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Diffstat (limited to 'src/electronics/component.h')
-rw-r--r-- | src/electronics/component.h | 362 |
1 files changed, 362 insertions, 0 deletions
diff --git a/src/electronics/component.h b/src/electronics/component.h new file mode 100644 index 0000000..d45d835 --- /dev/null +++ b/src/electronics/component.h @@ -0,0 +1,362 @@ +/*************************************************************************** + * Copyright (C) 2003 by David Saxton * + * david@bluehaze.org * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + ***************************************************************************/ + +#ifndef COMPONENT_H +#define COMPONENT_H + +#include "cnitem.h" + +#include <qvaluelist.h> + +class ICNDocument; +class CircuitDocument; +class ECNode; +class ECSubcircuit; +class Element; +class Node; +class Pin; + +class BJT; +class Capacitance; +class CCCS; +class CCVS; +class CurrentSignal; +class CurrentSource; +class Diode; +class Inductance; +class LogicIn; +class LogicOut; +class OpAmp; +class Resistance; +class Switch; +class Transformer; +class VCCS; +class VCVS; +class VoltagePoint; +class VoltageSignal; +class VoltageSource; + +typedef QValueList<ECNode*> ECNodeList; +typedef QValueList<Element*> ElementList; +typedef QValueList<Switch*> SwitchList; + +typedef QValueList< QValueList<Pin*> > PinListList; + +/** +Contains vital information about the elements in the component. +*/ +class ElementMap +{ + public: + ElementMap(); + + Element * e; // The element + Pin * n[4]; // The Pins associated with the CNodes in the element + + /// @see Component::setInterCircuitDependent + PinListList interCircuitDependent; + + /// @see Component::setInterGroundDependent + PinListList interGroundDependent; +}; + +typedef QValueList<ElementMap> ElementMapList; + +/** +@short Bass class for all electrical components +@author David Saxton +*/ +class Component : public CNItem +{ + Q_OBJECT + public: + Component( ICNDocument *icnDocument, bool newItem, const QString &id ); + virtual ~Component(); + + ECNode* createPin( double _x, double _y, int orientation, const QString &name ); + /** + * Reinherit this function to disallow rotation of the component. + */ + virtual bool canRotate() const { return true; } + /** + * Angle of orientation + */ + int angleDegrees() const { return m_angleDegrees; } + /** + * Sets the angle (in degrees) + */ + void setAngleDegrees( int degrees ); + /** + * Whether or not the item is flipped + */ + bool flipped() const { return b_flipped; } + /** + * Sets whether or not the item is flipped + */ + void setFlipped( bool flipped ); + /** + * After calculating nodal voltages, each component will be + * called to tell its nodes what the current flowing *into* + * the component is. + */ + void setNodalCurrents(); + /** + * @return pointer to the CircuitDocument that we're in. + */ + CircuitDocument * circuitDocument() const { return m_pCircuitDocument; } + void initElements( const uint stage ); + virtual void finishedCreation(); + /** + * If reinherit (and use) the stepNonLogic function, then you must also + * reinherit this function so that it returns true. Else your component + * will not get called. + */ + virtual bool doesStepNonLogic() const { return false; } + virtual void stepNonLogic() {}; + /** + * Returns the translation matrix used for painting et al + * @param orientation The orientation to use + * @param x x co-ordinate of the center of the object to be mapped + * @param y y co-ordinate of the center of the object to be mapped + * @param inverse If false, maps the unrotated item to a rotated one, else mapped->unmapped + */ + static QWMatrix transMatrix( int angleDegrees, bool flipped, int x, int y, bool inverse = false ); + /** + * @return Information about the component in an ItemData struct. + */ + virtual ItemData itemData() const; + /** + * Restores the state of the component from the ItemData struct. + */ + virtual void restoreFromItemData( const ItemData &itemData ); + + BJT * createBJT( Pin *c, Pin *b, Pin *e, bool isNPN = true ); + BJT * createBJT( ECNode *c, ECNode *b, ECNode *e, bool isNPN = true ); + + Capacitance * createCapacitance( Pin *n0, Pin *n1, double capacitance ); + Capacitance * createCapacitance( ECNode *n0, ECNode *n1, double capacitance ); + + CCCS * createCCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain ); + CCCS * createCCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain ); + + CCVS * createCCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain ); + CCVS * createCCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain ); + + CurrentSignal * createCurrentSignal( Pin *n0, Pin *n1, double current ); + CurrentSignal * createCurrentSignal( ECNode *n0, ECNode *n1, double current ); + + CurrentSource * createCurrentSource( Pin *n0, Pin *n1, double current ); + CurrentSource * createCurrentSource( ECNode *n0, ECNode *n1, double current ); + + Diode * createDiode( Pin *n0, Pin *n1 ); + Diode * createDiode( ECNode *n0, ECNode *n1 ); + + Inductance * createInductance( Pin *n0, Pin *n1, double inductance ); + Inductance * createInductance( ECNode *n0, ECNode *n1, double inductance ); + + LogicIn * createLogicIn( Pin *node ); + LogicIn * createLogicIn( ECNode *node ); + + LogicOut * createLogicOut( Pin *node, bool isHigh ); + LogicOut * createLogicOut( ECNode *node, bool isHigh ); + + OpAmp * createOpAmp( Pin * nonInverting, Pin * out, Pin * inverting ); + OpAmp * createOpAmp( ECNode * nonInverting, ECNode * out, ECNode * inverting ); + + Resistance * createResistance( Pin *n0, Pin *n1, double resistance ); + Resistance * createResistance( ECNode *n0, ECNode *n1, double resistance ); + + Switch * createSwitch( Pin *n0, Pin *n1, bool open ); + Switch * createSwitch( ECNode *n0, ECNode *n1, bool open ); + + VCCS * createVCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain ); + VCCS * createVCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain ); + + VCVS * createVCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain ); + VCVS * createVCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain ); + + VoltagePoint * createVoltagePoint( Pin *n0, double voltage ); + VoltagePoint * createVoltagePoint( ECNode *n0, double voltage ); + + VoltageSignal * createVoltageSignal( Pin *n0, Pin *n1, double voltage ); + VoltageSignal * createVoltageSignal( ECNode *n0, ECNode *n1, double voltage ); + + VoltageSource * createVoltageSource( Pin *n0, Pin *n1, double voltage ); + VoltageSource * createVoltageSource( ECNode *n0, ECNode *n1, double voltage ); + + + ECNode* ecNodeWithID( const QString &ecNodeId ); + + /** + * Safely delete an element - in this case, calls element->componentDeleted, + * and removes it from the element list. + * @param setPinsInterIndependent whether to call + * setPinsInterIndependent. The call is time-consuming, and unnecessary + * if the pins from which the element was originally attached will be/ + * were removed, or they will become interdependent again. + */ + void removeElement( Element * element, bool setPinsInterIndependent ); + /** + * Safely remove a switch. + */ + void removeSwitch( Switch * sw ); + /** + * Removes all elements and switches. + * @param setPinsInterIndependent whether to bother calling + * setPinsInterIndependent. This is false when calling from the + * destructor, or when the dependency information is the same. + */ + void removeElements( bool setPinsInterIndependent = false ); + /** + * @return the list of switches that this component uses. + */ + SwitchList switchList() const { return m_switchList; } + + signals: + /** + * Emitted when an element is created. + */ + void elementCreated( Element * element ); + /** + * Emitted when an element is destroyed. + */ + void elementDestroyed( Element * element ); + /** + * Emitted when a switch. is created + */ + void switchCreated( Switch * sw ); + /** + * Emitted when a switch is destroyed. + */ + void switchDestroyed( Switch * sw ); + + public slots: + virtual void slotUpdateConfiguration(); + virtual void removeItem(); + + protected: + /** + * Convenience functionality provided for components in a port shape + * (such as ParallelPortComponent and SerialPortComponent). + */ + void drawPortShape( QPainter & p ); + virtual void itemPointsChanged(); + virtual void updateAttachedPositioning(); + virtual void initPainter( QPainter &p ); + /** + * Untranforms the painter from the matrix. This *must* be called after doing + * initPainter( QPainter &p ); + */ + virtual void deinitPainter( QPainter &p ); + /** + * This creates a set of nodes with their internal IDs set to those in QStringList pins. + * The pins are in a DIP arrangement, and are spaced width() apart. + */ + void initDIP( const QStringList & pins ); + /** + * Creates the DIP symbol: + * @li constructs rectangular shape + * @li puts on text labels in appropriate positions from QStringList pins + */ + void initDIPSymbol( const QStringList & pins, int width ); + /** + * Create 1 pin on the left of the component, placed half way down if h1 is + * -1 - else at the position of h1. + */ + void init1PinLeft( int h1 = -1 ); + /** + * Create 2 pins on the left of the component, either spread out, or at the + * given heights. + */ + void init2PinLeft( int h1 = -1, int h2 = -1 ); + /** + * Create 3 pins on the left of the component, either spread out, or at the + * given heights. + */ + void init3PinLeft( int h1 = -1, int h2 = -1, int h3 = -1 ); + /** + * Create 4 pins on the left of the component, either spread out, or at the + * given heights. + */ + void init4PinLeft( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 ); + /** + * Create 1 pin on the right of the component, placed half way down if h1 is + * -1 - else at the position of h1. + */ + void init1PinRight( int h1 = -1 ); + /** + * Create 2 pins on the right of the component, either spread out, or at the + * given heights. + */ + void init2PinRight( int h1 = -1, int h2 = -1 ); + /** + * Create 3 pins on the right of the component, either spread out, or at the + * given heights. + */ + void init3PinRight( int h1 = -1, int h2 = -1, int h3 = -1 ); + /** + * Create 4 pins on the right of the component, either spread out, or at the + * given heights. + */ + void init4PinRight( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 ); + /** + * When we remove an element, we have to rebuild the list of inter-dependent + * nodes. (when adding elements, we just call setInterDependent). + */ + void rebuildPinInterDepedence(); + + // Pointers to commonly used nodes + ECNode * m_pPNode[4]; + ECNode * m_pNNode[4]; + + QGuardedPtr<CircuitDocument> m_pCircuitDocument; + int m_angleDegrees; + bool b_flipped; + + private: + /** + * Convenience function for calling both setInterCircuitDependent and + * setInterGroundDependent. + * @param it Which pins are inter-dependent needs to be recorded in case + * this information is later needed in rebuildPinInterDependence. + */ + void setInterDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins ); + /** + * Sets all pins independent of each other. + */ + void setAllPinsInterIndependent(); + /** + * The given pins will affect the simulation of each other. Therefore, they + * will need to be simulated in the same circuit. + */ + void setInterCircuitDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins ); + /** + * If any of the given pins are ground, then that will affect whether + * any of the other pins can be ground. + */ + void setInterGroundDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins ); + /** + * List of ElementMaps; which contain information on the pins associated + * with the element as well as the dependence between the pins for that + * element. + * @see ElementMap + */ + ElementMapList m_elementMapList; + /** + * The switches used by the component. + */ + SwitchList m_switchList; + /** + * @return an iterator to the element in m_elementMapList + */ + ElementMapList::iterator handleElement( Element *e, const QValueList<Pin*> & pins ); +}; + +#endif |