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+<sect1 id="commands-dialogs">
+<title>Dialogs</title>
+
+<para>
+This section describes &chalk;'s dialog windows.
+</para>
+
+<sect2 id="commands-dialogs-image">
+<title>Dialogs for working with images</title>
+
+<sect3 id="commands-dialogs-images-colorrange">
+<title>The <guilabel>Color Range</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Color Range</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-colorrange.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Color Range</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Color Range</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+You can create a selection based on the color values of pixels here. In the
+dropdown box, choose which color range you want to select. Pixels will be
+selected according to their color value on this scale (&eg; a fully yellow
+pixel would score maximally on the yellow scale and on the red and green scales).
+If you check the <guilabel>Invert</guilabel> box, the selection becomes inverted:
+pixels will become selected if they have a lower value in the specified range instead.
+You can choose whether the current selection should be
+added to or subtracted from the color range selection by clicking the
+respective option: <guilabel>Add to current selection</guilabel> or
+<guilabel>Subtract from current selection</guilabel>. Choose
+<guibutton>Select</guibutton> to actually perform the selection or
+<guibutton>Deselect</guibutton> to remove these pixels from the selection.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-convertimagetype">
+<title>The <guilabel>Convert Image Type</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Convert Image Type</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-convertimagetype.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Convert Image Type</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Convert Image Type</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to convert your image from one color space to another.
+The <guilabel>Target color space</guilabel> and <guilabel>Destination ICM
+profile</guilabel> are used to set to which colorspace and profile the image
+will be converted. You can influence how this conversion is done with the
+<guilabel>Rendering Intent</guilabel> option.
+</para>
+<para>
+With <guilabel>Perceptual</guilabel> conversion, the source color space is
+mapped linearly to the destination color space. If the destination color space
+<quote>accepts</quote> a lesser color range than the source, shifts may occur
+because the range is compressed. <guilabel>Relative colorimetric</guilabel>
+conversion converts every color to the closest color in the destination color
+space. This may mean that a certain color range is mapped to one color in the
+destination color space. <guilabel>Saturation</guilabel> means that fully
+saturated colors will remain fully saturated, even if this means that the
+actual color is changed. With <guilabel>Absolute colorimetric</guilabel>
+conversion, the same approach is used as with <guilabel>Relative
+colorimetric</guilabel>, but the white point of the color space (the value
+designating the color white) is not changed to match the new color space,
+which may result in unwanted changes to near colors.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-imageproperties">
+<title>The <guilabel>Image Properties</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Image Properties</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-imageproperties.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Image Properties</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Image Properties</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+In this dialog you can change a couple of image properties. First of all, the
+<guilabel>Name</guilabel> of the image. If you did not set a name earlier
+(that can also be done when creating the image), it will have a default name
+like <quote>Image1</quote>. Then, you can set its size (determined by the
+<guilabel>Width</guilabel> and <guilabel>Height</guilabel> in pixels and
+the <guilabel>Resolution</guilabel> in dots per inch) and the color profile to
+be used (<guilabel>Profile</guilabel>). Finally, you can fill in the
+<guilabel>Description</guilabel> field with any information you want to add to
+the image.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-imagesize">
+<title>The <guilabel>Image Size</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-imagesize.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Image Size</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog lets you resize your image. In the top part, you can choose the
+way the image is resized. If you choose <guilabel>Resize</guilabel>, the size
+of the image is changed, but its layers (which contain the actual contents)
+will not be modified. So, when you double the height and width of the image,
+your original image will occupy the top-left quarter part of your new image.
+On decreasing the size of your image, the image layers will stretch out over
+the image borders, unless you choose <guilabel>Crop layers on image
+resize</guilabel>, which will crop all layers to the new image size.
+</para><para>
+With <guilabel>Scale</guilabel>, the image layers will be resized with the
+image. So increasing the image size will actually enlarge the contents, and
+similar for decreasing.
+</para><para>
+Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
+want the image to have. The original size is given as a reference. The new
+size can be set both as pixels or as a percentage, with 100% being the
+original size. If you select <guilabel>Constrain proportions</guilabel>, the
+new width and height will always be set to the same percentage. For example,
+if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the
+height will automatically be changed to 10. With this checkbox unselected, you
+can also resize the image non-proportionally.
