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-rw-r--r--PerlQt/examples/opengl/box/glbox46
1 files changed, 23 insertions, 23 deletions
diff --git a/PerlQt/examples/opengl/box/glbox b/PerlQt/examples/opengl/box/glbox
index 613a274..fed74a3 100644
--- a/PerlQt/examples/opengl/box/glbox
+++ b/PerlQt/examples/opengl/box/glbox
@@ -3,9 +3,9 @@ package GLObjectWindow;
use strict;
-use Qt;
-use Qt::isa qw(Qt::Widget);
-use Qt::attributes qw(
+use TQt;
+use TQt::isa qw(TQt::Widget);
+use TQt::attributes qw(
file
frame
menu
@@ -22,50 +22,50 @@ sub NEW
shift->SUPER::NEW(@_);
# Create a menu
- file = Qt::PopupMenu( this );
- file->insertItem( "Exit", Qt::app(), SLOT 'quit()', Qt::KeySequence(int &CTRL + &Key_Q ));
+ file = TQt::PopupMenu( this );
+ file->insertItem( "Exit", TQt::app(), TQT_SLOT 'quit()', TQt::KeySequence(int &CTRL + &Key_Q ));
# Create a menu bar
- menu = Qt::MenuBar( this );
- menu->setSeparator( &Qt::MenuBar::InWindowsStyle );
+ menu = TQt::MenuBar( this );
+ menu->setSeparator( &TQt::MenuBar::InWindowsStyle );
menu->insertItem("&File", file );
# Create a nice frame to put around the OpenGL widget
- frame = Qt::Frame( this, "frame" );
- frame->setFrameStyle( &Qt::Frame::Sunken | &Qt::Frame::Panel );
+ frame = TQt::Frame( this, "frame" );
+ frame->setFrameStyle( &TQt::Frame::Sunken | &TQt::Frame::Panel );
frame->setLineWidth( 2 );
# Create our OpenGL widget
box = GLBox( frame, "glbox");
# Create the three sliders; one for each rotation axis
- xpos = Qt::Slider ( 0, 360, 60, 0, &Qt::Slider::Vertical, this, "xsl" );
- xpos->setTickmarks( &Qt::Slider::Left );
- Qt::Object::connect( xpos, SIGNAL 'valueChanged(int)', box, SLOT 'setXRotation(int)' );
+ xpos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "xsl" );
+ xpos->setTickmarks( &TQt::Slider::Left );
+ TQt::Object::connect( xpos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setXRotation(int)' );
- ypos = Qt::Slider ( 0, 360, 60, 0, &Qt::Slider::Vertical, this, "ysl" );
- ypos->setTickmarks( &Qt::Slider::Left );
- Qt::Object::connect( ypos, SIGNAL 'valueChanged(int)', box, SLOT 'setYRotation(int)' );
+ ypos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "ysl" );
+ ypos->setTickmarks( &TQt::Slider::Left );
+ TQt::Object::connect( ypos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setYRotation(int)' );
- zpos = Qt::Slider ( 0, 360, 60, 0, &Qt::Slider::Vertical, this, "zsl" );
- zpos->setTickmarks( &Qt::Slider::Left );
- Qt::Object::connect( zpos, SIGNAL 'valueChanged(int)', box, SLOT 'setZRotation(int)' );
+ zpos = TQt::Slider ( 0, 360, 60, 0, &TQt::Slider::Vertical, this, "zsl" );
+ zpos->setTickmarks( &TQt::Slider::Left );
+ TQt::Object::connect( zpos, TQT_SIGNAL 'valueChanged(int)', box, TQT_SLOT 'setZRotation(int)' );
# Now that we have all the widgets, put them into a nice layout
# Put the sliders on top of each other
- my $vlayout = Qt::VBoxLayout( 20, "vlayout");
+ my $vlayout = TQt::VBoxLayout( 20, "vlayout");
$vlayout->addWidget( xpos );
$vlayout->addWidget( ypos );
$vlayout->addWidget( zpos );
# Put the GL widget inside the frame
- my $flayout = Qt::HBoxLayout( frame, 2, 2, "flayout");
+ my $flayout = TQt::HBoxLayout( frame, 2, 2, "flayout");
$flayout->addWidget( box, 1 );
# Top level layout, puts the sliders to the left of the frame/GL widget
- my $hlayout = Qt::HBoxLayout( this, 20, 20, "hlayout");
+ my $hlayout = TQt::HBoxLayout( this, 20, 20, "hlayout");
$hlayout->setMenuBar( menu );
$hlayout->addLayout( $vlayout );
$hlayout->addWidget( frame, 1 );
@@ -75,10 +75,10 @@ sub NEW
package main;
-use Qt;
+use TQt;
use GLObjectWindow;
-my $a = Qt::Application(\@ARGV);
+my $a = TQt::Application(\@ARGV);
my $w = GLObjectWindow;
$w->resize(350,350);