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-rw-r--r--PerlQt/tutorials/runall.pl8
-rw-r--r--PerlQt/tutorials/t1/t1.pl13
-rw-r--r--PerlQt/tutorials/t10/CannonField.pm76
-rw-r--r--PerlQt/tutorials/t10/LCDRange.pm43
-rw-r--r--PerlQt/tutorials/t10/t10.pl61
-rw-r--r--PerlQt/tutorials/t11/CannonField.pm146
-rw-r--r--PerlQt/tutorials/t11/LCDRange.pm43
-rw-r--r--PerlQt/tutorials/t11/t11.pl71
-rw-r--r--PerlQt/tutorials/t12/CannonField.pm177
-rw-r--r--PerlQt/tutorials/t12/LCDRange.pm62
-rw-r--r--PerlQt/tutorials/t12/t12.pl71
-rw-r--r--PerlQt/tutorials/t13/CannonField.pm207
-rw-r--r--PerlQt/tutorials/t13/GameBoard.pm114
-rw-r--r--PerlQt/tutorials/t13/LCDRange.pm67
-rw-r--r--PerlQt/tutorials/t13/t13.pl14
-rw-r--r--PerlQt/tutorials/t14/CannonField.pm256
-rw-r--r--PerlQt/tutorials/t14/GameBoard.pm125
-rw-r--r--PerlQt/tutorials/t14/LCDRange.pm67
-rw-r--r--PerlQt/tutorials/t14/t14.pl14
-rw-r--r--PerlQt/tutorials/t2/t2.pl16
-rw-r--r--PerlQt/tutorials/t3/t3.pl19
-rw-r--r--PerlQt/tutorials/t4/t4.pl31
-rw-r--r--PerlQt/tutorials/t5/t5.pl34
-rw-r--r--PerlQt/tutorials/t6/t6.pl49
-rw-r--r--PerlQt/tutorials/t7/LCDRange.pm29
-rw-r--r--PerlQt/tutorials/t7/t7.pl40
-rw-r--r--PerlQt/tutorials/t8/CannonField.pm43
-rw-r--r--PerlQt/tutorials/t8/LCDRange.pm43
-rw-r--r--PerlQt/tutorials/t8/t8.pl49
-rw-r--r--PerlQt/tutorials/t9/CannonField.pm48
-rw-r--r--PerlQt/tutorials/t9/LCDRange.pm43
-rw-r--r--PerlQt/tutorials/t9/t9.pl50
32 files changed, 2129 insertions, 0 deletions
diff --git a/PerlQt/tutorials/runall.pl b/PerlQt/tutorials/runall.pl
new file mode 100644
index 0000000..d0363f1
--- /dev/null
+++ b/PerlQt/tutorials/runall.pl
@@ -0,0 +1,8 @@
+#!/usr/bin/perl -w
+# Use the tutorials as a test suite
+@tutorials = (sort(glob("t?")), sort(glob("t??")));
+for $tutorial (@tutorials) {
+ chdir($tutorial) || next;
+ system("$^X -w $tutorial.pl");
+ chdir("..");
+}
diff --git a/PerlQt/tutorials/t1/t1.pl b/PerlQt/tutorials/t1/t1.pl
new file mode 100644
index 0000000..a1e2cd8
--- /dev/null
+++ b/PerlQt/tutorials/t1/t1.pl
@@ -0,0 +1,13 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use Qt;
+
+my $a = Qt::Application(\@ARGV);
+
+my $hello = Qt::PushButton("Hello World!", undef);
+$hello->resize(100, 30);
+
+$a->setMainWidget($hello);
+$hello->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t10/CannonField.pm b/PerlQt/tutorials/t10/CannonField.pm
new file mode 100644
index 0000000..27bfcee
--- /dev/null
+++ b/PerlQt/tutorials/t10/CannonField.pm
@@ -0,0 +1,76 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ angleChanged => ['int'],
+ forceChanged => ['int'];
+use Qt::slots
+ setAngle => ['int'],
+ setForce => ['int'];
+use Qt::attributes qw(
+ ang
+ f
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub paintEvent {
+ my $e = shift;
+ return unless $e->rect->intersects(cannonRect());
+ my $cr = cannonRect();
+ my $pix = Qt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $p = Qt::Painter($pix);
+ $p->setBrush(&blue);
+ $p->setPen(&NoPen);
+ $p->translate(0, $pix->height - 1);
+ $p->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $p->rotate(- ang);
+ $p->drawRect(Qt::Rect(33, -4, 15, 8));
+ $p->end;
+
+ $p->begin(this);
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = Qt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t10/LCDRange.pm b/PerlQt/tutorials/t10/LCDRange.pm
new file mode 100644
index 0000000..be0f8ec
--- /dev/null
+++ b/PerlQt/tutorials/t10/LCDRange.pm
@@ -0,0 +1,43 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+}
+
+sub value { slider->value }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+1;
diff --git a/PerlQt/tutorials/t10/t10.pl b/PerlQt/tutorials/t10/t10.pl
new file mode 100644
index 0000000..d9b825e
--- /dev/null
+++ b/PerlQt/tutorials/t10/t10.pl
@@ -0,0 +1,61 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange(this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange(this, "force");
+ $force->setRange(10, 50);
+
+ my $cannonField = CannonField(this, "cannonField");
+
+ $cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect($cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ $cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)'));
+ $force->connect($cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = Qt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+}
+
+package main;
+use Qt;
+use MyWidget;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t11/CannonField.pm b/PerlQt/tutorials/t11/CannonField.pm
new file mode 100644
index 0000000..7ddfb24
--- /dev/null
+++ b/PerlQt/tutorials/t11/CannonField.pm
@@ -0,0 +1,146 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ angleChanged => ['int'],
+ forceChanged => ['int'];
+use Qt::slots
+ setAngle => ['int'],
+ setForce => ['int'],
+ shoot => [],
+ moveShot => [];
+use Qt::attributes qw(
+ ang
+ f
+
+ timerCount
+ autoShootTimer
+ shoot_ang
+ shoot_f
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = Qt::Timer(this, "movement handler");
+ this->connect(autoShootTimer, SIGNAL('timeout()'), SLOT('moveShot()'));
+ shoot_ang = 0;
+ shoot_f = 0;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub shoot {
