal usage only - + * + * this will return a loopback Connection for sending requests to myself + */ + Connection *loopbackConnection(); + + /** + * - internal usage only - + * + * this will cause a function to return from a request later + * @see DelayedReturn + */ + DelayedReturn *delayReturn(); + + /** + * - internal usage only - + * + * gets object with a given ID + * @returns the object if successful, 0 otherwise + */ + Object_skel *getLocalObject(long ID); + + /** + * reloads the trader data (do this if things have been added/changed + * there) + */ + void reloadTraderData(); +}; +} +#endif |