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/* This file is part of the KDE project
Copyright (C) 2001, The Karbon Developers
Copyright (C) 2002, The Karbon Developers
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __VOBJECT_H__
#define __VOBJECT_H__
#include <KoRect.h>
#include <dcopobject.h>
#include <koffice_export.h>
class QDomElement;
class VDocument;
class VFill;
class VPainter;
class VStroke;
class VVisitor;
class DCOPObject;
class KoStore;
class KoXmlWriter;
class KoOasisLoadingContext;
class KoGenStyles;
class KoGenStyle;
/**
* The base class for all karbon objects. Every object should
* have the ability to draw itself using a painter, perform
* hit detection, transform on demand, clone and load/save itself.
* Also each object manages its own bounding box and keeps track of its
* parent object.
*/
class KARBONBASE_EXPORT VObject
{
public:
enum VState
{
normal = 0, /**< visible, not active */
normal_locked = 1, /**< visible, but locked (r/o) */
hidden = 2, /**< hidden */
hidden_locked = 3, /**< hidden and locked (r/o) */
deleted = 4, /**< deleted, nearly dead */
// shape specific states:
selected = 5, /**< visible, active and can be manipulated by tools */
edit = 6 /**< visible, active and is currently manipulated by a tool */
};
/**
* Constructs a new object that is child of parent and has the given state.
*
* @param parent the new object's parent
* @param state the new object's state
*/
VObject( VObject* parent, VState state = edit );
/**
* Copy constructor.
* Copies parent, state and name of given object.
*
* @param obj the object to copy properties from
*/
VObject( const VObject& obj );
/**
* Destroys the object and deletes the stroke, fill and DCOP-object.
*/
virtual ~VObject();
/**
* Returns pointer to internal DCOP object.
*
* If no internal DCOP object exist yet, it is created.
*/
virtual DCOPObject* dcopObject();
/**
* Draw the object to a painting device.
*
* @param painter abstraction that is used to render to a painting device.
* @param rect represents the visible rectangular area. If this object doesn't
* intersect with this area it is not drawn.
*/
virtual void draw( VPainter* painter, const KoRect* rect = 0L ) const
{
Q_UNUSED( painter );
Q_UNUSED( rect );
}
/**
* Calculates the tightest bounding box around the object.
*
* @return the bounding box.
*/
virtual const KoRect& boundingBox() const
{ return m_boundingBox; }
/**
* Checks if the bounding box is invalid and needs to be recalculated.
*
* @return true if bounding box is invalid.
*/
bool boundingBoxIsInvalid() const
{ return m_boundingBoxIsInvalid; }
/**
* Invalidates the bounding box, so it has to be recalculated.
* This function is public so visitors can access it themself at the right
* time when they manipulate many VSegments.
*/
void invalidateBoundingBox()
{
m_boundingBoxIsInvalid = true;
if( m_parent )
m_parent->invalidateBoundingBox();
}
/**
* Sets a new parent object.
*
* @param parent the new parent object
*/
void setParent( VObject* parent ) { m_parent = parent; }
/**
* Returns pointer to current parent object.
*
* @return pointer to current parent object or 0 if no parent object is set
*/
VObject* parent() const { return m_parent; }
/**
* Get the state the object is in.
*
* @return the object state at time of calling.
*/
VState state() const { return m_state; }
/**
* Sets the state to a specified new state.
* Note that this will not have any visual effect until draw() is
* called on this object.
*
* @param state the new state.
*/
virtual void setState( const VState state ) { m_state = state; }
/**
* Gets the object's actual stroke.
*
* @return pointer to the object's stroke
*/
virtual VStroke* stroke() const { return m_stroke; }
/**
* Gets the object's actual fill.
*
* @return pointer to the object's fill
*/
virtual VFill* fill() const { return m_fill; }
/**
* Sets the stroke to a given new stroke.
*
* @param stroke the new stroke
*/
virtual void setStroke( const VStroke& stroke );
/**
* Sets the fill to a given new fill.
*
* @param fill the new fill
*/
virtual void setFill( const VFill& fill );
/**
* Save this object's state to xml.
*
* @param element the DOM element to which the attributes are saved
*/
virtual void save( QDomElement& element ) const;
/**
* Save this object's state to OpenDocument.
*
* @param store FIXME
* @param docWriter FIXME
* @param mainStyles FIXME
*/
virtual void saveOasis( KoStore *store, KoXmlWriter *docWriter, KoGenStyles &mainStyles, int &index ) const;
/**
* Load this object's state from xml and initialize
* this object accordingly.
*
* @param element the DOM element from which the attributes are read
*/
virtual void load( const QDomElement& element );
/**
* Load this object's state from OpenDocument and initialize
* this object accordingly.
*
* @param element the DOM element to read attributes from
* @param context FIXME
*/
virtual bool loadOasis( const QDomElement &element, KoOasisLoadingContext &context );
/**
* Create an exact copy of this object.
*
* @return the exact object copy
*/
virtual VObject* clone() const = 0;
/**
* Accept a VVisitor.
*/
virtual void accept( VVisitor& /*visitor*/ )
{ }
/**
* This function is important for undo/redo. It inserts newObject in front
* of oldObject.
*
* @param newObject the new object to insert
* @param oldObject the old object the new object is inserted in front of
*/
virtual void insertInfrontOf( VObject* newObject, VObject* oldObject )
{
Q_UNUSED( newObject );
Q_UNUSED( oldObject );
}
/**
* Returns the name of the object.
*
* @return the object's name
*/
virtual QString name() const;
/**
* Sets the object's name to a given new name.
*
* @param s the new object name
*/
void setName( const QString &s );
/**
* Return document the object belongs to.
*
* @return pointer to parent document or 0 if object does not belong to a document
*/
VDocument *document() const;
protected:
/**
* Adds a new given style to the specified OASIS context
*
* @param style FIXME
* @param context FIXME
*/
void addStyles( const QDomElement* style, KoOasisLoadingContext & context );
virtual void saveOasisFill( KoGenStyles &mainStyles, KoGenStyle &stylesojectauto ) const;
protected:
mutable KoRect m_boundingBox; /**< the object's bounding box */
mutable VState m_state : 8; /**< the object's state */
mutable bool m_boundingBoxIsInvalid : 1; /**< the flag stating if the bounding box is valid */
VStroke* m_stroke; /**< the object's stroke */
VFill* m_fill; /**< the object's fill */
DCOPObject *m_dcop; /**< the object's DCOP object */
private:
VObject* m_parent;
};
#endif
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