+ return if autoShootTimer->isActive;
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start(50);
+}
+
+sub moveShot {
+ my $r = Qt::Region(shotRect());
+ timerCount++;
+
+ my $shotR = shotRect();
+
+ if($shotR->x > width() || $shotR->y > height()) {
+ autoShootTimer->stop;
+ } else {
+ $r = $r->unite(Qt::Region($shotR));
+ }
+ repaint($r);
+}
+
+sub paintEvent {
+ my $e = shift;
+ my $updateR = $e->rect;
+ my $p = Qt::Painter(this);
+
+ paintCannon($p) if $updateR->intersects(cannonRect());
+ paintShot($p) if autoShootTimer->isActive and $updateR->intersects(shotRect());
+}
+
+sub paintShot {
+ my $p = shift;
+ $p->setBrush(&black);
+ $p->setPen(&NoPen);
+ $p->drawRect(shotRect());
+}
+
+my $barrelRect = Qt::Rect(33, -4, 15, 8);
+
+sub paintCannon {
+ my $p = shift;
+ my $cr = cannonRect();
+ my $pix = Qt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $tmp = Qt::Painter($pix);
+ $tmp->setBrush(&blue);
+ $tmp->setPen(&NoPen);
+
+ $tmp->translate(0, $pix->height - 1);
+ $tmp->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $tmp->rotate(- ang);
+ $tmp->drawRect($barrelRect);
+ $tmp->end;
+
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = Qt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub shotRect {
+ my $gravity = 4;
+
+ my $time = timerCount / 4.0;
+ my $velocity = shoot_f;
+ my $radians = shoot_ang*3.14159265/180;
+
+ my $velx = $velocity*cos($radians);
+ my $vely = $velocity*sin($radians);
+ my $x0 = ($barrelRect->right + 5)*cos($radians);
+ my $y0 = ($barrelRect->right + 5)*sin($radians);
+ my $x = $x0 + $velx*$time;
+ my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2;
+
+ my $r = Qt::Rect(0, 0, 6, 6);
+ $r->moveCenter(Qt::Point(int($x), height() - 1 - int($y)));
+ return $r;
+}
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t11/LCDRange.pm b/PerlQt/tutorials/t11/LCDRange.pm
new file mode 100644
index 0000000..be0f8ec
--- /dev/null
+++ b/PerlQt/tutorials/t11/LCDRange.pm
@@ -0,0 +1,43 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+}
+
+sub value { slider->value }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+1;
diff --git a/PerlQt/tutorials/t11/t11.pl b/PerlQt/tutorials/t11/t11.pl
new file mode 100644
index 0000000..84d762d
--- /dev/null
+++ b/PerlQt/tutorials/t11/t11.pl
@@ -0,0 +1,71 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange(this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange(this, "force");
+ $force->setRange(10, 50);
+
+ my $cannonField = CannonField(this, "cannonField");
+
+ $cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect($cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ $cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)'));
+ $force->connect($cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)'));
+
+ my $shoot = Qt::PushButton('&Shoot', this, "shoot");
+ $shoot->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ $cannonField->connect($shoot, SIGNAL('clicked()'), SLOT('shoot()'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = Qt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ my $topBox = Qt::HBoxLayout;
+ $grid->addLayout($topBox, 0, 1);
+ $topBox->addWidget($shoot);
+ $topBox->addStretch(1);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+}
+
+package main;
+use Qt;
+use MyWidget;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t12/CannonField.pm b/PerlQt/tutorials/t12/CannonField.pm
new file mode 100644
index 0000000..df4eb96
--- /dev/null
+++ b/PerlQt/tutorials/t12/CannonField.pm
@@ -0,0 +1,177 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ hit => [],
+ missed => [],
+ angleChanged => ['int'],
+ forceChanged => ['int'];
+use Qt::slots
+ setAngle => ['int'],
+ setForce => ['int'],
+ shoot => [],
+ moveShot => [];
+use Qt::attributes qw(
+ ang
+ f
+
+ timerCount
+ autoShootTimer
+ shoot_ang
+ shoot_f
+
+ target
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = Qt::Timer(this, "movement handler");
+ this->connect(autoShootTimer, SIGNAL('timeout()'), SLOT('moveShot()'));
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = Qt::Point(0, 0);
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+ newTarget();
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub shoot {
+ return if autoShootTimer->isActive;
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start(50);
+}
+
+sub newTarget {
+ my $r = Qt::Region(targetRect());
+ target = Qt::Point(200 + int(rand(190)),
+ 10 + int(rand(255)));
+ repaint($r->unite(Qt::Region(targetRect())));
+}
+
+sub moveShot {
+ my $r = Qt::Region(shotRect());
+ timerCount++;
+
+ my $shotR = shotRect();
+
+ if($shotR->intersects(targetRect())) {
+ autoShootTimer->stop;
+ emit hit();
+ } elsif($shotR->x > width() || $shotR->y > height()) {
+ autoShootTimer->stop;
+ emit missed();
+ } else {
+ $r = $r->unite(Qt::Region($shotR));
+ }
+ repaint($r);
+}
+
+sub paintEvent {
+ my $e = shift;
+ my $updateR = $e->rect;
+ my $p = Qt::Painter(this);
+
+ paintCannon($p) if $updateR->intersects(cannonRect());
+ paintShot($p) if autoShootTimer->isActive and $updateR->intersects(shotRect());
+ paintTarget($p) if $updateR->intersects(targetRect());
+}
+
+sub paintShot {
