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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-08-10 22:19:39 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-08-10 22:19:39 +0000 |
commit | 9ca32ef31a2566af48c06f258722738df92366af (patch) | |
tree | c847db3bf1bb88b7863fed0cc60eef6bf641306a /src/kvilib/core | |
parent | 72aaee9802d447ee21340b011856b9b355a58f1a (diff) | |
download | kvirc-9ca32ef31a2566af48c06f258722738df92366af.tar.gz kvirc-9ca32ef31a2566af48c06f258722738df92366af.zip |
rename the following methods:
tqparent parent
tqmask mask
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/kvirc@1246260 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'src/kvilib/core')
-rw-r--r-- | src/kvilib/core/kvi_qstring.cpp | 10 | ||||
-rw-r--r-- | src/kvilib/core/kvi_string.cpp | 22 |
2 files changed, 16 insertions, 16 deletions
diff --git a/src/kvilib/core/kvi_qstring.cpp b/src/kvilib/core/kvi_qstring.cpp index f16ad0ad..3b564c17 100644 --- a/src/kvilib/core/kvi_qstring.cpp +++ b/src/kvilib/core/kvi_qstring.cpp @@ -765,8 +765,8 @@ namespace KviTQString // s1 // m1 - // tqmask1 : *xor - // tqmask2 : xorand*xor + // mask1 : *xor + // mask2 : xorand*xor // m2 // s2 @@ -794,7 +794,7 @@ namespace KviTQString const TQChar * savePos2 = m2; while(m1->tqunicode()) { - //loop managed by m1 (initially first tqmask) + //loop managed by m1 (initially first mask) if(m1->tqunicode()=='*') { //Found a wildcard in m1 @@ -825,8 +825,8 @@ namespace KviTQString if(m2->tqunicode() == '*') { //A wlidcard in the second string - //Invert the game : tqmask1 <-> tqmask2 - //tqmask2 now leads the game... + //Invert the game : mask1 <-> mask2 + //mask2 now leads the game... savePos1 = m1; //aux m1 = m2; //...swap m2 = savePos1; //...swap diff --git a/src/kvilib/core/kvi_string.cpp b/src/kvilib/core/kvi_string.cpp index 3eb7fa67..525ad714 100644 --- a/src/kvilib/core/kvi_string.cpp +++ b/src/kvilib/core/kvi_string.cpp @@ -402,8 +402,8 @@ bool kvi_matchWildExpr(register const char *m1,register const char *m2) // s1 // m1 - // tqmask1 : *xor - // tqmask2 : xorand*xor + // mask1 : *xor + // mask2 : xorand*xor // m2 // s2 @@ -423,7 +423,7 @@ bool kvi_matchWildExpr(register const char *m1,register const char *m2) const char * savePos2 = m2; while(*m1) { - //loop managed by m1 (initially first tqmask) + //loop managed by m1 (initially first mask) if(*m1=='*') { //Found a wildcard in m1 @@ -450,8 +450,8 @@ bool kvi_matchWildExpr(register const char *m1,register const char *m2) if(*m2 == '*') { //A wlidcard in the second string - //Invert the game : tqmask1 <-> tqmask2 - //tqmask2 now leads the game... + //Invert the game : mask1 <-> mask2 + //mask2 now leads the game... savePos1 = m1; //aux m1 = m2; //...swap m2 = savePos1; //...swap @@ -497,7 +497,7 @@ bool kvi_matchWildExprCS(register const char *m1,register const char *m2) if(!(m1 && m2 && (*m1)))return false; const char * savePos1 = 0; const char * savePos2 = m2; - while(*m1){ //loop managed by m1 (initially first tqmask) + while(*m1){ //loop managed by m1 (initially first mask) if(*m1=='*'){ //Found a wildcard in m1 savePos1 = ++m1; //move to the next char and save the position...this is our jolly @@ -520,8 +520,8 @@ bool kvi_matchWildExprCS(register const char *m1,register const char *m2) } else { if(*m2 == '*'){ //A wlidcard in the second string - //Invert the game : tqmask1 <-> tqmask2 - //tqmask2 now leads the game... + //Invert the game : mask1 <-> mask2 + //mask2 now leads the game... savePos1 = m1; //aux m1 = m2; //...swap m2 = savePos1; //...swap @@ -554,7 +554,7 @@ bool kvi_matchWildExprWithTerminator(register const char *m1,register const char const char * savePos2 = m2; while(NOT_AT_END(m1)) { - //loop managed by m1 (initially first tqmask) + //loop managed by m1 (initially first mask) if(*m1=='*') { //Found a wildcard in m1 @@ -588,8 +588,8 @@ bool kvi_matchWildExprWithTerminator(register const char *m1,register const char if(*m2 == '*') { //A wlidcard in the second string - //Invert the game : tqmask1 <-> tqmask2 - //tqmask2 now leads the game... + //Invert the game : mask1 <-> mask2 + //mask2 now leads the game... bSwapped = !bSwapped; savePos1 = m1; //aux m1 = m2; //...swap |