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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-01-20 01:29:50 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-01-20 01:29:50 +0000
commit8362bf63dea22bbf6736609b0f49c152f975eb63 (patch)
tree0eea3928e39e50fae91d4e68b21b1e6cbae25604 /karbon/core/vsegment.h
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Added old abandoned KDE3 version of koffice
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1077364 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/* This file is part of the KDE project
+ Copyright (C) 2001, 2002, 2003 The Karbon Developers
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __VSEGMENT_H__
+#define __VSEGMENT_H__
+
+#include <qptrlist.h>
+#include <qvaluelist.h>
+
+#include <KoPoint.h>
+#include <KoRect.h>
+
+#include "vglobal.h"
+#include <koffice_export.h>
+
+class QDomElement;
+class VPainter;
+
+/**
+ * A class representing lines and beziers. We waste some KoPoints, if we
+ * would use only lines, but this makes it easy to convert the segment types
+ * into each other. Make sure yourself, that you pass values to functions within
+ * proper ranges.
+ */
+
+class KARBONBASE_EXPORT VSegment
+{
+ friend class VSubpath;
+ friend class VSubpathIterator;
+
+public:
+ /**
+ * Tells which control point is "fixed" i.e. located at the
+ * corresponding knot and invisible. This flag makes no sense for
+ * line segments.
+ */
+ enum VCtrlPointFixing
+ {
+ none = 0,
+ first = 1,
+ second = 2
+ };
+
+ enum VState
+ {
+ normal,
+ deleted
+ };
+
+
+ VSegment( unsigned short deg = 3 );
+
+ VSegment( const VSegment& segment );
+
+ ~VSegment();
+
+ /**
+ * Returns the segment's degree, which is identical to the number of nodes.
+ * For cubic beziers it is "three" and "one" for lines.
+ */
+ unsigned short degree() const
+ {
+ return m_degree;
+ }
+
+ /**
+ * Sets the segment's degree and thus resizes the array of node data.
+ * The node data is copied from the old knot "backwards".
+ */
+ void setDegree( unsigned short deg );
+
+ /**
+ * Tests for the segment type ("begin", "line" or "curve").
+ */
+ bool isBegin() const { return (degree() == 1) && !prev(); }
+ bool isLine() const { return (degree() == 1) && prev(); }
+ bool isCurve() const { return degree() > 1; }
+
+ /**
+ * Returns the segment state.
+ */
+ VState state() const
+ {
+ return m_state;
+ }
+
+ /**
+ * Sets the segment state.
+ */
+ void setState( VState state )
+ {
+ m_state = state;
+ }
+
+
+ /**
+ * Returns the segment's point with index 0 <= i < degree().
+ */
+ const KoPoint& point( int i ) const
+ {
+ return m_nodes[ i ].m_vector;
+ }
+
+ /**
+ * This is a convenience function. It returns the point with index
+ * 0 <= i <= degree() while p( 0 ) is the knot of the previous
+ * segment.
+ */
+ const KoPoint& p( int i ) const
+ {
+ return i == 0
+ ? prev()->knot()
+ : m_nodes[ --i ].m_vector;
+ }
+
+ /**
+ * Returns the knot. This is a convenience function using point().
+ */
+ const KoPoint& knot() const
+ {
+ return point( degree() - 1 );
+ }
+
+ /**
+ * Sets the segment's point with index 0 <= i < degree() to "p".
+ */
+ void setPoint( int i, const KoPoint& p )
+ {
+ m_nodes[ i ].m_vector = p;
+ }
+
+ /**
+ * This is a convenience function. It sets the point with index
+ * 0 <= i <= degree() to "p" while setP( 0 ) sets the knot of the
+ * previous segment.
+ */
+ void setP( int i, const KoPoint& p )
+ {
+ if( i == 0 )
+ prev()->setKnot( p );
+ else
+ m_nodes[ --i ].m_vector = p;
+ }
+
+ /**
+ * Sets the knot. This is a convenience function.
+ */
+ void setKnot( const KoPoint& p )
+ {
+ m_nodes[ degree() - 1 ].m_vector = p;
+ }
+
+
+ /**
+ * Returns true if the point with index 0 <= i < degree() is selected.
+ */
+ bool pointIsSelected( int i ) const
+ {
+ return m_nodes[ i ].m_isSelected;
+ }
+
+ /**
+ * Returns true if the knot is selected. This is a convenience function.
+ */
+ bool knotIsSelected() const
+ {
+ return m_nodes[ degree() - 1 ].m_isSelected;
+ }
+
+ /**
+ * Selects the point with index 0 <= i < degree().
+ */
+ void selectPoint( int i, bool select = true )
+ {
+ m_nodes[ i ].m_isSelected = select;
+ }
+
+ /**
+ * Selects/deselects the knot of this segment.
+ */
+ void selectKnot( bool select = true )
+ {
+ m_nodes[ degree() - 1 ].m_isSelected = select;
+ }
+
+
+ /**
+ * Returns index of the node at point p. Returns 0 if no
+ * segment point matches point p.
+ */
+ // TODO: Move this function into "userland"
+ uint nodeNear( const KoPoint& p,
+ double isNearRange = VGlobal::isNearRange ) const;
+
+
+ /**
+ * Returns a pointer to the previous not deleted segment, if
+ * stored in a VSubpath.
+ */
+ VSegment* prev() const;
+
+ /**
+ * Returns a pointer to the next not deleted segment, if
+ * stored in a VSubpath.
