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/***************************************************************************
*
* Copyright (C) 2005 Elad Lahav (elad_lahav@users.sourceforge.net)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
***************************************************************************/
#include <math.h>
#include <stdlib.h>
#include <ntqpainter.h>
#include "graphedge.h"
#include "graphnode.h"
int GraphEdge::RTTI = 1002;
// Some definitions required by the ConvexHull class
typedef int (*CompFunc)(const void*, const void*);
#define ISLEFT(P0, P1, P2) \
(P1.x() - P0.x()) * (P2.y() - P0.y()) - \
(P2.x() - P0.x()) * (P1.y() - P0.y())
#define FARTHEST(P0, P1, P2) \
((P1.x() - P0.x()) * (P1.x() - P0.x()) - \
(P1.y() - P0.y()) * (P1.y() - P0.y())) - \
((P2.x() - P0.x()) * (P2.x() - P0.x()) - \
(P2.y() - P0.y()) * (P2.y() - P0.y()))
/**
* An array of TQPoint objects that can compute the convex hull surrounding all
* points in the array.
* @author Elad Lahav
*/
class ConvexHull : public TQPointArray
{
public:
/**
* Class constructor.
*/
ConvexHull() : TQPointArray() {}
/**
* Computes the convex hull of the points stored in the array, using
* Graham's scan.
* @param arrHull Holds the coordinates of the convex hull, upon return
*/
void compute(TQPointArray& arrHull) {
uint i, nPivot, nTop;
// Find the pivot point
nPivot = 0;
for (i = 1; i < size(); i++) {
if ((*this)[i].y() < (*this)[nPivot].y()) {
nPivot = i;
}
else if ((*this)[i].y() == (*this)[nPivot].y() &&
(*this)[i].x() < (*this)[nPivot].x()) {
nPivot = i;
}
}
// Sort points in radial order, relative to the pivot
s_ptPivot = (*this)[nPivot];
(*this)[nPivot] = (*this)[0];
(*this)[0] = s_ptPivot;
qsort(&(*this).data()[1], (*this).size() - 1, sizeof(TQPoint),
(CompFunc)compRadial);
// Initialise Graham's scan algorithm
arrHull.resize(size() + 1);
arrHull[0] = (*this)[0];
arrHull[1] = (*this)[1];
nTop = 1;
// Compute the convex hull
for (i = 2; i < size();) {
// TODO: According to the algorithm, the condition should be >0
// for pushing the point into the stack. For some reason, it works
// only with <0. Why?
if (ISLEFT(arrHull[nTop - 1], arrHull[nTop], (*this)[i]) < 0) {
arrHull[++nTop] = (*this)[i];
i++;
}
else {
nTop--;
}
}
// Close the hull
arrHull[++nTop] = (*this)[0];
arrHull.truncate(nTop + 1);
}
private:
/** The current pivot point, required by compRadial. */
static TQPoint s_ptPivot;
/**
* Compares two points based on their angle relative to the current
* pivot point.
* This function is passed as the comparison function of qsort().
* @param pPt1 A pointer to the first point
* @param pPt2 A pointer to the second point
* @return >0 if the first point is to the left of the second, <0 otherwise
*/
static int compRadial(const TQPoint* pPt1, const TQPoint* pPt2) {
int nResult;
// Determine which point is to the left of the other. If the angle is
// the same, the greater point is the one farther from the pivot
nResult = ISLEFT(s_ptPivot, (*pPt1), (*pPt2));
if (nResult == 0)
return FARTHEST(s_ptPivot, (*pPt1), (*pPt2));
return nResult;
}
};
TQPoint ConvexHull::s_ptPivot;
/**
* Class constructor.
* @param pCanvas The canvas on which to draw the edge
* @param pHead The edge's starting point
* @param pTail The edge's end point
*/
GraphEdge::GraphEdge(TQCanvas* pCanvas, GraphNode* pHead, GraphNode* pTail) :
TQCanvasPolygonalItem(pCanvas),
m_pHead(pHead),
m_pTail(pTail),
m_arrPoly(4)
{
}
/**
* Class destructor.
*/
GraphEdge::~GraphEdge()
{
// Classes derived from TQCanvasPolygonalItem must call hide() in their
// detructor (according to the TQt documentation)
hide();
}
/**
* Calculates the area surrounding the edge, and the bounding rectangle of
* the edge's polygonal head.
* The calculated area is used to find items on the canvas and to display
* tips. The bounding rectangle defines the tip's region (@see TQToolTip).
* TODO: The function assumes that the we can simply append the polygon's
* array to that of the splines. Is this always the case, or should we sort
* the points of the polygon in radial order?
