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/* This file is part of the KDE project
Copyright (C) 2001, 2002, 2003 The Karbon Developers
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include <tqdom.h>
#include <klocale.h>
#include <KoRect.h>
#include "vcomposite.h"
#include "vdocument.h"
#include "vgroup.h"
#include "vlayer.h"
#include "vobject.h"
#include "vtext.h"
#include "vvisitor.h"
#include "vlayer_iface.h"
#include <kdebug.h>
#include "vclipgroup.h"
#include "vfill.h"
#include "vstroke.h"
VLayer::VLayer( VObject* parent, VState state )
: VGroup( parent, state )
{
setName( "Layer" );
// HACK : vlayer just shouldn't have fill/stroke at all
delete m_fill;
m_fill = 0L;
delete m_stroke;
m_stroke = 0L;
}
VLayer::VLayer( const VLayer& layer )
: VGroup( layer )
{
}
VLayer::~VLayer()
{
}
DCOPObject* VLayer::dcopObject()
{
if ( !m_dcop )
m_dcop = new VLayerIface( this );
return m_dcop;
}
void
VLayer::draw( VPainter* painter, const KoRect* rect ) const
{
if(
state() == deleted ||
state() == hidden ||
state() == hidden_locked )
{
return;
}
VObjectListIterator itr = m_objects;
for ( ; itr.current(); ++itr )
itr.current()->draw( painter, rect );
}
void
VLayer::bringToFront( const VObject& object )
{
if( m_objects.getLast() == &object ) return;
m_objects.remove( &object );
m_objects.append( &object );
}
void
VLayer::upwards( const VObject& object )
{
if( m_objects.getLast() == &object ) return;
m_objects.remove( &object );
if( m_objects.current() != m_objects.getLast() )
{
m_objects.next();
m_objects.insert( m_objects.at(), &object );
}
else
m_objects.append( &object );
}
void
VLayer::downwards( const VObject& object )
{
if( m_objects.getFirst() == &object ) return;
int index = m_objects.find( &object );
bool bLast = m_objects.getLast() == &object;
m_objects.remove( index );
if( !bLast ) m_objects.prev();
m_objects.insert( m_objects.at(), &object );
}
void
VLayer::sendToBack( const VObject& object )
{
if( m_objects.getFirst() == &object ) return;
m_objects.remove( &object );
m_objects.prepend( &object );
}
void
VLayer::save( TQDomElement& element ) const
{
if( state() != deleted )
{
TQDomElement me = element.ownerDocument().createElement( "LAYER" );
element.appendChild( me );
if( state() == normal || state() == normal_locked || state() == VObject::selected )
me.setAttribute( "visible", 1 );
// save objects:
VObjectListIterator itr = m_objects;
for ( ; itr.current(); ++itr )
itr.current()->save( me );
VObject::save( me );
}
}
void
VLayer::saveOasis( KoStore *store, KoXmlWriter *docWriter, KoGenStyles &mainStyles, int &index ) const
{
// do not save deleted objects
if( state() == deleted )
return;
// save objects:
VObjectListIterator itr = m_objects;
for ( ; itr.current(); ++itr )
itr.current()->saveOasis( store, docWriter, mainStyles, ++index );
}
void
VLayer::load( const TQDomElement& element )
{
setState( element.attribute( "visible" ) == 0 ? hidden : normal );
VGroup::load( element );
}
VLayer*
VLayer::clone() const
{
return new VLayer( *this );
}
void
VLayer::accept( VVisitor& visitor )
{
visitor.visitVLayer( *this );
}
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