+</para><para>
+The <guilabel>Filter:</guilabel> dropdown box can be used to select a
+different algorithm for determining the colors of the pixels in the newly
+resized image that did not correspond to a pixel in the old image (the
+calculated corresponding location in the old image was located in between
+pixels). <guilabel>BSpline</guilabel> uses a 4 x 4 pixel grid and results into a quite high
+blurring. <guilabel>Bell</guilabel> is quite fast while resulting in a reasonably smooth image.
+<guilabel>Box</guilabel> is the fastest method, but yields the least appealing result. <guilabel>Hermite</guilabel>
+keeps the image quite sharp, while smoothing it as well, and is reasonably
+fast. <guilabel>Lanczos3</guilabel> results in sharp images, but is very slow. <guilabel>Mitchell</guilabel> (the
+default) is not very fast, but often yields a good intermediate result.
+<guilabel>Triangle/Bilinear</guilabel> uses the 2 x 2 pixel grid around the calculated location
+resulting in relatively sharp lines.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-rotateimage">
+<title>The <guilabel>Rotate Image</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Rotate Image</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-rotateimage.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Rotate Image</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Rotate Image</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can rotate the image. The top part of the dialog shows
+the result of the rotation in the form of a change in dimension (if any).
+Under <guilabel>Direction</guilabel> you can choose between
+rotating clockwise and counter-clockwise. Under <guilabel>Angle</guilabel>,
+you can set the amount of rotation. 90, 180 and 270 degrees can be selected
+using the respective option button, other amounts need to be specified with
+the <guilabel>Custom</guilabel> spin box.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-separateimage">
+<title>The <guilabel>Separate Image</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Separate Image</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-separateimage.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Separate Image</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Separate Image</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can separate (part of) your image. Every color component
+(channel) will be put into a separate layer or image. At the top of the
+dialog, the current color model is shown. Below that, a couple of options can
+be set.
+</para>
+<para>
+Under <guilabel>Source</guilabel>, you can choose what part of the image to
+separate. The two options are <guilabel>Current layer</guilabel>, which
+(obviously) only uses the currently selected layer and <guilabel>Flatten all
+layers before separation</guilabel>, which uses the entire image.
+</para>
+<para>
+Under <guilabel>Output</guilabel>, you can choose where the result of the
+separation should be written to: either to a couple of layers, or to a couple
+of images.
+</para>
+<para>
+Under <guilabel>Alpha Options</guilabel>, you can choose what should be done
+with the alpha channel of the selected layer(s). It can be copied to each new
+channel, be discarded, or separated on its own.
+</para>
+<para>
+The two options at the bottom of the dialog, finally, determine whether the
+source should be downscaled to 8 bit colors (if it contains more), and whether
+the output should be in color (default is to separate the channels to grayscale
+values).
+</para>
+</sect3>
+
+<sect3 id="commands-dialogs-image-shearimage">
+<title>The <guilabel>Shear Image</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Shear Image</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-shearimage.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Shear Image</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Shear Image</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to shear your image. By shearing, the bounding
+rectangle of your image is transformed into a parallellogram. One pixel
+row/column is kept in place, the next one is shifted by a certain amount, the
+next one by the same amount relative to the previous one, etcetera.
+The X and Y shearing angles can be set using the two spin boxes.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-image-substrate">
+<title>The <guilabel>Substrate</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Substrate</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-substrate.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Substrate</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Substrate</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+(This dialog is still to be described.)
+</para>
+
+</sect3>
+
+</sect2>
+
+<sect2 id="commands-dialogs-layers">
+<title>Dialogs for working with layers</title>
+
+<sect3 id="commands-dialogs-layers-convertlayertype">
+<title>The <guilabel>Convert Layer Type</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Convert Layer Type</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-convertlayertype.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Convert Layer Type</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Convert Layer Type</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog is exactly the same as the <link
+linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert Image
+Type</guilabel> dialog</link>, which converts an entire image instead of a
+single layer. See the description there for details.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-dropshadow">
+<title>The <guilabel>Drop Shadow</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Drop Shadow</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-dropshadow.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Drop Shadow</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Drop Shadow</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can add a drop shadow effect to the current layer.
