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-rw-r--r--chalk/ui/kis_opengl_image_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/chalk/ui/kis_opengl_image_context.h b/chalk/ui/kis_opengl_image_context.h
index 03833cd2..2798f0f8 100644
--- a/chalk/ui/kis_opengl_image_context.h
+++ b/chalk/ui/kis_opengl_image_context.h
@@ -141,7 +141,7 @@ private:
int m_numImageTextureTileColumns;
// We create a single OpenGL context and share it between all views
- // in the process. Aptqparently with some OpenGL implementations, only
+ // in the process. Apparently with some OpenGL implementations, only
// one context will be hardware accelerated.
static TQGLWidget *SharedContextWidget;
static int SharedContextWidgetRefCount;