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+/* This file is part of the KDE project
+ Copyright (C) 2001,2002,2003 Montel Laurent <lmontel@mandrakesoft.com>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __kohigdecorationtab_h__
+#define __kohigdecorationtab_h__
+
+#include <kodecorationtabbase.h>
+
+#include <qcolor.h>
+
+class KoDecorationTab : public KoDecorationTabBase
+{
+ Q_OBJECT
+
+public:
+ KoDecorationTab( QWidget* parent=0, const char* name=0, WFlags fl=0 );
+ ~KoDecorationTab();
+
+ QColor getTextColor() const;
+ QColor getBackgroundColor() const;
+ double getShadowDistanceX() const;
+ double getShadowDistanceY() const;
+ QColor getShadowColor() const;
+
+ void setTextColor( const QColor &color );
+ void setBackgroundColor( const QColor &color );
+ void setShadow( double shadowDistanceX, double shadowDistanceY, const QColor& shadowColor );
+
+signals:
+ void fontColorChanged( const QColor& );
+ void backgroundColorChanged( const QColor& );
+ void shadowColorChanged( const QColor& );
+ void shadowDistanceChanged( double );
+ void shadowDirectionChanged( int );
+ void shadowChanged();
+
+protected:
+ enum {
+ SD_LEFT_UP = 1,
+ SD_UP = 2,
+ SD_RIGHT_UP = 3,
+ SD_RIGHT = 4,
+ SD_RIGHT_BOTTOM = 5,
+ SD_BOTTOM = 6,
+ SD_LEFT_BOTTOM = 7,
+ SD_LEFT = 8
+ } ShadowDirection;
+
+ double shadowDistanceX( short int sd, double dist ) const;
+ double shadowDistanceY( short int sd, double dist ) const;
+
+};
+
+#endif