+ my $p = shift;
+ $p->setBrush(&black);
+ $p->setPen(&NoPen);
+ $p->drawRect(shotRect());
+}
+
+sub paintTarget {
+ my $p = shift;
+ $p->setBrush(&red);
+ $p->setPen(&black);
+ $p->drawRect(targetRect());
+}
+
+my $barrelRect = Qt::Rect(33, -4, 15, 8);
+
+sub paintCannon {
+ my $p = shift;
+ my $cr = cannonRect();
+ my $pix = Qt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $tmp = Qt::Painter($pix);
+ $tmp->setBrush(&blue);
+ $tmp->setPen(&NoPen);
+
+ $tmp->translate(0, $pix->height - 1);
+ $tmp->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $tmp->rotate(- ang);
+ $tmp->drawRect($barrelRect);
+ $tmp->end;
+
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = Qt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub shotRect {
+ my $gravity = 4;
+
+ my $time = timerCount / 4.0;
+ my $velocity = shoot_f;
+ my $radians = shoot_ang*3.14159265/180;
+
+ my $velx = $velocity*cos($radians);
+ my $vely = $velocity*sin($radians);
+ my $x0 = ($barrelRect->right + 5)*cos($radians);
+ my $y0 = ($barrelRect->right + 5)*sin($radians);
+ my $x = $x0 + $velx*$time;
+ my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2;
+
+ my $r = Qt::Rect(0, 0, 6, 6);
+ $r->moveCenter(Qt::Point(int($x), height() - 1 - int($y)));
+ return $r;
+}
+
+sub targetRect {
+ my $r = Qt::Rect(0, 0, 20, 10);
+ $r->moveCenter(Qt::Point(target->x, height() - 1 - target->y));
+ return $r;
+}
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t12/LCDRange.pm b/PerlQt/tutorials/t12/LCDRange.pm
new file mode 100644
index 0000000..3562fee
--- /dev/null
+++ b/PerlQt/tutorials/t12/LCDRange.pm
@@ -0,0 +1,62 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'],
+ setText => ['const char*'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+ label
+);
+
+sub NEW {
+ my $class = shift;
+ my $s;
+ $s = shift if $_[0] and not ref $_[0];
+ $class->SUPER::NEW(@_);
+
+ init();
+ setText($s) if $s;
+}
+
+
+sub init {
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+
+ label = Qt::Label(" ", this, "label");
+ label->setAlignment(&AlignCenter);
+
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+}
+
+sub value { slider->value }
+
+sub text { label->text }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+sub setText { label->setText(shift) }
+
+1;
diff --git a/PerlQt/tutorials/t12/t12.pl b/PerlQt/tutorials/t12/t12.pl
new file mode 100644
index 0000000..87c50be
--- /dev/null
+++ b/PerlQt/tutorials/t12/t12.pl
@@ -0,0 +1,71 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange("ANGLE", this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange("FORCE", this, "force");
+ $force->setRange(10, 50);
+
+ my $cannonField = CannonField(this, "cannonField");
+
+ $cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect($cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ $cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)'));
+ $force->connect($cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)'));
+
+ my $shoot = Qt::PushButton('&Shoot', this, "shoot");
+ $shoot->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ $cannonField->connect($shoot, SIGNAL('clicked()'), SLOT('shoot()'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = Qt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ my $topBox = Qt::HBoxLayout;
+ $grid->addLayout($topBox, 0, 1);
+ $topBox->addWidget($shoot);
+ $topBox->addStretch(1);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+}
+
+package main;
+use Qt;
+use MyWidget;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t13/CannonField.pm b/PerlQt/tutorials/t13/CannonField.pm
new file mode 100644
index 0000000..a1475e5
--- /dev/null
+++ b/PerlQt/tutorials/t13/CannonField.pm
@@ -0,0 +1,207 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ hit => [],
+ missed => [],
+ angleChanged => ['int'],
+ forceChanged => ['int'],
+ canShoot => ['bool'];
+use Qt::slots
+ setAngle => ['int'],
+ setForce => ['int'],
+ shoot => [],
+ moveShot => [],
+ newTarget => [];
+use Qt::attributes qw(
+ ang
+ f
+
+ timerCount
+ autoShootTimer
+ shoot_ang
+ shoot_f
+
+ target
+
+ gameEnded
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+sub gameOver () { gameEnded }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = Qt::Timer(this, "movement handler");
+ this->connect(autoShootTimer, SIGNAL('timeout()'), SLOT('moveShot()'));
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = Qt::Point(0, 0);
+ gameEnded = 0;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+ newTarget();
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub shoot {
+ return if isShooting();
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start(50);
+ emit canShoot(0);
+}
+
+sub newTarget {
+ my $r = Qt::Region(targetRect());
+ target = Qt::Point(200 + int(rand(190)),
+ 10 + int(rand(255)));
+ repaint($r->unite(Qt::Region(targetRect())));
+}
+
+sub setGameOver {
+ return if gameEnded;
+ autoShootTimer->stop if isShooting();
+ gameEnded = 1;
+ repaint();
+}
+
+sub restartGame {
+ autoShootTimer->stop if isShooting();
+ gameEnded = 0;
+ repaint();
+ emit canShoot(1);
+}
+
+sub moveShot {
+ my $r = Qt::Region(shotRect());
+ timerCount++;