+Select the X and Y offsets (displacements) of the shadow relative to the
+original layer with the two topmost spin boxes. The <guilabel>Blur
+radius</guilabel> spinbox determines the radius in which the shadow will be
+blurred (to achieve a smooth transition at the shadow border). If you want
+a special color for the shadow, you can choose one with the
+<guilabel>Color</guilabel> field. The <guilabel>Opacity</guilabel> slider and
+spinbox can be used to make the shadow more or less transparent. Disable the
+<guilabel>Allow resizing</guilabel> checkbox if you don't want the layer to be
+resized in order to give it a shadow.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-histogram">
+<title>The <guilabel>Histogram</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Histogram</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-histogram.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Histogram</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Histogram</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog shows a histogram for the current layer. With the
+<guilabel>Method:</guilabel> settings, you can choose what kind of histogram
+to show. You can change the channel(s) to show with the
+<guilabel>Channels:</guilabel> listbox, and the scale on which it should be
+drawn with the <guilabel>Linear</guilabel> and
+<guilabel>Logarithmic</guilabel> radio buttons. Under the preview, there are
+buttons available to zoom in to, and move over, the histogram. These are
+activated for 16-bit colorspace layers.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-layerproperties">
+<title>The <guilabel>Layer Properties</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Layer Properties</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-layerproperties.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Layer Properties</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Layer Properties</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog is in essence the same as the <link
+linkend="commands-dialogs-layers-newlayer">New Layer</link> dialog, with the difference that
+you cannot change its colorspace or profile anymore. These properties are
+shown, though, to keep the information complete.
+</para>
+</sect3>
+
+<sect3 id="commands-dialogs-layers-layersize">
+<title>The <guilabel>Layer Size</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Layer Size</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-layersize.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Layer Size</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Layer Size</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to resize the current layer.
+Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
+want the layer to have. The original size is given as a reference. The new
+size can be set both as pixels or as a percentage, with 100% being the
+original size. If you select <guilabel>Constrain proportions</guilabel>, the
+new width and height will always be set to the same percentage. For example,
+if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the
+height will automatically be changed to 10. With this checkbox unselected, you
+can also resize the layer non-proportionally. The <guilabel>Filter:</guilabel>
+dropdown list can be used to select a different algorithm for resizing the
+layer.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-newadjustmentlayer">
+<title>The <guilabel>New Adjustment Layer</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>New Adjustment Layer</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-newadjustmentlayer.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>New Adjustment Layer</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>New Adjustment Layer</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+In this dialog, you can select the type of adjustment layer to add to the
+image. In the left-hand list, you can see the available adjustment layers,
+each with a preview. When you select one, the <guilabel>Preview</guilabel>
+will change to show a correctly scaled preview of what the result of the
+adjustment layer is going to be.
+</para><para>
+You can then choose to show either the original image or the preview of the
+adjustment layer with the radio buttons below the preview window. The buttons
+next to these allow you to zoom in, zoom out, and refresh the preview,
+respectively. The <guilabel>Autoupdate</guilabel> checkbox determines if the
+preview window should update automatically after you made a change.
+</para><para>
+The various options available for the filter that is used to create the
+adjustment layer, are shown at the bottom of the dialog. See the section on
+<link linkend="commands-dialogs-filters">filters</link> of this chapter for
+descriptions.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-newlayer">
+<title>The <guilabel>New Layer</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>New Layer</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-newlayer.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>New Layer</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>New Layer</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+You can add a new layer to your image with this dialog. If you want a
+descriptive name for your layer, you can fill one in at
+<guilabel>Name:</guilabel>. You can select the desired colorspace for the new
+layer from the <guilabel>Colorspace:</guilabel> list, and the specific
+color profile for that colorspace at <guilabel>Profile:</guilabel>.
+You can preset the layer's <guilabel>Opacity</guilabel> (you can change it later with the slider in
+the <guilabel>Layer</guilabel> box), and choose the mode with which the layer should be composited
+onto the final image.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-rotatelayer">
+<title>The <guilabel>Rotate Layer</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Rotate Layer</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-rotatelayer.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Rotate Layer</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Rotate Layer</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog, similar to the <link
+linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel>
+dialog</link>, allows you to rotate the current layer. You can choose the
+direction in which to rotate and the amount to rotate the layer by.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-layers-shearlayer">
+<title>The <guilabel>Shear Layer</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Shear Layer</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-shearlayer.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Shear Layer</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Shear Layer</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog works the same as the <link
+linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel>
+dialog</link>, except that it operates on the current layer instead of on the
+entire image.
