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+/***************************************************************************
+ * Copyright (C) 2003 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef COMPONENT_H
+#define COMPONENT_H
+
+#include "cnitem.h"
+
+#include <qvaluelist.h>
+
+class ICNDocument;
+class CircuitDocument;
+class ECNode;
+class ECSubcircuit;
+class Element;
+class Node;
+class Pin;
+
+class BJT;
+class Capacitance;
+class CCCS;
+class CCVS;
+class CurrentSignal;
+class CurrentSource;
+class Diode;
+class Inductance;
+class LogicIn;
+class LogicOut;
+class OpAmp;
+class Resistance;
+class Switch;
+class Transformer;
+class VCCS;
+class VCVS;
+class VoltagePoint;
+class VoltageSignal;
+class VoltageSource;
+
+typedef QValueList<ECNode*> ECNodeList;
+typedef QValueList<Element*> ElementList;
+typedef QValueList<Switch*> SwitchList;
+
+typedef QValueList< QValueList<Pin*> > PinListList;
+
+/**
+Contains vital information about the elements in the component.
+*/
+class ElementMap
+{
+ public:
+ ElementMap();
+
+ Element * e; // The element
+ Pin * n[4]; // The Pins associated with the CNodes in the element
+
+ /// @see Component::setInterCircuitDependent
+ PinListList interCircuitDependent;
+
+ /// @see Component::setInterGroundDependent
+ PinListList interGroundDependent;
+};
+
+typedef QValueList<ElementMap> ElementMapList;
+
+/**
+@short Bass class for all electrical components
+@author David Saxton
+*/
+class Component : public CNItem
+{
+ Q_OBJECT
+ public:
+ Component( ICNDocument *icnDocument, bool newItem, const QString &id );
+ virtual ~Component();
+
+ ECNode* createPin( double _x, double _y, int orientation, const QString &name );
+ /**
+ * Reinherit this function to disallow rotation of the component.
+ */
+ virtual bool canRotate() const { return true; }
+ /**
+ * Angle of orientation
+ */
+ int angleDegrees() const { return m_angleDegrees; }
+ /**
+ * Sets the angle (in degrees)
+ */
+ void setAngleDegrees( int degrees );
+ /**
+ * Whether or not the item is flipped
+ */
+ bool flipped() const { return b_flipped; }
+ /**
+ * Sets whether or not the item is flipped
+ */
+ void setFlipped( bool flipped );
+ /**
+ * After calculating nodal voltages, each component will be
+ * called to tell its nodes what the current flowing *into*
+ * the component is.
+ */
+ void setNodalCurrents();
+ /**
+ * @return pointer to the CircuitDocument that we're in.
+ */
+ CircuitDocument * circuitDocument() const { return m_pCircuitDocument; }
+ void initElements( const uint stage );
+ virtual void finishedCreation();
+ /**
+ * If reinherit (and use) the stepNonLogic function, then you must also
+ * reinherit this function so that it returns true. Else your component
+ * will not get called.
+ */
+ virtual bool doesStepNonLogic() const { return false; }
+ virtual void stepNonLogic() {};
+ /**
+ * Returns the translation matrix used for painting et al
+ * @param orientation The orientation to use
+ * @param x x co-ordinate of the center of the object to be mapped
+ * @param y y co-ordinate of the center of the object to be mapped
+ * @param inverse If false, maps the unrotated item to a rotated one, else mapped->unmapped
+ */
+ static QWMatrix transMatrix( int angleDegrees, bool flipped, int x, int y, bool inverse = false );
+ /**
+ * @return Information about the component in an ItemData struct.
+ */
+ virtual ItemData itemData() const;
+ /**
+ * Restores the state of the component from the ItemData struct.