+
+ my $shotR = shotRect();
+
+ if($shotR->intersects(targetRect())) {
+ autoShootTimer->stop;
+ emit hit();
+ emit canShoot(1);
+ } elsif($shotR->x > width() || $shotR->y > height()) {
+ autoShootTimer->stop;
+ emit missed();
+ emit canShoot(1);
+ } else {
+ $r = $r->unite(Qt::Region($shotR));
+ }
+ repaint($r);
+}
+
+sub paintEvent {
+ my $e = shift;
+ my $updateR = $e->rect;
+ my $p = Qt::Painter(this);
+
+ if(gameEnded) {
+ $p->setPen(&black);
+ $p->setFont(Qt::Font("Courier", 48, &Qt::Font::Bold));
+ $p->drawText(rect(), &AlignCenter, "Game Over");
+ }
+ paintCannon($p) if $updateR->intersects(cannonRect());
+ paintShot($p) if isShooting() and $updateR->intersects(shotRect());
+ paintTarget($p) if !gameEnded and $updateR->intersects(targetRect());
+}
+
+sub paintShot {
+ my $p = shift;
+ $p->setBrush(&black);
+ $p->setPen(&NoPen);
+ $p->drawRect(shotRect());
+}
+
+sub paintTarget {
+ my $p = shift;
+ $p->setBrush(&red);
+ $p->setPen(&black);
+ $p->drawRect(targetRect());
+}
+
+my $barrelRect = Qt::Rect(33, -4, 15, 8);
+
+sub paintCannon {
+ my $p = shift;
+ my $cr = cannonRect();
+ my $pix = Qt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $tmp = Qt::Painter($pix);
+ $tmp->setBrush(&blue);
+ $tmp->setPen(&NoPen);
+
+ $tmp->translate(0, $pix->height - 1);
+ $tmp->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $tmp->rotate(- ang);
+ $tmp->drawRect($barrelRect);
+ $tmp->end;
+
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = Qt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub shotRect {
+ my $gravity = 4;
+
+ my $time = timerCount / 4.0;
+ my $velocity = shoot_f;
+ my $radians = shoot_ang*3.14159265/180;
+
+ my $velx = $velocity*cos($radians);
+ my $vely = $velocity*sin($radians);
+ my $x0 = ($barrelRect->right + 5)*cos($radians);
+ my $y0 = ($barrelRect->right + 5)*sin($radians);
+ my $x = $x0 + $velx*$time;
+ my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2;
+
+ my $r = Qt::Rect(0, 0, 6, 6);
+ $r->moveCenter(Qt::Point(int($x), height() - 1 - int($y)));
+ return $r;
+}
+
+sub targetRect {
+ my $r = Qt::Rect(0, 0, 20, 10);
+ $r->moveCenter(Qt::Point(target->x, height() - 1 - target->y));
+ return $r;
+}
+
+sub isShooting { autoShootTimer->isActive }
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t13/GameBoard.pm b/PerlQt/tutorials/t13/GameBoard.pm
new file mode 100644
index 0000000..1c4ab71
--- /dev/null
+++ b/PerlQt/tutorials/t13/GameBoard.pm
@@ -0,0 +1,114 @@
+package GameBoard;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::slots
+ fire => [],
+ hit => [],
+ missed => [],
+ newGame => [];
+use Qt::attributes qw(
+ hits
+ shotsLeft
+ cannonField
+);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange("ANGLE", this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange("FORCE", this, "force");
+ $force->setRange(10, 50);
+
+ cannonField = CannonField(this, "cannonField");
+
+ cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect(cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)'));
+ $force->connect(cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)'));
+
+ this->connect(cannonField, SIGNAL('hit()'), SLOT('hit()'));
+ this->connect(cannonField, SIGNAL('missed()'), SLOT('missed()'));
+
+ my $shoot = Qt::PushButton('&Shoot', this, "shoot");
+ $shoot->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ this->connect($shoot, SIGNAL('clicked()'), SLOT('fire()'));
+
+ $shoot->connect(cannonField, SIGNAL('canShoot(bool)'), SLOT('setEnabled(bool)'));
+
+ my $restart = Qt::PushButton('&New Game', this, "newgame");
+ $restart->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ this->connect($restart, SIGNAL('clicked()'), SLOT('newGame()'));
+
+ hits = Qt::LCDNumber(2, this, "hits");
+ shotsLeft = Qt::LCDNumber(2, this, "shotsleft");
+ my $hitsL = Qt::Label("HITS", this, "hitsLabel");
+ my $shotsLeftL = Qt::Label("SHOTS LEFT", this, "shotsLeftLabel");
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget(cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = Qt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ my $topBox = Qt::HBoxLayout;
+ $grid->addLayout($topBox, 0, 1);
+ $topBox->addWidget($shoot);
+ $topBox->addWidget(hits);
+ $topBox->addWidget($hitsL);
+ $topBox->addWidget(shotsLeft);
+ $topBox->addWidget($shotsLeftL);
+ $topBox->addStretch(1);
+ $topBox->addWidget($restart);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+
+ newGame();
+}
+
+sub fire {
+ return if cannonField->gameOver or cannonField->isShooting;
+ shotsLeft->display(int(shotsLeft->intValue - 1));
+ cannonField->shoot;
+}
+
+sub hit {
+ hits->display(int(hits->intValue + 1));
+ if(shotsLeft->intValue == 0) {
+ cannonField->setGameOver;
+ } else {
+ cannonField->newTarget;
+ }
+}
+
+sub missed {
+ cannonField->setGameOver if shotsLeft->intValue == 0;
+}
+
+sub newGame {
+ shotsLeft->display(int(15));
+ hits->display(0);
+ cannonField->restartGame;
+ cannonField->newTarget;
+}
+
+1;
diff --git a/PerlQt/tutorials/t13/LCDRange.pm b/PerlQt/tutorials/t13/LCDRange.pm
new file mode 100644
index 0000000..b08827e
--- /dev/null
+++ b/PerlQt/tutorials/t13/LCDRange.pm