+ */
+ VSegment* next() const;
+
+ /**
+ * Returns true if the segment is flat. That means it's height
+ * is smaller than flatness.
+ */
+ bool isFlat( double flatness = VGlobal::flatnessTolerance ) const;
+
+
+ /**
+ * Calculates the point on this segment at parameter 0 <= t <= 1.
+ * This is a convenience wrapper for pointDerivativesAt().
+ */
+ KoPoint pointAt( double t ) const;
+
+ /**
+ * Calculates the point and the derivatives of first and
+ * second order for 0 <= t <= 1.
+ */
+ void pointDerivativesAt( double t, KoPoint* p = 0L,
+ KoPoint* d1 = 0L, KoPoint* d2 = 0L ) const;
+
+
+ /**
+ * Calculates the normalized tangent vector (length=1) at the point
+ * parameterized by 0 <= t <= 1. This is a convenience wrapper
+ * for pointTangentNormalAt(). Use the latter function directly if you
+ * need to calculate the point and normal vector or tangent vector
+ * at once.
+ */
+ KoPoint tangentAt( double t ) const;
+
+ /**
+ * Calculates the point, the tangent vector and the normal vector for
+ * 0 <= t <= 1. The tangent vector and the normal vector are
+ * normalized (length=1).
+ */
+ void pointTangentNormalAt( double t, KoPoint* p = 0L,
+ KoPoint* tn = 0L, KoPoint* n = 0L ) const;
+
+
+ /**
+ * Calculates the arclength from p0 to the point parametrized
+ * by 0 <= t <= 1. For beziers this function is a bit expensive.
+ */
+ double length( double t = 1.0 ) const;
+
+ /**
+ * Calculates the chord length (the distance from the previous
+ * knot to the current knot).
+ */
+ double chordLength() const;
+
+ /**
+ * Calculates the length of the control polygon.
+ */
+ double polyLength() const;
+
+
+ /**
+ * Calculates the parameter of a point located at arclength len.
+ * This is the exact inverse operation of length( t ).
+ */
+ double lengthParam( double len ) const;
+
+
+ /**
+ * Calculates the parameter of the nearest point on this segment
+ * to the point p. This function is pretty expensive.
+ */
+ double nearestPointParam( const KoPoint& p ) const;
+
+
+ /**
+ * Calculates wether the tangent at the knot is exactly parallel to
+ * the tangent at p0 of the next segment. Returns false if the
+ * current segment is a "begin".
+ */
+ bool isSmooth( const VSegment& next ) const;
+
+ bool isSmooth() const
+ {
+ return next()
+ ? isSmooth( *next() )
+ : false;
+ }
+
+
+ /**
+ * Creates a reverted version of this segment. For example:
+ * if this segment is a line from A to B, the result is a
+ * line from B to A.
+ */
+ VSegment* revert() const;
+
+
+ /**
+ * Splits the segment at parameter 0 <= t <= 1. Returns a pointer
+ * to the first segment and modifies the current one to
+ * be the second segment.
+ */
+ VSegment* splitAt( double t );
+
+
+ /**
+ * Calculates height of point p above line AB.
+ */
+ static double height(
+ const KoPoint& a,
+ const KoPoint& p,
+ const KoPoint& b );
+
+
+ /**
+ * Calculates whether lines A0A1 and B0B1 intersect.
+ */
+ static bool linesIntersect(
+ const KoPoint& a0,
+ const KoPoint& a1,
+ const KoPoint& b0,
+ const KoPoint& b1 );
+
+ /**
+ * Returns true, if this segment intersects the other segment.
+ */
+ bool intersects( const VSegment& segment ) const;
+
+
+ /**
+ * Returns a number > 0 if the point p is left, 0 if it's on and
+ * a number < 0 if it's right of the infinite line through the
+ * previous segment's knot and the current knot.
+ */
+ double pointIsLeft( const KoPoint& p ) const
+ {
+ return
+ ( knot().x() - prev()->knot().x() ) *
+ ( p.y() - prev()->knot().y() )
+ -
+ ( p.x() - prev()->knot().x() ) *
+ ( knot().y() - prev()->knot().y() );
+ }
+
+ /**
+ * Calculates the bounding box.
+ */
+ KoRect boundingBox() const;
+
+
+ void draw( VPainter* painter ) const;
+
+ // TODO: remove this backward compatibility function after koffice 1.3.x.
+ void load( const QDomElement& element );
+
+
+ /**
+ * Returns a pointer to a copy of this segment.
+ */
+ VSegment* clone() const;
+
+private:
+ /**
+ * Calculates the solutions of y(x) = 0 where 0 <= x <= 1. The
+ * returned parameters are not ordered.
+ */
+ void rootParams( QValueList<double>& params ) const;
+
+ /**
+ * Calculates how often the control polygon crosses the x-axis.
+ */
+ int controlPolygonZeros() const;
+
+
+ /**
+ * The segment degree. For (cubic) beziers "three", "one" for lines.
+ */
+ unsigned short m_degree : 6;
+
+ /**
+ * The segment state.
+ */
+ VState m_state : 2;
+
+ /**
+ * Node data.
+ */
+ struct VNodeData
+ {
+ KoPoint m_vector;
+ bool m_isSelected;
+ };
+
+ /**
+ * A pointer to an array of node data.
+ */
+ VNodeData* m_nodes;
+
+
+ /**
+ * Pointer to the previous segment.
+ */
+ VSegment* m_prev;
+
+ /**
+ * Pointer to the next segment.
+ */
+ VSegment* m_next;
+};
+
+#endif
+