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diff --git a/src/electronics/components/discretelogic.cpp b/src/electronics/components/discretelogic.cpp
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+++ b/src/electronics/components/discretelogic.cpp
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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#include "canvasitemparts.h"
+#include "discretelogic.h"
+#include "ecnode.h"
+#include "logic.h"
+#include "libraryitem.h"
+#include "simulator.h"
+
+#include <klocale.h>
+#include <qpainter.h>
+
+
+//BEGIN class Inverter
+Item* Inverter::construct( ItemDocument *itemDocument, bool newItem, const char *id )
+{
+ return new Inverter( (ICNDocument*)itemDocument, newItem, id );
+}
+
+LibraryItem* Inverter::libraryItem()
+{
+ QStringList ids;
+ ids << "ec/inverter" << "ec/not";
+ return new LibraryItem(
+ ids,
+ i18n("Inverter"),
+ i18n("Logic"),
+ "not.png",
+ LibraryItem::lit_component,
+ Inverter::construct );
+}
+
+Inverter::Inverter( ICNDocument *icnDocument, bool newItem, const char *id )
+ : Component( icnDocument, newItem, id ? id : "not" )
+{
+ m_name = i18n("Inverter");
+ m_desc = i18n("The output is the logical inverse of the logic-input state.");
+ setSize( -8, -8, 16, 16 );
+
+ init1PinLeft();
+ init1PinRight();
+
+ m_pIn = createLogicIn(m_pNNode[0]);
+ m_pOut = createLogicOut( m_pPNode[0], true );
+
+ m_pIn->setCallback( this, (CallbackPtr)(&Inverter::inStateChanged) );
+ inStateChanged(false);
+}
+
+
+Inverter::~Inverter()
+{
+}
+
+
+void Inverter::inStateChanged( bool newState )
+{
+ (static_cast<LogicOut*>(m_pOut))->setHigh( !newState );
+}
+
+
+void Inverter::drawShape( QPainter &p )
+{
+ initPainter(p);
+ int _x = (int)x()-8;
+ int _y = (int)y()-8;
+ QPointArray pa(3);
+ pa[0] = QPoint( _x, _y );
+ pa[1] = QPoint( _x+width()-6, _y+(height()/2) );
+ pa[2] = QPoint( _x, _y+height() );
+ p.drawPolygon(pa);
+ p.drawPolyline(pa);
+ p.drawEllipse( _x+width()-6, _y+(height()/2)-3, 7, 7 );
+ deinitPainter(p);
+}
+//END class Inverter
+
+
+//BEGIN class Buffer
+Item* Buffer::construct( ItemDocument *itemDocument, bool newItem, const char *id )
+{
+ return new Buffer( (ICNDocument*)itemDocument, newItem, id );
+}
+
+LibraryItem* Buffer::libraryItem()
+{
+ return new LibraryItem(
+ QString::QString("ec/buffer"),
+ i18n("Buffer"),
+ i18n("Logic"),
+ "buffer.png",
+ LibraryItem::lit_component,
+ Buffer::construct );
+}
+
+Buffer::Buffer( ICNDocument *icnDocument, bool newItem, const char *id )
+ : Component( icnDocument, newItem, id ? id : "buffer" )
+{
+ m_name = i18n("Buffer");
+ m_desc = i18n("Cleans the logic input, with the output high or low depending on input trigger levels.");
+ setSize( -8, -8, 16, 16 );
+
+ init1PinLeft();
+ init1PinRight();
+
+ m_pIn = createLogicIn(m_pNNode[0]);
+ m_pOut = createLogicOut( m_pPNode[0], true );
+
+ m_pIn->setCallback( this, (CallbackPtr)(&Buffer::inStateChanged) );
+ inStateChanged(false);
+}
+
+
+Buffer::~Buffer()
+{
+}
+
+
+void Buffer::inStateChanged( bool newState )
+{
+ m_pOut->setHigh(newState);
+}
+
+
+void Buffer::drawShape( QPainter &p )
+{
+ initPainter(p);
+ int _x = (int)x()-8;
+ int _y = (int)y()-8;
+ QPointArray pa(3);
+ pa[0] = QPoint( _x, _y );
+ pa[1] = QPoint( _x+width(), _y+(height()/2) );
+ pa[2] = QPoint( _x, _y+height() );
+ p.drawPolygon(pa);
+ p.drawPolyline(pa);
+ deinitPainter(p);
+}
+//END class Buffer
+
+
+//BEGIN class ECLogicInput
+Item* ECLogicInput::construct( ItemDocument *itemDocument, bool newItem, const char *id )
+{
+ return new ECLogicInput( (ICNDocument*)itemDocument, newItem, id );