@@ -0,0 +1,67 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'],
+ setText => ['const char*'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+ label
+);
+
+sub NEW {
+ my $class = shift;
+ my $s;
+ $s = shift if $_[0] and not ref $_[0];
+ $class->SUPER::NEW(@_);
+
+ init();
+ setText($s) if $s;
+}
+
+
+sub init {
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+
+ label = Qt::Label(" ", this, "label");
+ label->setAlignment(&AlignCenter);
+
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+
+ my $l = Qt::VBoxLayout(this);
+ $l->addWidget($lcd, 1);
+ $l->addWidget(slider);
+ $l->addWidget(label);
+}
+
+sub value { slider->value }
+
+sub text { label->text }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+sub setText { label->setText(shift) }
+
+1;
diff --git a/PerlQt/tutorials/t13/t13.pl b/PerlQt/tutorials/t13/t13.pl
new file mode 100644
index 0000000..b0f5c25
--- /dev/null
+++ b/PerlQt/tutorials/t13/t13.pl
@@ -0,0 +1,14 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use Qt;
+use GameBoard;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $gb = GameBoard;
+$gb->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($gb);
+$gb->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t14/CannonField.pm b/PerlQt/tutorials/t14/CannonField.pm
new file mode 100644
index 0000000..05fdbce
--- /dev/null
+++ b/PerlQt/tutorials/t14/CannonField.pm
@@ -0,0 +1,256 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ hit => [],
+ missed => [],
+ angleChanged => ['int'],
+ forceChanged => ['int'],
+ canShoot => ['bool'];
+use Qt::slots
+ setAngle => ['int'],
+ setForce => ['int'],
+ shoot => [],
+ moveShot => [],
+ newTarget => [],
+ setGameOver => [],
+ restartGame => [];
+use Qt::attributes qw(
+ ang
+ f
+
+ timerCount
+ autoShootTimer
+ shoot_ang
+ shoot_f
+
+ target
+
+ gameEnded
+ barrelPressed
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+sub force () { f }
+sub gameOver () { gameEnded }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = Qt::Timer(this, "movement handler");
+ this->connect(autoShootTimer, SIGNAL('timeout()'), SLOT('moveShot()'));
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = Qt::Point(0, 0);
+ gameEnded = 0;
+ barrelPressed = 0;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+ newTarget();
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint(cannonRect(), 0);
+ emit angleChanged(ang);
+}
+
+sub setForce {
+ my $newton = shift;
+ $newton = 0 if $newton < 0;
+ return if f == $newton;
+ f = $newton;
+ emit forceChanged(f);
+}
+
+sub shoot {
+ return if isShooting();
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start(50);
+ emit canShoot(0);
+}
+
+sub newTarget {
+ my $r = Qt::Region(targetRect());
+ target = Qt::Point(200 + int(rand(190)),
+ 10 + int(rand(255)));
+ repaint($r->unite(Qt::Region(targetRect())));
+}
+
+sub setGameOver {
+ return if gameEnded;
+ autoShootTimer->stop if isShooting();
+ gameEnded = 1;
+ repaint();
+}
+
+sub restartGame {
+ autoShootTimer->stop if isShooting();
+ gameEnded = 0;
+ repaint();
+ emit canShoot(1);
+}
+
+sub moveShot {
+ my $r = Qt::Region(shotRect());
+ timerCount++;
+
+ my $shotR = shotRect();
+
+ if($shotR->intersects(targetRect())) {
+ autoShootTimer->stop;
+ emit hit();
+ emit canShoot(1);
+ } elsif($shotR->x > width() || $shotR->y > height() ||
+ $shotR->intersects(barrierRect())) {
+ autoShootTimer->stop;
+ emit missed();
+ emit canShoot(1);
+ } else {
+ $r = $r->unite(Qt::Region($shotR));
+ }
+ repaint($r);
+}
+
+sub mousePressEvent {
+ my $e = shift;
+ return if $e->button != &LeftButton;
+ barrelPressed = 1 if barrelHit($e->pos);
+}
+
+sub mouseMoveEvent {
+ my $e = shift;
+ return unless barrelPressed;
+ my $pnt = $e->pos;
+ $pnt->setX(1) if $pnt->x <= 0;
+ $pnt->setY(height() - 1) if $pnt->y >= height();
+ my $rad = atan((rect()->bottom - $pnt->y) / $pnt->x);
+ setAngle(int($rad*180/3.14159265));
+}
+
+sub mouseReleaseEvent {
+ my $e = shift;
+ barrelPressed = 0 if $e->button == &LeftButton;
+}
+
+sub paintEvent {
+ my $e = shift;
+ my $updateR = $e->rect;
+ my $p = Qt::Painter(this);
+
+ if(gameEnded) {
+ $p->setPen(&black);
+ $p->setFont(Qt::Font("Courier", 48, &Qt::Font::Bold));
+ $p->drawText(rect(), &AlignCenter, "Game Over");
+ }
+ paintCannon($p) if $updateR->intersects(cannonRect());
+ paintBarrier($p) if $updateR->intersects(barrierRect());
+ paintShot($p) if isShooting() and $updateR->intersects(shotRect());
+ paintTarget($p) if !gameEnded and $updateR->intersects(targetRect());
+}
+
+sub paintShot {
+ my $p = shift;
+ $p->setBrush(&black);
+ $p->setPen(&NoPen);
+ $p->drawRect(shotRect());
+}
+
+sub paintTarget {
+ my $p = shift;
+ $p->setBrush(&red);
+ $p->setPen(&black);
+ $p->drawRect(targetRect());
+}
+
+sub paintBarrier {
+ my $p = shift;
+ $p->setBrush(&yellow);
+ $p->setPen(&black);
+ $p->drawRect(barrierRect());
+}
+
+my $barrelRect = Qt::Rect(33, -4, 15, 8);
+
+sub paintCannon {
+ my $p = shift;
+ my $cr = cannonRect();
+ my $pix = Qt::Pixmap($cr->size);
+ $pix->fill(this, $cr->topLeft);
+
+ my $tmp = Qt::Painter($pix);
+ $tmp->setBrush(&blue);
+ $tmp->setPen(&NoPen);
+
