#include #include #include #define MACRO(T) f() class MyClass { public: std::map someData; std::map > otherData; }; void foo() { List bob = new List(); } A foo; A bar; A baz; A > bay; void asd(void) { A foo; A bar; A baz; A > bay; if (a < b && b > c) { a = b < c > 0; } if (a c) { } a < up_lim() ? do_hi() : do_low; a[a c] = d; } template class MyClass { } template class MyClass { } template class MyClass : myvar(0), myvar2(0) { } template class MyClass : myvar(0), myvar2(0) { } static int max_value() { return((std::numeric_limits::max)()); } template priority_queue::~priority_queue () { } template T test(T a) { return(a); } int main() { int k, j; h g; k = test(j); return(0); } template class ConcreteStorageClass> class RotationMatrix : public StaticBaseMatrix { public: RotationMatrix() : StaticBaseMatrix() { // do some initialization } void assign(const OtherClass& other) { // do something } }; int main() { MyClass foo; } template inline std::basic_ostream& FWStreamOut(std::basic_ostream&os, const W::S&s) { return(operator<< >(os, s)); } struct foo { type1 bar; }; struct foo { type1 bar; }; template void f(); template void g() { f(); f(); f(); f(); } void h() { g<42>(); } #include std::vector A(2); std::vector B; std::vector C(2); std::vector D; template struct X { template void operator()(U); }; template class Y { template void f(V); }; void (*foobar)(void) = NULL; std::vector functions; #define MACRO(a) a template class X; MACRO(void f(X<>& x)); void g(X<>& x); #include typedef std::vector > Table; // OK typedef std::vector > Flags; // Error void func(List =default_val1); void func(List > =default_val2); BLAH<(3.14 >= 42)> blah; bool X = j<3> > 1; void foo() { A<(X > Y)> a; a = static_cast >(ld); } template class X { /* ... */ }; X < 1 > 2 > x1; // Syntax error. X<(1 > 2)> x2; // Okay. template class Y { /* ... */ }; Y > x3; // Okay, same as "Y > x3;". Y> 1)> > x4; template int myFunc1(typename T::Subtype val); int myFunc2(T::Subtype val);