* @param arrCurve The control points of the edge's spline
* @param ai Used to calculate the arrow head polygon
*/
void GraphEdge::setPoints(const TQPointArray& arrCurve, const ArrowInfo& ai)
{
ConvexHull ch;
uint i;
int nXpos, nYpos;
// Redraw an existing edge
if (m_arrArea.size() > 0)
invalidate();
// Store the point array for drawing
m_arrCurve = arrCurve;
// Calculate the arrowhead's polygon
makeArrowhead(ai);
// Compute the convex hull of the edge
ch.resize(m_arrCurve.size() + m_arrPoly.size() - 2);
ch.putPoints(0, m_arrCurve.size() - 1, m_arrCurve);
ch.putPoints(m_arrCurve.size() - 1, m_arrPoly.size() - 1, m_arrPoly);
ch.compute(m_arrArea);
// Calculate the head's bounding rectangle
m_rcTip = TQRect(m_arrPoly[0], m_arrPoly[0]);
for (i = 1; i < m_arrPoly.size(); i++) {
nXpos = m_arrPoly[i].x();
if (nXpos < m_rcTip.left())
m_rcTip.setLeft(nXpos);
else if (nXpos > m_rcTip.right())
m_rcTip.setRight(nXpos);
nYpos = m_arrPoly[i].y();
if (nYpos < m_rcTip.top())
m_rcTip.setTop(nYpos);
else if (nYpos > m_rcTip.bottom())
m_rcTip.setBottom(nYpos);
}
}
/**
* Sets the call information associated with this edge.
* @param sFile The call's file path
* @param sLine The call's line number
* @param sText The call's text
*/
void GraphEdge::setCallInfo(const TQString& sFile, const TQString& sLine,
const TQString& sText)
{
m_sFile = sFile;
m_sLine = sLine;
m_sText = sText;
}
/**
* Constructs a tool-tip string for this edge.
* @return The tool-tip text
*/
TQString GraphEdge::getTip() const
{
TQString sTip;
sTip = m_sText + "<br><i>" + m_sFile + "</i>:" + m_sLine;
return sTip;
}
/**
* Draws the spline as a sequence of cubic Bezier curves.
* @param painter Used for drawing the item on the canvas view
*/
void GraphEdge::drawShape(TQPainter& painter)
{
uint i;
// Draw the polygon
painter.drawConvexPolygon(m_arrPoly);
// Draw the Bezier curves
for (i = 0; i < m_arrCurve.size() - 1; i += 3)
painter.drawCubicBezier(m_arrCurve, i);
#if 0
// Draws the convex hull of the edge
TQPen pen = painter.pen();
TQBrush br = painter.brush();
painter.setPen(TQPen(TQColor(255, 0, 0)));
painter.setBrush(TQBrush());
painter.drawPolygon(m_arrArea);
painter.setPen(pen);
painter.setBrush(br);
#endif
}
/**
* Computes the coordinates of the edge's arrow head, based on its curve.
* @param ai Pre-computed values used for all edges
*/
void GraphEdge::makeArrowhead(const ArrowInfo& ai)
{
TQPoint ptLast, ptPrev;
double dX1, dY1, dX0, dY0, dX, dY, dDeltaX, dDeltaY, dNormLen;
// The arrowhead follows the line from the second last to the last points
// in the curve
ptLast = m_arrCurve[m_arrCurve.size() - 1];
ptPrev = m_arrCurve[m_arrCurve.size() - 2];
// The first and last points of the polygon are the end of the curve
m_arrPoly.setPoint(0, ptLast.x(), ptLast.y());
m_arrPoly.setPoint(3, ptLast.x(), ptLast.y());
// Convert integer points to double precision values
dX1 = (double)ptLast.x();
dY1 = (double)ptLast.y();
dX0 = (double)ptPrev.x();
dY0 = (double)ptPrev.y();
// The values (x1-x0), (y1-y0) and sqrt(1 + tan(theta)^2) are useful
dDeltaX = dX1 - dX0;
dDeltaY = dY1 - dY0;
// The normalised length of the arrow's sides
dNormLen = ai.m_dLength / sqrt(dDeltaX * dDeltaX + dDeltaY * dDeltaY);
// Compute the other two points
dX = dX1 - ((dDeltaX - ai.m_dTan * dDeltaY) / ai.m_dSqrt) * dNormLen;
dY = dY1 - ((dDeltaY + ai.m_dTan * dDeltaX) / ai.m_dSqrt) * dNormLen;
m_arrPoly.setPoint(1, (int)dX, (int)dY);
dX = dX1 - ((dDeltaX + ai.m_dTan * dDeltaY) / ai.m_dSqrt) * dNormLen;
dY = dY1 - ((dDeltaY - ai.m_dTan * dDeltaX) / ai.m_dSqrt) * dNormLen;
m_arrPoly.setPoint(2, (int)dX, (int)dY);
}
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