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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:41:16 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:41:16 +0000 |
commit | 698569f8428ca088f764d704034a1330517b98c0 (patch) | |
tree | bf45be6946ebbbee9cce5a5bcf838f4c952d87e6 /chalk/IMAGE_LIBRARIES | |
parent | 2785103a6bd4de55bd26d79e34d0fdd4b329a73a (diff) | |
download | koffice-698569f8428ca088f764d704034a1330517b98c0.tar.gz koffice-698569f8428ca088f764d704034a1330517b98c0.zip |
Finish rebranding of Krita as Chalk
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1238363 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'chalk/IMAGE_LIBRARIES')
-rw-r--r-- | chalk/IMAGE_LIBRARIES | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/chalk/IMAGE_LIBRARIES b/chalk/IMAGE_LIBRARIES new file mode 100644 index 00000000..f2f0c1dc --- /dev/null +++ b/chalk/IMAGE_LIBRARIES @@ -0,0 +1,259 @@ +WARNING: OBSOLETE (Chalk's internal code has become much better by now) + +From time to time, people come up with the suggestion to use an +existing imaging library with Chalk, to replace our own core. This +file contains a list of all libraries known to me, and a short +evaluation. + +Perhaps, one day, we will decide to either use an existing library, or +remodel our core after one of those. Of the libraries present, except +for our own Chalk, Vigra look like it's the best bet from a technical +point of view, with Vips a good runner-up. + + +* Chalk (http://koffice.kde.org/chalk) + +Chalk contains its own 2D image library, consisting of the tile +manager, the layer classes and KisPainter. We really should separate +this 2d lib from the interface code, and put it in a real lib with +a well-defined interface. + +Advantages: + + - Already works + - Optimized for interactive work + - Allows different colour models + - Uses GraphicsMagick or ImageMagick for loading and saving. + +Disadvantages: + + - Does not work well with different channel depths + - Not integrated with CMS + - TileManager complicated and slow for pixel reading and + writing. + +* Gimp (http://www.gimp.org) + +The Gimp contains a complex core that allows interactive painting of +images with a channel depth of 8 bits. + +Advantages: + + - Well tested, very complete + - Optimized for interactive usage + +Disadvantages: + + - Written in C. + - Not readily available as a library. + - Depends on glib and gtk + - 8-bit only + - No colour models + - Has problems handling really large images + +* Vigra (http://kogs-www.informatik.uni-hamburg.de/~koethe/vigra/) + +Vigra is a C++ imaging library written by Ullrich Koetthe to +demonstrate his Phd thesis on flexible image algorithms. + +Advantages: + + - Supports very large images + - Supports colour models + - Supports different bit depths through templating + - C++ + - Relatively small + - Relatively well-documented + +Disadvantages: + + - License incompatible with GPL? + - Not optimized for interactive use + - Unsure about future development since this was a research + project. + +* Vips (http://www.vips.ecs.soton.ac.uk/) + +Vips is a C library with a C++ layer. It has been designed for +handling very large images, mainly in the context of research into +paintings in museums like the National Gallery. It comes with a gtk2 +gui. + +Advantages: + + - Handles very large images + - Handles colour models + - Handles different bit depths + - C++ interface + +Disadvantages: + + - Not optimized for paintbox type apps (even though it is + possible). + - Very large. + +* VXL (http://vxl.sourceforge.net/) + +VXL is a collection of small libraries that are used for compution +vision and imaging purposes in an academic setting. + +Advantages: + + - Handles very large images + - C++ + +Disadvantages: + + - Not recently updated + - Comes with its own core libraries that replace standard C++ + - Optimized for simple rgb images. + - No license at all + - Badly documented + +* CImg (http://cimg.sourceforge.net/) + +CImg is a very cool, very small library that offers some extremely +innovative image effects, like inpainting of damaged or noise images. + +Advantages: + + - Small + - GPL + - Cool stuff + +Disadvantages: + + - Everything, including GUI stuff, in one header file. + - badly documented. + + +* Gegl (http://www.gegl.org/) + +Gegl was intended to become the Gimp 2.0 core, but development had +stalled so much that the move to Gegl didn't happen before Gimp 2.0. +However, the Thawte millionaire whose name has escaped me, has +promised to support gegl development financially, freeing the +developer to work full-time on it. It is, more or less, an attempt to +write a templated library in C++ with the help of a custom language to +describe image operations. + +Advantages: + + - It's got money behind it + - Small + - Optimized for interactive use + +Disadvantages: + + - Not finished yet + - C + - Complex hack around the fact that C is a low-level language + +* libart_lgpl (http://www.levien.com/libart/) + +Libart isn't really an image library, but rather a canvas that can be +used to paint images on. It is optimized for vector graphics, and is +used by Karbon to render tqshapes before display. + +Advantages: + + - Raph Levien is really good at this stuff, so libart is + quality + +Disadvantages: + + - C + - It isn't an image library, really + + +* java2D (http://java.sun.com/j2se/1.4.2/docs/guide/2d/index.html) + + +Java2D is more or less complete library to write a paint app around. +It offers image types, colour spaces, kernel convolutions and text. +It's in Java, of course, and the free re-implementation is not done +yet, and besides, is based around Cairo. + +Advantages: + + - Neat OO design + - Complete + +Disadvantages: + + - Java + - Not free + - Has some legacy cruft. + +* ImageMagick/GraphicsMagick (http://imagemagick.org/, http://www.graphicsmagick.org/) + +GraphicsMagick is ImageMagick with a different license, and a +focus on API stability. GM and IM now also differ slightly in terms of +features offered. Chalk used to be based around IM (which can still be +seen in many places in the code). The IM core was dropped in favour of +the present core because it turned out that IM was not re-entrant, +making it hard to use in an interactive application. + +Advantages: + + - Mature + - C++ interface + - Full-featured + - RGB and CMYK (but not more) + - License compatible with Chalk + - Under active development + +Disadvantages: + + - Bit-depth a compile-time option + - Not re-entrant: not optimized for interactive use. + +* Paintlib2 (http://www.paintlib.de/paintlib/) + +A portable (windows/Linux) library for image loading, manipulation and +saving. The same kind of thing as IM/GM, but not quite as mature. + +Advantages: + +Disadvantages: + + - No support for larger bit depths per channel + - Windows (bmp) centric + - Development seems to have stopped in 2000 + + +* Antigrain (http://www.antigrain.com/) + +Antigrain is a graphics lib that specializes in high-quality anti-aliasing. It can be +useful to mine for algorithms, but is mainly a library to render vector data to bitmaps, +just like libart or cairo. + +Advantages: + + - High quality algorithms + - Completely free license. + - Colour-space agnostic + +Disadvantages: + + - Not a complete 2D library + - self-admittedly complex and hard to use. + - No support for greater bit-depths. + +* The Visualization Toolkit (VTK, http://public.kitware.com/VTK/) + +A very big C++ library for 2d and 3d image processing and visualisation. It's +too big to easily evaluate for me. + +Advantages + + - It is used in other Qt applications, like Julius + - Probably very good + +Disadvantages + + - The book is very expensive + - Uses its own make equivalent, CMake + - Very large + +* Java Advanced Imaging |