+ $tmp->translate(0, $pix->height - 1);
+ $tmp->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $tmp->rotate(- ang);
+ $tmp->drawRect($barrelRect);
+ $tmp->end;
+
+ $p->drawPixmap($cr->topLeft, $pix);
+}
+
+sub cannonRect {
+ my $r = Qt::Rect(0, 0, 50, 50);
+ $r->moveBottomLeft(rect()->bottomLeft);
+ return $r;
+}
+
+sub shotRect {
+ my $gravity = 4;
+
+ my $time = timerCount / 4.0;
+ my $velocity = shoot_f;
+ my $radians = shoot_ang*3.14159265/180;
+
+ my $velx = $velocity*cos($radians);
+ my $vely = $velocity*sin($radians);
+ my $x0 = ($barrelRect->right + 5)*cos($radians);
+ my $y0 = ($barrelRect->right + 5)*sin($radians);
+ my $x = $x0 + $velx*$time;
+ my $y = $y0 + $vely*$time - 0.5*$gravity*$time**2;
+
+ my $r = Qt::Rect(0, 0, 6, 6);
+ $r->moveCenter(Qt::Point(int($x), height() - 1 - int($y)));
+ return $r;
+}
+
+sub targetRect {
+ my $r = Qt::Rect(0, 0, 20, 10);
+ $r->moveCenter(Qt::Point(target->x, height() - 1 - target->y));
+ return $r;
+}
+
+sub barrierRect {
+ return Qt::Rect(145, height() - 100, 15, 100);
+}
+
+sub barrelHit {
+ my $p = shift;
+ my $mtx = Qt::WMatrix;
+ $mtx->translate(0, height() - 1);
+ $mtx->rotate(- ang);
+ $mtx = $mtx->invert;
+ return $barrelRect->contains($mtx->map($p));
+}
+
+sub isShooting { autoShootTimer->isActive }
+
+sub sizeHint { Qt::Size(400, 300) }
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t14/GameBoard.pm b/PerlQt/tutorials/t14/GameBoard.pm
new file mode 100644
index 0000000..96f9cbb
--- /dev/null
+++ b/PerlQt/tutorials/t14/GameBoard.pm
@@ -0,0 +1,125 @@
+package GameBoard;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::slots
+ fire => [],
+ hit => [],
+ missed => [],
+ newGame => [];
+use Qt::attributes qw(
+ hits
+ shotsLeft
+ cannonField
+);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange("ANGLE", this, "angle");
+ $angle->setRange(5, 70);
+
+ my $force = LCDRange("FORCE", this, "force");
+ $force->setRange(10, 50);
+
+ my $box = Qt::VBox(this, "cannonFrame");
+ $box->setFrameStyle($box->WinPanel | $box->Sunken);
+
+ cannonField = CannonField($box, "cannonField");
+
+ cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect(cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ cannonField->connect($force, SIGNAL('valueChanged(int)'), SLOT('setForce(int)'));
+ $force->connect(cannonField, SIGNAL('forceChanged(int)'), SLOT('setValue(int)'));
+
+ this->connect(cannonField, SIGNAL('hit()'), SLOT('hit()'));
+ this->connect(cannonField, SIGNAL('missed()'), SLOT('missed()'));
+
+ my $shoot = Qt::PushButton('&Shoot', this, "shoot");
+ $shoot->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ this->connect($shoot, SIGNAL('clicked()'), SLOT('fire()'));
+
+ $shoot->connect(cannonField, SIGNAL('canShoot(bool)'), SLOT('setEnabled(bool)'));
+
+ my $restart = Qt::PushButton('&New Game', this, "newgame");
+ $restart->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ this->connect($restart, SIGNAL('clicked()'), SLOT('newGame()'));
+
+ hits = Qt::LCDNumber(2, this, "hits");
+ shotsLeft = Qt::LCDNumber(2, this, "shotsleft");
+ my $hitsL = Qt::Label("HITS", this, "hitsLabel");
+ my $shotsLeftL = Qt::Label("SHOTS LEFT", this, "shotsLeftLabel");
+
+ my $accel = Qt::Accel(this);
+ $accel->connectItem($accel->insertItem(Qt::KeySequence(int &Key_Enter)),
+ this, SLOT('fire()'));
+ $accel->connectItem($accel->insertItem(Qt::KeySequence(int &Key_Return)),
+ this, SLOT('fire()'));
+ $accel->connectItem($accel->insertItem(Qt::KeySequence(int &CTRL+&Key_Q)),
+ Qt::app, SLOT('quit()'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($box, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ my $leftBox = Qt::VBoxLayout;
+ $grid->addLayout($leftBox, 1, 0);
+ $leftBox->addWidget($angle);
+ $leftBox->addWidget($force);
+
+ my $topBox = Qt::HBoxLayout;
+ $grid->addLayout($topBox, 0, 1);
+ $topBox->addWidget($shoot);
+ $topBox->addWidget(hits);
+ $topBox->addWidget($hitsL);
+ $topBox->addWidget(shotsLeft);
+ $topBox->addWidget($shotsLeftL);
+ $topBox->addStretch(1);
+ $topBox->addWidget($restart);
+
+ $angle->setValue(60);
+ $force->setValue(25);
+ $angle->setFocus();
+
+ newGame();
+}
+
+sub fire {
+ return if cannonField->gameOver or cannonField->isShooting;
+ shotsLeft->display(int(shotsLeft->intValue - 1));
+ cannonField->shoot;
+}
+
+sub hit {
+ hits->display(int(hits->intValue + 1));
+ if(shotsLeft->intValue == 0) {
+ cannonField->setGameOver;
+ } else {
+ cannonField->newTarget;
+ }
+}
+
+sub missed {
+ cannonField->setGameOver if shotsLeft->intValue == 0;
+}
+
+sub newGame {
+ shotsLeft->display(int(15));
+ hits->display(0);
+ cannonField->restartGame;
+ cannonField->newTarget;
+}
+
+1;
diff --git a/PerlQt/tutorials/t14/LCDRange.pm b/PerlQt/tutorials/t14/LCDRange.pm
new file mode 100644
index 0000000..b08827e
--- /dev/null
+++ b/PerlQt/tutorials/t14/LCDRange.pm
@@ -0,0 +1,67 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'],
+ setText => ['const char*'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+ label
+);
+
+sub NEW {
+ my $class = shift;
+ my $s;
+ $s = shift if $_[0] and not ref $_[0];
+ $class->SUPER::NEW(@_);
+
+ init();
+ setText($s) if $s;
+}
+
+