+</para>
+
+</sect3>
+
+</sect2>
+
+<sect2 id="commands-dialogs-filters">
+<title>Dialogs for working with filters</title>
+
+<para>
+All filter dialogs consist of a filter-specific part, at the left, and a
+generic part, at the right. The generic part contains a preview window, which
+you can configure using the controls below it. Choose
+<guilabel>Preview</guilabel> or <guilabel>Original</guilabel> depending on
+whether you want the preview window to show the preview of the filter effect
+or the original image. The four buttons at the bottom right allow you to zoom
+in and zoom out, set the zooming factor to 100% (this shows the image at its
+original size), and refresh the preview, respectively. Furthermore, the option
+<guilabel>Autoupdate</guilabel> determines if the preview window is updated
+automatically. If you uncheck this checkbox, you will have to refresh the
+preview yourself.
+</para>
+
+<sect3 id="commands-dialogs-filters-blur">
+<title>The <guilabel>Blur</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Blur</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-blur.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Blur</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Blur</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to customize the way your image is blurred. The
+<guilabel>Half-width</guilabel> and <guilabel>Half-height</guilabel> spinboxes
+determine the size of the areas of your image that are consecutively blurred.
+With the <guilabel>Strength</guilabel> spinbox you can set the strength with which the
+blurring should be applied, and with the <guilabel>Angle</guilabel> spinbox
+you can add a rotation to the area. The <guilabel>Shape</guilabel> setting,
+finally, allows you to choose between circular and rectangular areas
+</para>
+
+</sect3>
+
+
+<sect3 id="commands-dialogs-filters-brightnesscontrast">
+<title>The <guilabel>Brightness / Contrast</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Brightness / Contrast</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-brightnesscontrast.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Brightness / Contrast</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Brightness / Contrast</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can customize the brightness and contrast of your image.
+</para><para>
+The curve diagram has a histogram-like background that shows you the abundance
+of various brightness levels. The curve itself (initially a diagonal line from
+bottom left to top right) determines to which new brightness level (on the
+vertical axis) pixels with a certain original level (on the horizontal axis) are
+to be mapped. For example, the default diagonal line from bottom left to top
+right sets every original pixel to its own brightness value, meaning no
+change. A horizontal line means that all pixels will get the same brightness.
+This means minimal contrast, the brightness itself is indicated by the height
+at which the line is placed.
+</para><para>
+You can click on a handle (red circle) to select it (a selected handle is
+indicated by a filled circle) and drag it around to change the shape of the
+curve. The curve will be drawn smoothly through the handles (always
+strictly from left to right). If you click on the curve, a handle is added to
+it at that position. Clicking somewhere else in the image will also add a
+handle at that point. You can press <keycap>Delete</keycap> to delete the
+currently selected handle.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-bumpmap">
+<title>The <guilabel>Bumpmap</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Bumpmap</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-bumpmap.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Bumpmap</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Bumpmap</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+You can apply a bumpmap effect and customize it using this dialog. One layer
+is used as bumpmap layer: it is read as grayscale image and the gray values of
+its pixels are used to to distort the other layer for creating the depth
+illusion. High grey values, &ie; more white, mean a larger height, small
+values, &ie; near black, mean a smaller height &mdash; or a larger depth, the
+height can get <quote>below sealevel</quote>. A light source, shining
+<quote>from above</quote> on the image that lies <quote>on the ground</quote>,
+is simulated to determine the depth and direction of the shadows.
+</para><para>
+The first option in this dialog offers you the selection of the
+<guilabel>Bumpmap layer</guilabel>.
+</para><para>
+Under <guilabel>Type</guilabel>, you can select what kind of bumpmap to be
+applied. There are three types, <guilabel>Linear</guilabel> (a normal
+application of the bumpmap), <guilabel>Spherical</guilabel> (focusing on the
+extremes, that is, the shadow and highlight values) and
+<guilabel>Sinusoidal</guilabel> (focusing on the midtone values).
+</para><para>
+Then, there are three options to modify the bumpmap apart from its
+algorithmical application. With <guilabel>Compensate for darkening</guilabel>,
+the image is restored to about its original average lightness if using the
+bumpmap filter would make it darker. The <guilabel>Invert bumpmap</guilabel>
+option creates an inverted bumpmap (high and low are reversed). With
+<guilabel>Tile bumpmap</guilabel>, a bumpmap layer that is smaller than the
+layer it is applied to, will be tiled (repeatedly) to cover the entire layer.
