struct bar; struct foo { operator bar*(); auto operator <=> (const foo& rhs) const = default; }; class Foo { Foo operator+ (const Foo& rhs) const; const Foo& operator ==(Foo& me); bool operator> (const Foo& rhs) const; InStream& operator << (InStream& in); } const Foo& Foo::operator ==(Foo& me) { } Foo Foo::operator+ (const Foo& rhs) const { } bool Foo::operator> (const Foo& rhs) const { } class Example { char m_array[256]; Example & operator=(const Example &rhs); Example & operator+=(const Example &rhs); const Example operator+(const Example &other) const; bool operator==(const Example &other) const; bool operator!=(const Example &other) const; Example operator+ (const Example & x, const Example & y); Example operator* (const Example & x, const Example & y); double& operator() (int row, int col); double operator() (int row, int col) const; void operator++ (); int& operator* (); Example& operator++ (); // prefix ++ Example operator++ (int); // postfix ++ bool operator < (const Example& lhs, const Example& rhs) const; int operator()(int index) { i = ~ ~3; return index + 1; } char& operator[](unsigned i) { return m_array[i & 0xff]; } } bool Example::operator==(const Example &other) const { /*TODO: compare something? */ return false; } bool Example::operator!=(const Example &other) const { return ! operator ==(other); } void a() { Op op = &X::operator==; if (!A) if (op != &X::operator==) A(1) = a; if (!A) { if (op != &X::operator==) A(1) = a; } } void *operator new(std::size_t) throw(std::bad_alloc); void *operator new[ ](std::size_t) throw(std::bad_alloc); void operator delete(void *) throw(); void operator delete[ ](void *) throw();