+sub init {
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+
+ label = Qt::Label(" ", this, "label");
+ label->setAlignment(&AlignCenter);
+
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+
+ my $l = Qt::VBoxLayout(this);
+ $l->addWidget($lcd, 1);
+ $l->addWidget(slider);
+ $l->addWidget(label);
+}
+
+sub value { slider->value }
+
+sub text { label->text }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+sub setText { label->setText(shift) }
+
+1;
diff --git a/PerlQt/tutorials/t14/t14.pl b/PerlQt/tutorials/t14/t14.pl
new file mode 100644
index 0000000..b0f5c25
--- /dev/null
+++ b/PerlQt/tutorials/t14/t14.pl
@@ -0,0 +1,14 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use Qt;
+use GameBoard;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $gb = GameBoard;
+$gb->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($gb);
+$gb->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t2/t2.pl b/PerlQt/tutorials/t2/t2.pl
new file mode 100644
index 0000000..970ccb4
--- /dev/null
+++ b/PerlQt/tutorials/t2/t2.pl
@@ -0,0 +1,16 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use Qt;
+
+my $a = Qt::Application(\@ARGV);
+
+my $quit = Qt::PushButton("Quit", undef);
+$quit->resize(75, 30);
+$quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+$a->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+$a->setMainWidget($quit);
+$quit->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t3/t3.pl b/PerlQt/tutorials/t3/t3.pl
new file mode 100644
index 0000000..bdd27fd
--- /dev/null
+++ b/PerlQt/tutorials/t3/t3.pl
@@ -0,0 +1,19 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+use Qt;
+
+my $a = Qt::Application(\@ARGV);
+
+my $box = Qt::VBox;
+$box->resize(200, 120);
+
+my $quit = Qt::PushButton("Quit", $box);
+$quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+$a->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+$a->setMainWidget($box);
+$box->show;
+
+exit $a->exec;
diff --git a/PerlQt/tutorials/t4/t4.pl b/PerlQt/tutorials/t4/t4.pl
new file mode 100644
index 0000000..889a96a
--- /dev/null
+++ b/PerlQt/tutorials/t4/t4.pl
@@ -0,0 +1,31 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ setMinimumSize(200, 120);
+ setMaximumSize(200, 120);
+
+ my $quit = Qt::PushButton("Quit", this, "quit");
+ $quit->setGeometry(62, 40, 75, 30);
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+}
+
+package main;
+use MyWidget;
+
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 200, 120);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t5/t5.pl b/PerlQt/tutorials/t5/t5.pl
new file mode 100644
index 0000000..d2dc201
--- /dev/null
+++ b/PerlQt/tutorials/t5/t5.pl
@@ -0,0 +1,34 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ my $slider = Qt::Slider(&Horizontal, this, "slider");
+ $slider->setRange(0, 99);
+ $slider->setValue(0);
+
+ $lcd->connect($slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+}
+
+package main;
+use MyWidget;
+
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t6/t6.pl b/PerlQt/tutorials/t6/t6.pl
new file mode 100644
index 0000000..210626a
--- /dev/null
+++ b/PerlQt/tutorials/t6/t6.pl
@@ -0,0 +1,49 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package LCDRange;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+ my $slider = Qt::Slider(&Horizontal, this, "slider");
+ $slider->setRange(0, 99);
+ $slider->setValue(0);
+ $lcd->connect($slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+}
+
+package MyWidget;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use LCDRange;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $grid = Qt::Grid(4, this);
+
+ for(0..3) {
+ for(0..3) {
+ LCDRange($grid);
+ }
+ }
+}
+
+package main;
+use MyWidget;
+
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t7/LCDRange.pm b/PerlQt/tutorials/t7/LCDRange.pm
new file mode 100644
index 0000000..8a79e39
--- /dev/null
+++ b/PerlQt/tutorials/t7/LCDRange.pm
@@ -0,0 +1,29 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots setValue => ['int'];
+use Qt::signals valueChanged => ['int'];
+use Qt::attributes qw(slider);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ my $slider = Qt::Slider(&Horizontal, this, "slider");
+ slider = $slider;
+ slider->setRange(0, 99);
+ slider->setValue(0);
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+}
+
+sub value { slider->value }
+
+sub setValue {
+ my $value = shift;
+ slider->setValue($value);
+}
+
+1;
diff --git a/PerlQt/tutorials/t7/t7.pl b/PerlQt/tutorials/t7/t7.pl
new file mode 100644
index 0000000..c798e28
--- /dev/null
+++ b/PerlQt/tutorials/t7/t7.pl
@@ -0,0 +1,40 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+
+use LCDRange;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $grid = Qt::Grid(4, this);
+
+ my $previous;
+ for my $r (0..3) {
+ for my $c (0..3) {
+ my $lr = LCDRange($grid);
+ $previous->connect(
+ $lr, SIGNAL('valueChanged(int)'),
+ SLOT('setValue(int)')) if $previous;
+ $previous = $lr;
+ }
+ }
+}
+
+package main;
+use MyWidget;
+
+my $a = Qt::Application(\@ARGV);
+my $w = MyWidget;
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t8/CannonField.pm b/PerlQt/tutorials/t8/CannonField.pm