+ */
+ virtual void restoreFromItemData( const ItemData &itemData );
+
+ BJT * createBJT( Pin *c, Pin *b, Pin *e, bool isNPN = true );
+ BJT * createBJT( ECNode *c, ECNode *b, ECNode *e, bool isNPN = true );
+
+ Capacitance * createCapacitance( Pin *n0, Pin *n1, double capacitance );
+ Capacitance * createCapacitance( ECNode *n0, ECNode *n1, double capacitance );
+
+ CCCS * createCCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
+ CCCS * createCCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
+
+ CCVS * createCCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
+ CCVS * createCCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
+
+ CurrentSignal * createCurrentSignal( Pin *n0, Pin *n1, double current );
+ CurrentSignal * createCurrentSignal( ECNode *n0, ECNode *n1, double current );
+
+ CurrentSource * createCurrentSource( Pin *n0, Pin *n1, double current );
+ CurrentSource * createCurrentSource( ECNode *n0, ECNode *n1, double current );
+
+ Diode * createDiode( Pin *n0, Pin *n1 );
+ Diode * createDiode( ECNode *n0, ECNode *n1 );
+
+ Inductance * createInductance( Pin *n0, Pin *n1, double inductance );
+ Inductance * createInductance( ECNode *n0, ECNode *n1, double inductance );
+
+ LogicIn * createLogicIn( Pin *node );
+ LogicIn * createLogicIn( ECNode *node );
+
+ LogicOut * createLogicOut( Pin *node, bool isHigh );
+ LogicOut * createLogicOut( ECNode *node, bool isHigh );
+
+ OpAmp * createOpAmp( Pin * nonInverting, Pin * out, Pin * inverting );
+ OpAmp * createOpAmp( ECNode * nonInverting, ECNode * out, ECNode * inverting );
+
+ Resistance * createResistance( Pin *n0, Pin *n1, double resistance );
+ Resistance * createResistance( ECNode *n0, ECNode *n1, double resistance );
+
+ Switch * createSwitch( Pin *n0, Pin *n1, bool open );
+ Switch * createSwitch( ECNode *n0, ECNode *n1, bool open );
+
+ VCCS * createVCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
+ VCCS * createVCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
+
+ VCVS * createVCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
+ VCVS * createVCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
+
+ VoltagePoint * createVoltagePoint( Pin *n0, double voltage );
+ VoltagePoint * createVoltagePoint( ECNode *n0, double voltage );
+
+ VoltageSignal * createVoltageSignal( Pin *n0, Pin *n1, double voltage );
+ VoltageSignal * createVoltageSignal( ECNode *n0, ECNode *n1, double voltage );
+
+ VoltageSource * createVoltageSource( Pin *n0, Pin *n1, double voltage );
+ VoltageSource * createVoltageSource( ECNode *n0, ECNode *n1, double voltage );
+
+
+ ECNode* ecNodeWithID( const QString &ecNodeId );
+
+ /**
+ * Safely delete an element - in this case, calls element->componentDeleted,
+ * and removes it from the element list.
+ * @param setPinsInterIndependent whether to call
+ * setPinsInterIndependent. The call is time-consuming, and unnecessary
+ * if the pins from which the element was originally attached will be/
+ * were removed, or they will become interdependent again.
+ */
+ void removeElement( Element * element, bool setPinsInterIndependent );
+ /**
+ * Safely remove a switch.
+ */
+ void removeSwitch( Switch * sw );
+ /**
+ * Removes all elements and switches.
+ * @param setPinsInterIndependent whether to bother calling
+ * setPinsInterIndependent. This is false when calling from the
+ * destructor, or when the dependency information is the same.
+ */
+ void removeElements( bool setPinsInterIndependent = false );
+ /**
+ * @return the list of switches that this component uses.
+ */
+ SwitchList switchList() const { return m_switchList; }
+
+ signals:
+ /**
+ * Emitted when an element is created.
+ */
+ void elementCreated( Element * element );
+ /**
+ * Emitted when an element is destroyed.
+ */
+ void elementDestroyed( Element * element );
+ /**
+ * Emitted when a switch. is created
+ */
+ void switchCreated( Switch * sw );
+ /**
+ * Emitted when a switch is destroyed.
+ */
+ void switchDestroyed( Switch * sw );
+
+ public slots:
+ virtual void slotUpdateConfiguration();
+ virtual void removeItem();
+
+ protected:
+ /**
+ * Convenience functionality provided for components in a port shape
+ * (such as ParallelPortComponent and SerialPortComponent).
