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+/***************************************************************************
+ * Copyright (C) 2005 by David Saxton *
+ * david@bluehaze.org *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ ***************************************************************************/
+
+#ifndef TOGGLESWITCH_H
+#define TOGGLESWITCH_H
+
+#include "component.h"
+
+/**
+@short Double Pole Double Throw
+@author David Saxton
+*/
+class ECDPDT : public Component
+{
+public:
+ ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECDPDT();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+ virtual bool canFlip() const { return true; }
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch1;
+ Switch *m_switch2;
+ Switch *m_switch3;
+ Switch *m_switch4;
+ bool pressed;
+};
+
+
+/**
+@short Double Pole Single Throw
+@author David Saxton
+*/
+class ECDPST : public Component
+{
+public:
+ ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECDPST();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+ virtual bool canFlip() const { return true; }
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch1;
+ Switch *m_switch2;
+ bool pressed;
+};
+
+
+/**
+@short Single Pole Double Throw
+@author David Saxton
+*/
+class ECSPDT : public Component
+{
+public:
+ ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECSPDT();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+ virtual bool canFlip() const { return true; }
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch1;
+ Switch *m_switch2;
+ bool pressed;
+};
+
+
+/**
+@short Single-Pole Single-Throw Switch
+@author David Saxton
+*/
+class ECSPST : public Component
+{
+public:
+ ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
+ ~ECSPST();
+
+ static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
+ static LibraryItem *libraryItem();
+
+ virtual void buttonStateChanged( const QString &id, bool state );
+ virtual void dataChanged();
+ virtual bool canFlip() const { return true; }
+
+private:
+ virtual void drawShape( QPainter &p );
+ Switch *m_switch;
+ bool pressed;
+};
+
+#endif