+</para><para>
+Under <guilabel>Settings</guilabel>, you can select the mathematical
+parameters for the bumpmap. First of all, <guilabel>Azimuth</guilabel> (the
+angle of the light source in the X-Y plane), <guilabel>Elevation</guilabel>
+(the height of the simulated light source above the surface in degrees, with 0
+degrees being on the ground and 90 degrees being vertically above the image),
+and <guilabel>Depth</guilabel> (the maximal vertical distortion of the image).
+</para><para>
+Then, there are the <guilabel>X offset</guilabel> and <guilabel>Y
+offset</guilabel>, with which you can displace the bumpmap layer relative to
+the destination layer, <guilabel>Water level</guilabel> (the depth seen as
+neutral), and <guilabel>Ambient light</guilabel>, which determines the
+relative amount of ambient (environmental) light.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-coloradjustment">
+<title>The <guilabel>Color Adjustment</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Color Adjustment</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-coloradjustment.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Color Adjustment</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Color Adjustment</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to customize the <guilabel>Color Adjustment</guilabel> filter. You can use
+the curve (see the section on <link
+linkend="commands-dialogs-filters-brightnesscontrast">Brightness /
+Contrast</link> for a description on the curve) to determine the mapping
+from old to new color levels, for each of the channels separately.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-colortoalpha">
+<title>The <guilabel>Color to Alpha</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Color to Alpha</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-colortoalpha.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Color to Alpha</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Color to Alpha</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can make parts of the image having a certain color
+transparent (officially <quote>alpha-transparent</quote>). You can select the
+color you want to remove from the image (replacing it with transparency) with
+the <guilabel>Color</guilabel> swatch, and how much a color may differ from
+the selected one before it is considered not to match, with the
+<guilabel>Threshold</guilabel> spinbox. Setting a threshold of zero (0)
+ensures that only pixels with the exact matching color will be made
+transparent, higher thresholds will make other colors match as well.
+</para>
+
+</sect3>
+<sect3 id="commands-dialogs-filters-colortransfer">
+<title>The <guilabel>Color Transfer</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Color Transfer</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-colortransfer.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Color Transfer</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Color Transfer</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog lets you copy the colors from one image (the <guilabel>Reference
+Image</guilabel>) to the current one. The colors in both images are compared
+and each color in the one you are working with, will be replaced by the
+nearest one in the reference image.
+</para>
+
+</sect3>
+
+<!--
+<sect3 id="commands-dialogs-filters-cubism">
+<title>The <guilabel>Cubism</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Cubism</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-cubism.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Cubism</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The Cubism dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog has two filter-specific options. The <guilabel>Tile
+size:</guilabel> slider and spinbox determine how big the tiles are in which
+the image is subdivided, the <guilabel>Tile saturation:</guilabel> setting
+sets the color saturation of the tiles.
+</para>
+
+</sect3>
+-->
+
+<sect3 id="commands-dialogs-filters-customconvolution">
+<title>The <guilabel>Custom Convolution</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Custom Convolution</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-customconvolution.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Custom Convolution</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Custom Convolution</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this filter, you can apply a customized distortion effect to your image.
+The nine spinboxes at the top left determine the distortion. Each pixel is
+assigned a new value based on these values: the old color values of the pixel
+inself and the eight surrounding pixels are each multiplied by the values in
+the respective spinboxes, these results are added, and the final result is the
+new color value for the pixel. Before being applied, this final result can be
+multiplied with a certain <guilabel>Factor:</guilabel> or a certain
+<guilabel>Offset:</guilabel> can be added to it.
+</para><para>
+In the example screenshot, each pixel is assigned a new value based on its
+own (the 1 in the center), to which are added the values of the pixels to its
+top right and directly below it (each with a factor of 1, &ie; the actual
+value, since multiplying by one has no effect), and from which are subtracted
+the values of the pixels to its bottom right and directly above it (added with
+a factor of -1, so subtracted by a factor of 1).
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-emboss">
+<title>The <guilabel>Emboss</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Emboss</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-emboss.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Emboss</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Emboss</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog contains just one option, the <guilabel>Depth:</guilabel> slider
+and spinbox which determines the depth of the embossing effect.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-filtersgallery">
+<title>The <guilabel>Filters Gallery</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Filters Gallery</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-filtersgallery.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Filters Gallery</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Filters Gallery</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog can be used to get a quick overview of what the various available
+filters do. The filters are in turn applied to the current image and the
+results are put in the left list box as thumbnails. If you select one, its
+options become available in the <guilabel>Configuration</guilabel> section.