+ */
+ void drawPortShape( QPainter & p );
+ virtual void itemPointsChanged();
+ virtual void updateAttachedPositioning();
+ virtual void initPainter( QPainter &p );
+ /**
+ * Untranforms the painter from the matrix. This *must* be called after doing
+ * initPainter( QPainter &p );
+ */
+ virtual void deinitPainter( QPainter &p );
+ /**
+ * This creates a set of nodes with their internal IDs set to those in QStringList pins.
+ * The pins are in a DIP arrangement, and are spaced width() apart.
+ */
+ void initDIP( const QStringList & pins );
+ /**
+ * Creates the DIP symbol:
+ * @li constructs rectangular shape
+ * @li puts on text labels in appropriate positions from QStringList pins
+ */
+ void initDIPSymbol( const QStringList & pins, int width );
+ /**
+ * Create 1 pin on the left of the component, placed half way down if h1 is
+ * -1 - else at the position of h1.
+ */
+ void init1PinLeft( int h1 = -1 );
+ /**
+ * Create 2 pins on the left of the component, either spread out, or at the
+ * given heights.
+ */
+ void init2PinLeft( int h1 = -1, int h2 = -1 );
+ /**
+ * Create 3 pins on the left of the component, either spread out, or at the
+ * given heights.
+ */
+ void init3PinLeft( int h1 = -1, int h2 = -1, int h3 = -1 );
+ /**
+ * Create 4 pins on the left of the component, either spread out, or at the
+ * given heights.
+ */
+ void init4PinLeft( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 );
+ /**
+ * Create 1 pin on the right of the component, placed half way down if h1 is
+ * -1 - else at the position of h1.
+ */
+ void init1PinRight( int h1 = -1 );
+ /**
+ * Create 2 pins on the right of the component, either spread out, or at the
+ * given heights.
+ */
+ void init2PinRight( int h1 = -1, int h2 = -1 );
+ /**
+ * Create 3 pins on the right of the component, either spread out, or at the
+ * given heights.
+ */
+ void init3PinRight( int h1 = -1, int h2 = -1, int h3 = -1 );
+ /**
+ * Create 4 pins on the right of the component, either spread out, or at the
+ * given heights.
+ */
+ void init4PinRight( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 );
+ /**
+ * When we remove an element, we have to rebuild the list of inter-dependent
+ * nodes. (when adding elements, we just call setInterDependent).
+ */
+ void rebuildPinInterDepedence();
+
+ // Pointers to commonly used nodes
+ ECNode * m_pPNode[4];
+ ECNode * m_pNNode[4];
+
+ QGuardedPtr<CircuitDocument> m_pCircuitDocument;
+ int m_angleDegrees;
+ bool b_flipped;
+
+ private:
+ /**
+ * Convenience function for calling both setInterCircuitDependent and
+ * setInterGroundDependent.
+ * @param it Which pins are inter-dependent needs to be recorded in case
+ * this information is later needed in rebuildPinInterDependence.
+ */
+ void setInterDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins );
+ /**
+ * Sets all pins independent of each other.
+ */
+ void setAllPinsInterIndependent();
+ /**
+ * The given pins will affect the simulation of each other. Therefore, they
+ * will need to be simulated in the same circuit.
+ */
+ void setInterCircuitDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins );
+ /**
+ * If any of the given pins are ground, then that will affect whether
+ * any of the other pins can be ground.
+ */
+ void setInterGroundDependent( ElementMapList::iterator it, const QValueList<Pin*> & pins );
+ /**
+ * List of ElementMaps; which contain information on the pins associated
+ * with the element as well as the dependence between the pins for that
+ * element.
+ * @see ElementMap
+ */
+ ElementMapList m_elementMapList;
+ /**
+ * The switches used by the component.
+ */
+ SwitchList m_switchList;
+ /**
+ * @return an iterator to the element in m_elementMapList
+ */
+ ElementMapList::iterator handleElement( Element *e, const QValueList<Pin*> & pins );
+};
+
+#endif