diff options
Diffstat (limited to 'mcop/socketconnection.cpp')
-rw-r--r-- | mcop/socketconnection.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/mcop/socketconnection.cpp b/mcop/socketconnection.cpp new file mode 100644 index 0000000..1003734 --- /dev/null +++ b/mcop/socketconnection.cpp @@ -0,0 +1,205 @@ + /* + + Copyright (C) 2000 Stefan Westerfeld + stefan@space.twc.de + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. + + */ + +#include "tcpconnection.h" +#include "dispatcher.h" +#include "debug.h" +#include <sys/types.h> +#include <sys/socket.h> +#include <stdio.h> +#define queue cqueue +#include <netdb.h> +#undef queue +#include <netinet/in.h> +#include <sys/un.h> +#include <errno.h> + +#undef DEBUG_CONNECTION_DATA + +using namespace Arts; + +/* + * These parameters impact the performance significantly. There are two sides: + * + * when you use too large buffers for reading/writing + * - it may be, that each operation takes too long, so that for instance + * an important real time audio job drops during that time + * - it may be, that dealing with large buffers (allocation, cache, etc) + * itself causes a penalty + * + * on the other hand, small buffers lead to repeated operating system calls, + * which is bad especially if you even go through all the chain: check what + * can be written with select, invoke the corresponding object, actually + * read (or write), do messages, do timers, go sleep again on select. + */ +static const int MCOP_MAX_READ_SIZE=8192; +static const int MCOP_MAX_WRITE_SIZE=8192; + +SocketConnection::SocketConnection() +{ +} + +SocketConnection::SocketConnection(int _fd) + : fd(_fd), _broken(false) +{ + arts_debug("socketconnection created, fd = %d",fd); + Dispatcher::the()->ioManager()->watchFD(fd, + IOType::read|IOType::except|IOType::reentrant,this); + initReceive(); +} + +void SocketConnection::qSendBuffer(Buffer *buffer) +{ + if(_broken) + { + // forget it ;) - no connection there any longer + delete buffer; + return; + } + if(pending.size() == 0) + { + // if there is nothing pending already, it may be that we are lucky + // and can write the buffer right now without blocking + + writeBuffer(buffer); + if(!buffer->remaining()) + { + delete buffer; + return; + } + + // but if it blocks, we'll need to watch for write chances to send + // that buffer later + Dispatcher::the()->ioManager()->watchFD(fd,IOType::write|IOType::reentrant,this); + } + pending.push_back(buffer); +} + +#ifdef DEBUG_CONNECTION_DATA +static void connection_hex_dump(unsigned char *buffer, long len) +{ + int i = 0; + printf("Connection: received %ld bytes:\n\n",len); + while (i < len) + { + unsigned int j, n, d[16]; + + for (n = 0; n < 16; n++) + if (i < len) + d[n] = buffer[i++]; + else + break; + printf (" "); + + for (j = 0; j < n; j++) printf ("%s %02x", j == 8 ? " " : "", d[j]); + for (; j < 16; j++) printf ("%s ", j == 8 ? " " : ""); + printf (" "); + + for (j = 0; j < n; j++) + printf ("%c", d[j] >= 32 ? d[j] : '.'); + printf ("\n"); + } +} +#endif + +void SocketConnection::notifyIO(int _fd, int types) +{ + assert(_fd == fd); + + if(types & IOType::read) + { + unsigned char buffer[MCOP_MAX_READ_SIZE]; + long n = read(fd,buffer,MCOP_MAX_READ_SIZE); + +#ifdef DEBUG_CONNECTION_DATA + connection_hex_dump(buffer,n); +#endif + + if(n > 0) + { + receive(buffer,n); + // warning: the object may not exist any more here! + return; + } + else if(n == 0 /* remote end closed connection */ + || (n == -1 && errno != EAGAIN && errno != EINTR)) /* some error */ + { + close(fd); + _broken = true; + Dispatcher::the()->ioManager()->remove(this,IOType::all); + + Dispatcher::the()->handleConnectionClose(this); + // warning: the object may not exist any more here! + return; + } + } + + if(types & IOType::write) + { + assert(pending.size() != 0); + + Buffer *pbuffer = *pending.begin(); + if(pbuffer->remaining()) writeBuffer(pbuffer); + + // no else => it could have been sent in the if(..remaining..) above + if(!pbuffer->remaining()) + { + delete pbuffer; + pending.pop_front(); + + if(pending.size() == 0) + Dispatcher::the()->ioManager()->remove(this,IOType::write); + } + } + + if(types & IOType::except) + { + assert(false); + } +} + +void SocketConnection::writeBuffer(Buffer *buffer) +{ + long len = MCOP_MAX_WRITE_SIZE; + if(buffer->remaining() < len) len = buffer->remaining(); + + void *data = buffer->peek(len); + long written = write(fd,data,len); + + if(written > 0) + buffer->skip(len); +} + +bool SocketConnection::broken() +{ + return _broken; +} + +void SocketConnection::drop() +{ + if(!_broken) + { + close(fd); + _broken = true; + Dispatcher::the()->ioManager()->remove(this,IOType::all); + } +} |