new file mode 100644
index 0000000..28e4986
--- /dev/null
+++ b/PerlQt/tutorials/t8/CannonField.pm
@@ -0,0 +1,43 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ angleChanged => ['int'];
+use Qt::slots
+ setAngle => ['int'];
+use Qt::attributes qw(
+ ang
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint();
+ emit angleChanged(ang);
+}
+
+sub paintEvent {
+ my $s = "Angle = " . ang;
+ my $p = Qt::Painter(this);
+ $p->drawText(200, 200, $s);
+}
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t8/LCDRange.pm b/PerlQt/tutorials/t8/LCDRange.pm
new file mode 100644
index 0000000..be0f8ec
--- /dev/null
+++ b/PerlQt/tutorials/t8/LCDRange.pm
@@ -0,0 +1,43 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+}
+
+sub value { slider->value }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+1;
diff --git a/PerlQt/tutorials/t8/t8.pl b/PerlQt/tutorials/t8/t8.pl
new file mode 100644
index 0000000..51967ca
--- /dev/null
+++ b/PerlQt/tutorials/t8/t8.pl
@@ -0,0 +1,49 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange(this, "angle");
+ $angle->setRange(5, 70);
+
+ my $cannonField = CannonField(this, "cannonField");
+
+ $cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect($cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($angle, 1, 0, &AlignTop);
+ $grid->addWidget($cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ $angle->setValue(60);
+ $angle->setFocus();
+}
+
+package main;
+use Qt;
+use MyWidget;
+
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;
diff --git a/PerlQt/tutorials/t9/CannonField.pm b/PerlQt/tutorials/t9/CannonField.pm
new file mode 100644
index 0000000..e12489a
--- /dev/null
+++ b/PerlQt/tutorials/t9/CannonField.pm
@@ -0,0 +1,48 @@
+package CannonField;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+use Qt::signals
+ angleChanged => ['int'];
+use Qt::slots
+ setAngle => ['int'];
+use Qt::attributes qw(
+ ang
+);
+use POSIX qw(atan);
+
+sub angle () { ang }
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ ang = 45;
+ setPalette(Qt::Palette(Qt::Color(250, 250, 200)));
+}
+
+sub setAngle {
+ my $degrees = shift;
+ $degrees = 5 if $degrees < 5;
+ $degrees = 70 if $degrees > 70;
+ return if ang == $degrees;
+ ang = $degrees;
+ repaint();
+ emit angleChanged(ang);
+}
+
+sub paintEvent {
+ my $p = Qt::Painter(this);
+ $p->setBrush(&blue);
+ $p->setPen(&NoPen);
+
+ $p->translate(0, rect()->bottom);
+ $p->drawPie(Qt::Rect(-35, -35, 70, 70), 0, 90*16);
+ $p->rotate(- ang);
+ $p->drawRect(Qt::Rect(33, -4, 15, 8));
+}
+
+sub sizePolicy {
+ Qt::SizePolicy(&Qt::SizePolicy::Expanding, &Qt::SizePolicy::Expanding);
+}
+
+1;
diff --git a/PerlQt/tutorials/t9/LCDRange.pm b/PerlQt/tutorials/t9/LCDRange.pm
new file mode 100644
index 0000000..be0f8ec
--- /dev/null
+++ b/PerlQt/tutorials/t9/LCDRange.pm
@@ -0,0 +1,43 @@
+package LCDRange;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::VBox);
+use Qt::slots
+ setValue => ['int'],
+ setRange => ['int', 'int'];
+use Qt::signals
+ valueChanged => ['int'];
+use Qt::attributes qw(
+ slider
+);
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $lcd = Qt::LCDNumber(2, this, "lcd");
+
+ slider = Qt::Slider(&Horizontal, this, "slider");
+ slider->setRange(0, 99);
+ slider->setValue(0);
+ $lcd->connect(slider, SIGNAL('valueChanged(int)'), SLOT('display(int)'));
+ this->connect(slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'));
+
+ setFocusProxy(slider);
+}
+
+sub value { slider->value }
+
+sub setValue { slider->setValue(shift) }
+
+sub setRange {
+ my($minVal, $maxVal) = @_;
+ if($minVal < 0 || $maxVal > 99 || $minVal > $maxVal) {
+ warn "LCDRange::setRange($minVal,$maxVal)\n" .
+ "\tRange must be 0..99\n" .
+ "\tand minVal must not be greater than maxVal\n";
+ return;
+ }
+ slider->setRange($minVal, $maxVal);
+}
+
+1;
diff --git a/PerlQt/tutorials/t9/t9.pl b/PerlQt/tutorials/t9/t9.pl
new file mode 100644
index 0000000..192041c
--- /dev/null
+++ b/PerlQt/tutorials/t9/t9.pl
@@ -0,0 +1,50 @@
+#!/usr/bin/perl -w
+use strict;
+use blib;
+
+package MyWidget;
+use strict;
+use Qt;
+use Qt::isa qw(Qt::Widget);
+
+use LCDRange;
+use CannonField;
+
+sub NEW {
+ shift->SUPER::NEW(@_);
+
+ my $quit = Qt::PushButton("&Quit", this, "quit");
+ $quit->setFont(Qt::Font("Times", 18, &Qt::Font::Bold));
+
+ Qt::app->connect($quit, SIGNAL('clicked()'), SLOT('quit()'));
+
+ my $angle = LCDRange(this, "angle");
+ $angle->setRange(5, 70);
+
+ my $cannonField = CannonField(this, "cannonField");
+
+ $cannonField->connect($angle, SIGNAL('valueChanged(int)'), SLOT('setAngle(int)'));
+ $angle->connect($cannonField, SIGNAL('angleChanged(int)'), SLOT('setValue(int)'));
+
+ my $grid = Qt::GridLayout(this, 2, 2, 10);
+ $grid->addWidget($quit, 0, 0);
+ $grid->addWidget($angle, 1, 0, &AlignTop);
+ $grid->addWidget($cannonField, 1, 1);
+ $grid->setColStretch(1, 10);
+
+ $angle->setValue(60);
+ $angle->setFocus();
+}
+
+package main;
+use Qt;
+use MyWidget;
+
+Qt::Application::setColorSpec(&Qt::Application::CustomColor);
+my $a = Qt::Application(\@ARGV);
+
+my $w = MyWidget;
+$w->setGeometry(100, 100, 500, 355);
+$a->setMainWidget($w);
+$w->show;
+exit $a->exec;