+See the description of the respective filter for details.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-gaussiannoise">
+<title>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-gaussiannoise.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog allows you to customize a Gaussian noise reduction. The
+<guilabel>Threshold</guilabel> setting is a measure for how much noise should
+be removed (&ie; how quickly a <quote>lonely</quote> pixel should be made
+equal to its surroundings), while the <guilabel>Window Size</guilabel> setting
+determines the radius of the area considered when changing pixels.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-lenscorrection">
+<title>The <guilabel>Lens Correction</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Lens Correction</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-lenscorrection.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Lens Correction</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Lens Correction</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can fix an image which is distorted due to common lens
+anomalies. You can specify a <guilabel>Distortion correction</guilabel>,
+indicating how much the image should be corrected if its
+concaveness / convexness is not right, for areas near the center and areas
+near the edges. If you want an asymmetrical correction, you can specify
+different <guilabel>X</guilabel> and <guilabel>Y</guilabel> coordinates for
+the center (in percentages of the total width and height, measured from the
+top left).
+</para><para>
+You can also correct a too light or too dark image with the
+<guilabel>Brightness correction</guilabel> spinbox.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-imagerestoration">
+<title>The <guilabel>Image Restoration</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Image Restoration</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-imagerestoration.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Image Restoration</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Image Restoration</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+Using this dialog, you can specify exactly how the image restoration should
+be done. This filter tries to increase the quality of an image, for instance
+by removing scratches. Various options are available to customize its
+behaviour.
+</para><para>
+(Unfortunately, these are not described as of yet.)
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-oilpaint">
+<title>The <guilabel>Oilpaint</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-oilpaint.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog can configure two parameters for the associated filter. The
+<guilabel>Brush size:</guilabel> setting determines the size of the brush that
+is used to simulate the oilpaint effect, the <guilabel>Smooth:</guilabel>
+setting specifies if the difference in colors between adjacent
+<quote>swatches</quote> may be large (low smoothness) or should be small (high
+smoothness).
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-pixelize">
+<title>The <guilabel>Pixelize</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Pixelize</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-pixelize.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Pixelize</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Pixelize</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+On this dialog, you can adjust two settings. <guilabel>Pixel width:</guilabel>
+and <guilabel>Pixel height:</guilabel> indicate the width and height of the
+area that should be taken together and averaged to form one new, large
+<quote>pixel</quote>.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-raindrops">
+<title>The <guilabel>Raindrops</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Raindrops</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-raindrops.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Raindrops</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Raindrops</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This filter can be configured using the settings <guilabel>Drop
+size:</guilabel> (the average diameter of the raindrops),
+<guilabel>Number:</guilabel> (the number of raindrop effects that should be
+added to the image), and <guilabel>Fish eyes:</guilabel> (the percentage of
+raindrops that should be rendered as fisheye lens effects instead of plain
+raindrop effects).
+</para>
+</sect3>
+
+<sect3 id="commands-dialogs-filters-randomnoise">
+<title>The <guilabel>Random Noise</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Random Noise</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-randomnoise.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Random Noise</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Random Noise</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This filter adds random noise (speckles, or something similar) to your image.
+There are two customizable settings: the amount of noise
+(<guilabel>Level</guilabel>, as a percentage) and the
+<guilabel>Opacity</guilabel> of the noise (should the original color still be
+a bit visible or not).
+</para>
+
+</sect3>
+<sect3 id="commands-dialogs-filters-randompick">
+<title>The <guilabel>Random Pick</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Random Pick</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-randompick.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Random Pick</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Random Pick</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+In this dialog, you can specify parameters for the <guilabel>Random Pick</guilabel>
+filter. The <guilabel>Level</guilabel> setting determines how much pixels will
+be affected (measured as a percentage), the area which is looked in to take a
+new color for a pixel is set with the <guilabel>Size of the window</guilabel>
+setting, and the <guilabel>Opacity</guilabel> of the modifications can be set as
+well.
