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/***************************************************************************
command.h - description
-------------------
begin : Sun Jun 30 2002
copyright : (C) 2003 by Troy Corbin Jr.
email : tcorbin@users.sf.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef COMMAND_H
#define COMMAND_H
#include <qstring.h>
#include "definitions.h"
/**
*@author Alexander Wels.
*/
/* Commands */
/*
These constants represent the game's desire to send the IOs a command.
SendCMD will convert them to the correct command for the current protocol.
*/
const int CMD_None = 0x00000000;
const int CMD_Init = 0x00000001;
const int CMD_NewGame = 0x00000002;
const int CMD_Exit = 0x00000003;
const int CMD_MoveNow = 0x00000004;
const int CMD_Pause = 0x00000005;
const int CMD_Resume = 0x00000006;
const int CMD_Move = 0x00000007;
const int CMD_Illegal = 0x00000008;
const int CMD_Play_White = 0x00000009;
const int CMD_Play_Black = 0x0000000a;
const int CMD_Result_White = 0x0000000b;
const int CMD_Result_Black = 0x0000000c;
const int CMD_Result_Draw = 0x0000000d;
const int CMD_Your_Time = 0x0000000e;
const int CMD_Enemy_Time = 0x0000000f;
const int CMD_Offer_Draw = 0x00000010;
const int CMD_Ponder = 0x00000011;
const int CMD_No_Pondering = 0x00000012;
const int CMD_Book_Mode = 0x00000013;
const int CMD_Out_Of_Book = 0x00000014;
const int CMD_Check_Book = 0x00000015;
const int CMD_Retract_Move = 0x00000016;
const int CMD_Hint = 0x00000017;
const int CMD_Listen = 0x00000018;
const int CMD_Play = 0x00000019;
const int CMD_Tell_User = 0x0000001a;
const int CMD_Tell_User_Error = 0x0000001b;
const int CMD_White_Resign = 0x0000001c;
const int CMD_Black_Resign = 0x0000001d;
const int CMD_White_Called_Flag = 0x0000001e;
const int CMD_Black_Called_Flag = 0x0000001f;
const int CMD_Set_Depth = 0x00000020;
const int CMD_Set_Board = 0x00000021;
const int CMD_Set_Difficulty = 0x00000022;
const int CMD_Tell_Opponent = 0x00000023;
const int CMD_Tell_Others = 0x00000024;
const int CMD_Tell_All = 0x00000025;
const int CMD_Tell_ICS = 0x00000026;
const int CMD_Set_Name = 0x00000028;
/* Engine Specific */
const int CMD_UCI_Hint = 0x00100001;
const int CMD_Send_SIGTERM = 0x00100002;
const int CMD_Send_SIGINT = 0x00100003;
/* Internet specific commands */
const int CMD_Reject_Draw = 0x01000001;
const int CMD_Reset_Server = 0x01000002;
const int CMD_Examine_Forward = 0x01000003;
const int CMD_Examine_Backward = 0x01000004;
const int CMD_Lost_Contact = 0x01000005;
const int CMD_Bad_Login = 0x01000006;
const int CMD_Toggle_Seek = 0x01000007;
const int CMD_Assess = 0x01000008;
const int CMD_Player_Finger = 0x01000009;
const int CMD_Player_History = 0x0100000a;
const int CMD_Add_Friend = 0x0100000b;
const int CMD_Ignore_Player = 0x0100000c;
const int CMD_Start_Match = 0x0100000d;
/* These commands are from Match to Core ONLY */
const int CMD_New_Players = 0x02000001;
/* These commands are sent to ICS Related Widgets */
const int CMD_Add_Sought_Match = 0x03000001;
const int CMD_Show_Sought_List = 0x03000002;
const int CMD_Hide_Sought_List = 0x03000003;
const int CMD_Set_Input = 0x03000004;
const int CMD_Set_Src_Tell = 0x03000005;
const int CMD_Set_Src_Channel = 0x03000006;
const int CMD_Append_To_Console = 0x03000007;
const int CMD_Send_To_ICS = 0x03000008;
class Command
{
protected:
int white_time; // Centiseconds
int black_time; // Centiseconds
struct ChessMove move;
int command;
int id;
QString data; // Generic String... used for ICS and FEN, etc.
public:
Command( int ID, int Command );
Command( int ID, int Command, QString Data );
Command( int ID, int Command, int WhiteTime, int BlackTime, struct ChessMove Move );
Command( int ID, int Command, int WhiteTime, int BlackTime, struct ChessMove Move, QString Data );
Command( int ID, int Command, int WhiteTime, int BlackTime, QString Data );
Command();
~Command();
void clear( void );
/* Static Public Members */
static void clearMove( struct ChessMove *Move );
/* Inline Members */
int getWhiteTime( void )
{
return white_time;
}
int getBlackTime( void )
{
return black_time;
}
struct ChessMove& getMove( void )
{
return move;
}
int getID( void )
{
return id;
}
int getCommand( void )
{
return command;
}
QString& getData( void )
{
return data;
}
void setWhiteTime( int time )
{
white_time = time;
}
void setBlackTime( int time )
{
black_time = time;
}
void setMove( struct ChessMove &NewMove )
{
move = NewMove;
}
void setID( int NewID )
{
id = NewID;
}
void setCommand( int &NewCommand )
{
command = NewCommand;
}
void setData( QString &NewData )
{
data = NewData;
}
};
#endif
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