summaryrefslogtreecommitdiffstats
path: root/doc/scriptexamples/tutorial/minesweeper5.kvs
blob: 1bda6c8370622d4583dd908dcba08ded4332b823 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
# The scripts in this tutorial implement the famous minesweeper game
# STEP 5


# First of all we convert all the $$-> to @ : this is faster both to write and for KVIrc to process

class(minelabel,label)
{
	mousePressEvent()
	{
		# We also pass the mouse button pressed
		@$parent()->$mineLabelPressed($this,$0)
	}
}

class(minesweepermain,widget)
{
	constructor()
	{
		@%rows = 20
		@%cols = 20
		@%mines = 60
		@%bGameRunning = 0

		@%layout = $new(layout,$this)

		for(%i = 0;%i < @%rows;%i++)
		{
			for(%j = 0;%j < @%cols;%j++)
			{
				@%label{%i,%j}=$new(minelabel,$this,"%i_%j")
				@%label{%i,%j}->%row = %i
				@%label{%i,%j}->%col = %j
				@%label{%i,%j}->$setMinimumWidth(26)
				@%label{%i,%j}->$setMinimumHeight(26)
				@%label{%i,%j}->$setAlignment(HCenter , VCenter)
				@%layout->$addWidget(@%label{%i,%j},%i,%j)
			}
		}
	}

	newGame()
	{
		for(%i = 0;%i < @%rows;%i++)
		{
			for(%j = 0;%j < @%cols;%j++)
			{
				%l = @%label{%i,%j}
				%l->$setFrameStyle(Raised,WinPanel);
				%l->%bIsMine = 0
				%l->%numMines = 0
				%l->%bIsDiscovered = 0
				%l->%iState = 0; # In state 0 it doesn't show anything
				%l->$setText("")
				%l->$setImage(); # show no image
				%l->$setEnabled(1)
			}
		}

		for(%i = 0;%i < @%mines;%i++)
		{
			%row = $rand($(@%rows - 1))
			%col = $rand($(@%cols - 1))
			while(@%label{%row,%col}->%bIsMine != 0)
			{
				%row = $rand($(@%rows - 1))
				%col = $rand($(@%cols - 1))
			} 
			@%label{%row,%col}->%bIsMine = 1
			if(%row > 0)
			{
				@%label{$(%row - 1),%col}->%numMines++
				if(%col > 0)@%label{$(%row - 1),$(%col - 1)}->%numMines++
				if(%col < (@%cols - 1))@%label{$(%row - 1),$(%col + 1)}->%numMines++
			}
			if(%row < (@%rows - 1))
			{
				@%label{$(%row + 1),%col}->%numMines++
				if(%col > 0)@%label{$(%row + 1),$(%col - 1)}->%numMines++
				if(%col < (@%cols - 1))@%label{$(%row + 1),$(%col + 1)}->%numMines++
			}
			if(%col > 0)@%label{%row,$(%col - 1)}->%numMines++
			if(%col < (@%cols - 1))@%label{%row,$(%col + 1)}->%numMines++
		}
		@%bGameRunning = 1
	}

	mineLabelPressed($0 = mine label object that has been pressed,$1 = the button that has been pressed)
	{
		if(!@%bGameRunning)return

		# We add the right button handling : the user can mark the cells discovered
		if($1 == 1)
		{
			# Right button was pressed
			if($0->%bIsDiscovered)return; # does nothing
			# we loop the state thru 0->1->2->0
			switch($0->%iState)
			{
				case(0):
				{
					$0->$setImage(58)
					$0->%iState = 1
				}
				case(1):
				{
					$0->$setImage(28)
					$0->%iState = 2
				}
				case(2):
				{
					$0->$setImage()
					$0->%iState = 0
				}
			}
			return;
		}

		if($0->%bIsMine)
		{
			$0->$setFrameStyle(WinPanel,Sunken)
			$0->$setImage(82); # 82 is a bomb
			@$emit(gameOver)
			for(%i = 0;%i < @%rows;%i++)
			{
				for(%j = 0;%j < @%cols;%j++)
				{
					@%label{%i,%j}->$setEnabled(0)
				}
			}
			$0->$setEnabled(1)
			@%bGameRunning = 0
		} else {
			@$discoverCells($0)
		}
	}

	discoverCells($0 = mine label that has to be discovered)
	{
		if($0->%bIsMine)return;
		if($0->%bIsDiscovered)return;
		$0->%bIsDiscovered = 1
		$0->$setFrameStyle(WinPanel,Sunken)
		if($0->%iState != 0)$0->$setImage(); # ensure that no image is shown
		if($0->%numMines > 0)$0->$setText($0->%numMines)
		else {
			if($0->%row > 0)
			{
				@$discoverCells(@%label{$($0->%row - 1),$0->%col})
				if($0->%col > 0)@$discoverCells(@%label{$($0->%row - 1),$($0->%col - 1)})
				if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row - 1),$($0->%col + 1)})
			}
			if($0->%row < (@%rows - 1))
			{
				@$discoverCells(@%label{$($0->%row + 1),$0->%col})
				if($0->%col > 0)@$discoverCells(@%label{$($0->%row + 1),$($0->%col - 1)})
				if($0->%col < (@%cols - 1))@$discoverCells(@%label{$($0->%row + 1),$($0->%col + 1)})
			}
			if($0->%col > 0)@$discoverCells(@%label{$0->%row,$($0->%col - 1)})
			if($0->%col < (@%cols - 1))@$discoverCells(@%label{$0->%row,$($0->%col + 1)})
		}
	}

}


class(minesweeper,widget)
{
	constructor()
	{
		@$setCaption("KVIrc's Minesweeper (0.1.0)");

		@%layout = $new(layout,$$)


		@%gamepool = $new(minesweepermain,$$)
		@%layout->$addWidget(@%gamepool,1,0)
		connect @%gamepool gameOver $$ gameOver

		@%output = $new(label,$$)
		@%output->$setFrameStyle(WinPanel,Sunken)
		@%layout->$addWidget(@%output,2,0)

		@$newGame()
	}

	gameOver()
	{
		@%output->$setText("Game Over :(")
	}

	newGame()
	{
		@%gamepool->$newGame()
		@%output->$setText("Ready")
	}
}


%m = $new(minesweeper)
%m->$show()