// -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4; -*- /* This file is part of the KDE project Copyright (C) 2004 Thorsten Zachmann This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef EFFECTHANDLER_H #define EFFECTHANDLER_H #include #include #include #include "global.h" #include "presstep.h" class TQPaintDevice; class KPrObject; class KPrView; class KPrEffectHandler { public: /** * Creates an EffectsHandler for the effect step step and the effect sub step subStep. * step the effect step for which the effect should be displayed * subStep the sub effect step for which the effect should be displayed * back set to true if the effect step was reached by going backwards * dst the paint device on which the Effects will be shown * src this pixmap holds the pixmap before any effects are started * objects all objects of the page * view pointer to the active KPrView */ KPrEffectHandler( PresStep step, bool back, TQPaintDevice *dst, TQPixmap *src, const TQPtrList &objects, KPrView *view, int _presSpeed ); /** * Delete the KPrEffectHandler. */ ~KPrEffectHandler(); /** * doEffect handle the next step of the object effect. * Returns true if all effects in the current step are finished. * In automatic presentation mode: * On the first step it stops the automatic presentation timer. * The automatic presentation timer will be restared when all * effects are done. */ bool doEffect(); /** * Ends the effect for the current step by displaying all objects * on their final position. * In automatic presentation mode: * Restarts the automatic presentation timer. */ void finish(); protected: /** * Calls the right appear effect method for the object object. * Returns true if the effect for the object is finished. */ bool doAppearEffectStep( KPrObject *object ); /** * Calls the right disappear effect method for the object object. * Returns true if the effect for the object is finished. */ bool doDisappearEffectStep( KPrObject *object ); /** * Effect None * The object just appears on its position * Returns allways true as the object is in is final position. */ bool appearNone( KPrObject *object ); /** * Effect Come From Left * The object comes in from the left to its position * Returns true if the object is on its final position. */ bool appearComeLeft( KPrObject *object ); /** * Effect Come From Top * The object comes in from the top to its position * Returns true if the object is on its final position. */ bool appearComeTop( KPrObject *object ); /** * Effect Come From Right * The object comes in from the right to its position * Returns true if the object is on its final position. */ bool appearComeRight( KPrObject *object ); /** * Effect Come From Bottom * The object comes in from the bottom to its position * Returns true if the object is on its final position. */ bool appearComeBottom( KPrObject *object ); /** * Effect Come From Left/Top * The object comes in from the top left corner to its position * Returns true if the object is on its final position. */ bool appearComeLeftTop( KPrObject *object ); /** * Effect Come From Left/Buttom * The object comes in from the bottom left corner to its position * Returns true if the object is on its final position. */ bool appearComeLeftBottom( KPrObject *object ); /** * Effect Come From Right/Top * The object comes in from the top right corner to its position * Returns true if the object is on its final position. */ bool appearComeRightTop( KPrObject *object ); /** * Effect Come From Right/Buttom * The object comes in from the bottom right corner to its position * Returns true if the object is on its final position. */ bool appearComeRightBottom( KPrObject *object ); /** * Effect Wipe From Left * Returns true if the object is fully shown. */ bool appearWipeLeft( KPrObject *object ); /** * Effect Wipe From Right * Returns true if the object is fully shown. */ bool appearWipeRight( KPrObject *object ); /** * Effect Wipe From Top * Returns true if the object is fully shown. */ bool appearWipeTop( KPrObject *object ); /** * Effect Wipe From Bottom * Returns true if the object is fully shown. */ bool appearWipeBottom( KPrObject *object ); /** * Effect Disappear To Left * The object moves from it's position to the left out of the screen * Returns true if the object is out of the screen. */ bool disappearGoLeft( KPrObject *object ); /** * Effect Disappear To Right * The object moves from it's position to the right out of the screen * Returns true if the object is out of the screen. */ bool disappearGoRight( KPrObject *object ); /** * Effect Disappear To Top * The object moves from it's position to the top out of the screen * Returns true if the object is out of the screen. */ bool disappearGoTop( KPrObject *object ); /** * Effect Disappear To Bottom * The object moves from it's position to the bottom out of the screen * Returns true if the object is out of the screen. */ bool disappearGoBottom( KPrObject *object ); /** * Effect Disappear To Left/Top * The object moves from it's position to the top left out of the screen * Returns true if the object is out of the screen. */ bool disappearGoLeftTop( KPrObject *object ); /** * Effect Disappear To Left/Bottom * The object moves from it's position to the bottom left out of the screen * Returns true if the object is out of the screen. */ bool disappearGoLeftBottom( KPrObject *object ); /** * Effect Disappear To Right/Top * The object moves from it's position to the top right out of the screen * Returns true if the object is out of the screen. */ bool disappearGoRightTop( KPrObject *object ); /** * Effect Disappear To Right/Bottom * The object moves from it's position to the bottom right out of the screen * Returns true if the object is out of the screen. */ bool disappearGoRightBottom( KPrObject *object ); /** * Effect Wipe From Left * Returns true if the object is fully shown. */ bool disappearWipeLeft( KPrObject *object ); /** * Effect Wipe From Right * Returns true if the object is fully shown. */ bool disappearWipeRight( KPrObject *object ); /** * Effect Wipe From Top * Returns true if the object is fully shown. */ bool disappearWipeTop( KPrObject *object ); /** * Effect Wipe From Bottom * Returns true if the object is fully shown. */ bool disappearWipeBottom( KPrObject *object ); /** * Draws the object object to the pixmap screen with the offset defined * in x and y. If clipRect is set the only the clipRect will be painted. */ void drawObject( KPrObject *object, int x, int y, TQPixmap *screen, TQRect *clipRect = 0 ); /** * The internal step of the effect. This is used to calculate the position * of the object. */ int m_effectStep; /** * The effect step which should be animated. */ PresStep m_step; /** * True when the effect step was reached by going backwards */ bool m_back; /** * Paint device on which the effects will be displayed */ TQPaintDevice *m_dst; /** * Pixmap used as source for displaying on. * m_src contains all objects which are allready on the * final position. */ TQPixmap *m_src; /** * Is used for printing all objects before bitblt to m_dst */ TQPixmap m_paint; /** * List of all objects of the current page */ TQPtrList m_objects; /** * List of all objects which appear in the current step. * If a object has reached its final position it is removed from * this list */ TQPtrList m_appearEffectObjects; /** * List of all objects which disappear in the current step. * If a object has disappeared it is removed from this list */ TQPtrList m_disappearEffectObjects; /// the active KPrView KPrView *m_view; /** * The width of a step. */ int m_stepWidth; /** * The height of a step. */ int m_stepHeight; /** * The rects which have to be bitblt */ TQPtrList m_tqrepaintRects; /** * The rects which have to be bitblt as the objects * are no longer there. */ TQPtrList m_lastRepaintRects; /** * The filename of the sound file which should be played during the effect. */ TQString m_soundEffect; /** * Used the set the autopresentation timer. */ int m_objectTimer; }; #endif /* EFFECTHANDLER_H */