+</para>
+
+</sect3>
+
+
+<sect3 id="commands-dialogs-filters-roundcorners">
+<title>The <guilabel>Round Corners</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Round Corners</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-roundcorners.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Round Corners</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Round Corners</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog has one setting: the radius of the rounded corners.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-smalltiles">
+<title>The <guilabel>Small Tiles</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Small Tiles</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-smalltiles.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Small Tiles</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Small Tiles</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+In this dialog, you can set the amount of subdivisions with the
+<guilabel>Number of tiles</guilabel> settings.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-sobel">
+<title>The <guilabel>Sobel</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Sobel</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-sobel.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Sobel</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Sobel</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+Here, you can set the parameters for the <guilabel>Sobel</guilabel> edge
+detection filter. First of all you can determine which directions to sobel in:
+horizontally, vertically, or both. The <guilabel>Keep sign of
+result</guilabel> setting does not affect regular images.
+<guilabel>Make image opaque</guilabel> determines whether the resulting image
+is opaque or transparent.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-unsharpmask">
+<title>The <guilabel>Unsharp Mask</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Unsharp Mask</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-unsharpmask.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Unsharp Mask</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Unsharp Mask</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog offers three options for the sharpening filter
+<guilabel>Unsharp Mask</guilabel>: the radius (<guilabel>Half-size</guilabel>)
+of the mask, the <guilabel>Amount</guilabel> of sharpening that should be
+done, and the <guilabel>Threshold</guilabel> level.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-wave">
+<title>The <guilabel>Wave</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Wave</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-wave.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Wave</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Wave</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+For both the horizontal and the vertical components of the wave distortion
+(note: a vertical wave means that the vertical position is dependent on the
+horizontal one, and hence looks like a <quote>W</quote>),
+you can determine four settings here. The <guilabel>Wavelength</guilabel> (a
+shorter wavelength means a more erratical wave), the
+<guilabel>Shift</guilabel> (which point of the wave should be started at), the
+<guilabel>Amplitude</guilabel> (the amount of distortion), and the
+<guilabel>Shape</guilabel> (<guilabel>Sinusoidal</guilabel> or rounded,
+versus <guilabel>Triangle</guilabel> or pointy).
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-filters-waveletnoise">
+<title>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-waveletnoise.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+The only setting here, <guilabel>Threshold</guilabel>, indicates how easily pixels
+are seen as noise that should be removed and made equal to the surrounding area.
+</para>
+
+</sect3>
+
+</sect2>
+
+<sect2 id="commands-dialogs-misc">
+<title>Miscellaneous dialogs</title>
+
+<sect3 id="commands-dialogs-misc-addpalette">
+<title>The <guilabel>Add Palette</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Add Palette</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-addpalette.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Add Palette</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Add Palette</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+With this dialog, you can add a custom color palette to &chalk;. Fill in the
+name for your palette in the text field at the top. Then make the palette: use
+the button <guibutton>Add New Color...</guibutton> to add a color to the palette
+and <guibutton>Remove Selected Color</guibutton> to remove the currently
+selected color. Click the button <guibutton>Add to Predefined
+Palettes</guibutton> to add your newly created palette to the palette list, or
+just choose <guibutton>OK</guibutton> when you're done.
+</para>
+
+</sect3>
+
+<sect3 id="commands-dialogs-misc-documentinformation">
+<title>The <guilabel>Document Information</guilabel> dialog</title>
+
+<para>
+<screenshot>
+<screeninfo>The <guilabel>Document Information</guilabel> dialog</screeninfo>
+<mediaobject>
+<imageobject>
+<imagedata fileref="dialogs-documentinformation.png" format="PNG" />
+</imageobject>
+<textobject>
+<phrase>The <guilabel>Document Information</guilabel> dialog</phrase>
+</textobject>
+<caption><para>The <guilabel>Document Information</guilabel> dialog</para></caption>
+</mediaobject>
+</screenshot>
+</para>
+
+<para>
+This dialog is the same as in other &koffice; programs. You can enter various
+information about your document here, which will be saved with the document so
+that you can retrieve it later to review or edit.
+</para>
+
+<para>
+On the <guilabel>General</guilabel> tab, you can enter the title, subject and
+keywords, as well as an abstract. On the bottom of this tab, some statistical
+information is displayed. On the <guilabel>Author</guilabel> tab, you can
+store information about yourself. The third tab, <guilabel>User-defined
+Metadata</guilabel>, allows you to store any other information.
+</para>
+</sect3>
+
+</sect2>
+
+
+</sect1>