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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-09-26 11:19:36 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-09-26 11:19:36 +0900
commita81ae10ca46752fba8ecbef3ef2c04d0f72c48c2 (patch)
treeddd35d7635abc7005efab1e2c2bc2928c8a9e4af
parent01d7811b05fedb1a6260f948772f408f6cdfbc8e (diff)
downloadkipi-plugins-a81ae10ca46752fba8ecbef3ef2c04d0f72c48c2.tar.gz
kipi-plugins-a81ae10ca46752fba8ecbef3ef2c04d0f72c48c2.zip
Replace QObject, QWidget, QImage, QPair, QRgb, QColor, QChar, QString, QIODevice with TQ* version
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
-rw-r--r--acinclude.m46
-rw-r--r--kipi-plugins/imageviewer/README2
2 files changed, 4 insertions, 4 deletions
diff --git a/acinclude.m4 b/acinclude.m4
index 18c1b43..2db09a6 100644
--- a/acinclude.m4
+++ b/acinclude.m4
@@ -1133,14 +1133,14 @@ cat >> conftest.$ac_ext <<EOF
EOF
if test $kde_qtsubver -gt 0; then
cat >> conftest.$ac_ext <<EOF
- QString s;
+ TQString s;
s.setLatin1("Elvis is alive", 14);
EOF
fi
fi
if test "$kde_qtver" = "3"; then
cat >> conftest.$ac_ext <<EOF
- (void)QStyleFactory::create(QString::null);
+ (void)QStyleFactory::create(TQString::null);
QCursor c(Qt::WhatsThisCursor);
EOF
fi
@@ -4690,7 +4690,7 @@ AC_TRY_RUN(dnl
#include <qimageio.h>
#include <qstring.h>
int main() {
- QString t = "hallo";
+ TQString t = "hallo";
t.fill('t');
qInitImageIO();
}
diff --git a/kipi-plugins/imageviewer/README b/kipi-plugins/imageviewer/README
index 6adf663..f098f95 100644
--- a/kipi-plugins/imageviewer/README
+++ b/kipi-plugins/imageviewer/README
@@ -57,7 +57,7 @@ On a PentiumM 1Ghz, slow 2.5 inch harddrive, I measured the following times for
- preload next image to cache 690ms
only after preloading is done, the next image can be displayed.
-The most expensive part is instanciating a QImage(myimage) object with 690ms, which includes reading the file from the harddrive. Downscaling to screensize and converting to GL format takes around 70ms. At least on my setup, downscaling by CPU is still faster than copying a 20Mb texture to video mem and downscaling by GPU.
+The most expensive part is instanciating a TQImage(myimage) object with 690ms, which includes reading the file from the harddrive. Downscaling to screensize and converting to GL format takes around 70ms. At least on my setup, downscaling by CPU is still faster than copying a 20Mb texture to video mem and downscaling by GPU.
Other programs/libraries: time of loading and displaying an image
SDL : 750ms