+}
+
+LibraryItem* ECLogicInput::libraryItem()
+{
+ return new LibraryItem(
+ QString::QString("ec/logic_input"),
+ i18n("Logic Input"),
+ i18n("Logic"),
+ "logic_input.png",
+ LibraryItem::lit_component,
+ ECLogicInput::construct );
+}
+
+ECLogicInput::ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id )
+ : Component( icnDocument, newItem, (id) ? id : "logic_input" )
+{
+ m_name = i18n("Logic Input");
+ m_desc = i18n("Provides a user-adjustable logic state.<br><br>"
+ "Click to pulse high, or drag the mouse off to keep the output high.");
+ setSize( -8, -8, 16, 16 );
+
+ b_state = false;
+ addButton( "button", QRect( -24, -8, 16, 16 ), "", true );
+
+ createProperty( "useToggle", Variant::Type::Bool );
+ property("useToggle")->setCaption( i18n("Use Toggle") );
+ property("useToggle")->setValue(true);
+
+ init1PinRight();
+
+ m_pOut = createLogicOut( m_pPNode[0], false );
+}
+
+
+ECLogicInput::~ECLogicInput()
+{
+}
+
+
+void ECLogicInput::dataChanged()
+{
+ button("button")->setToggle( dataBool("useToggle") );
+}
+
+
+void ECLogicInput::drawShape( QPainter &p )
+{
+ initPainter(p);
+ if (b_state)
+ p.setBrush( QColor( 255, 166, 0 ) );
+ else
+ p.setBrush( Qt::white );
+ p.drawEllipse( (int)x()-4, (int)y()-6, 12, 12 );
+ deinitPainter(p);
+}
+
+
+void ECLogicInput::buttonStateChanged( const QString &, bool state )
+{
+ b_state = state;
+ m_pOut->setHigh(b_state);
+}
+//END class ECLogicInput
+
+
+//BEGIN class ECLogicOutput
+Item* ECLogicOutput::construct( ItemDocument *itemDocument, bool newItem, const char *id )
+{
+ return new ECLogicOutput( (ICNDocument*)itemDocument, newItem, id );
+}
+
+LibraryItem* ECLogicOutput::libraryItem()
+{
+ return new LibraryItem(
+ QString::QString("ec/logic_output"),
+ i18n("Logic Output"),
+ i18n("Logic"),
+ "logic_output.png",
+ LibraryItem::lit_component,
+ ECLogicOutput::construct );
+}
+
+ECLogicOutput::ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id )
+ : Component( icnDocument, newItem, (id) ? id : "logic_output" )
+{
+ m_name = i18n("Logic Output");
+ m_desc = i18n("Shows the logic-state of the input.");
+ setSize( -8, -8, 16, 16 );
+
+ init1PinLeft();
+ m_pIn = createLogicIn(m_pNNode[0]);
+
+ m_pSimulator = Simulator::self();
+
+ m_lastDrawState = 0.0;
+ m_lastSwitchTime = m_lastDrawTime = m_pSimulator->time();
+ m_highTime = 0;
+ m_bLastState = false;
+ m_bDynamicContent = true;
+
+ m_pIn->setCallback( this, (CallbackPtr)(&ECLogicOutput::inStateChanged) );
+}
+
+ECLogicOutput::~ECLogicOutput()
+{
+}
+
+void ECLogicOutput::inStateChanged( bool newState )
+{
+ if ( m_bLastState == newState )
+ return;
+
+ unsigned long long newTime = m_pSimulator->time();
+ unsigned long long dt = newTime - m_lastSwitchTime;
+
+ m_lastSwitchTime = newTime;
+
+ m_bLastState = newState;
+ if (!newState)
+ {
+ // Gone from high to low
+ m_highTime += dt;
+ }
+}
+
+
+void ECLogicOutput::drawShape( QPainter &p )
+{
+ unsigned long long newTime = m_pSimulator->time();
+ unsigned long long runTime = newTime - m_lastDrawTime;
+ m_lastDrawTime = newTime;
+
+ if (m_bLastState)
+ {
+ // Logic in is currently high
+ m_highTime += newTime - m_lastSwitchTime;
+ }
+
+ double state;
+
+ if ( runTime == 0 )
+ state = m_lastDrawState;
+
+ else
+ state = m_lastDrawState = double(m_highTime)/double(runTime);
+
+ initPainter(p);
+ p.setBrush( QColor( 255, uint(255-state*(255-166)), uint((1-state)*255) ) );
+ p.drawEllipse( int(x()-8), int(y()-8), width(), height() );
+ deinitPainter(p);
+
+ m_lastSwitchTime = newTime;
+ m_highTime = 0;
+}
+//END class ECLogicOutput
+