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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-08-16 09:06:37 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-08-16 09:06:37 +0000
commit39d98386f72c65826e162e3e8fd36752ec469252 (patch)
tree5cec746207c4c892d064beafca1de94568a3aeb9 /templates/annotated/menuapp1.py
downloadpytde-39d98386f72c65826e162e3e8fd36752ec469252.tar.gz
pytde-39d98386f72c65826e162e3e8fd36752ec469252.zip
Move python-kde3 to the more correct python-trinity
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/libraries/python-trinity@1247483 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+"""
+This template constructs an application with menus, toolbar and statusbar,
+HOWEVER it is not recommended this template actually be used. It presents
+the "KDE 1.0" method for constructing menus and toolbars - later versions
+of KDE have introduced better (easier and more powerful) methods for
+doing this job - see other menuapp*.py templates for these methods
+"""
+
+
+"""
+Copyright 2003 Jim Bublitz
+
+Terms and Conditions
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to
+deal in the Software without restriction, including without limitation the
+rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
+IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+Except as contained in this notice, the name of the copyright holder shall
+not be used in advertising or otherwise to promote the sale, use or other
+dealings in this Software without prior written authorization from the
+copyright holder.
+"""
+
+
+False = 0
+True = not False
+
+
+import sys
+
+from qt import QPopupMenu, SIGNAL
+
+from kdecore import KApplication, KCmdLineArgs, KAboutData, i18n, KStdAccel, KIcon, KIconLoader
+from kdeui import KMainWindow, KMessageBox
+
+TOOLBAR_NEW = 1
+TOOLBAR_OPEN = 2
+TOOLBAR_SAVE = 3
+TOOLBAR_CUT = 4
+TOOLBAR_COPY = 5
+TOOLBAR_PASTE = 6
+
+STATUSBAR_LEFT = 1
+STATUSBAR_MIDDLE = 2
+STATUSBAR_RIGHT = 3
+
+class MainWin (KMainWindow):
+ def __init__ (self, *args):
+ apply (KMainWindow.__init__, (self,) + args)
+
+ self.initMenus ()
+ self.initToolBar ()
+ self.initStatusBar ()
+
+ def initMenus (self):
+ # Create a QPopupMenu - all menus are "popup" menus
+
+ fileMenu = QPopupMenu (self)
+
+ # This is the "simple" KDE-1.0 way. It is not suggested that this
+ # template actually be used in an application, but it's
+ # provided to show the underlying mechanics of menu construction
+ # that KDE makes much easier with other methods (see other
+ # menuapp*.py templates for usable examples)
+
+ # All menu item strings are wrapped with i18n - this allows
+ # internationalization
+
+ # Predefined accelerators are in KStdAccel - these are
+ # the standard accelerators. For custom accelerators, use
+ # KAccel. All KStdAccel methods are static, so there is no
+ # need to instantiate KStdAccel
+
+ # "File" menu items
+ fileMenu.insertItem (i18n ("New"), self.slotNew, KStdAccel.openNew ())
+ fileMenu.insertItem (i18n ("Open"), self.slotOpen, KStdAccel.open ())
+ fileMenu.insertSeparator ();
+ fileMenu.insertItem (i18n ("Save"), self.slotSave, KStdAccel.save ())
+
+ # KStdAccel doesn't have a standard accelerator for 'Save As',
+ # so we omit it - insertItem uses the default value
+
+ fileMenu.insertItem (i18n ("SaveAs"), self.slotSaveAs)
+
+ # This inserts a line between groups of items in a menu
+
+ fileMenu.insertSeparator ();
+
+ # Note the "KStdAccel.print_" has a trailing underscore, unlike the
+ # equivalent KDE method - the underscore is necessary to prevent a
+ # clash with the Python keyword 'print'
+
+ fileMenu.insertItem (i18n ("Print"), self.slotPrint, KStdAccel.print_ ())
+
+ fileMenu.insertSeparator ();
+ fileMenu.insertItem (i18n ("&Quit"), self.slotQuit, KStdAccel.quit ());
+
+ # Put fileMenu (as the File menu) into the menu bar
+ # 'menuBar' is a predefined object owned by KMainWindow
+
+ self.menuBar ().insertItem (i18n ("&File"), fileMenu)
+
+
+ editMenu = QPopupMenu (self)
+
+ # "Edit" menu items
+ editMenu.insertItem (i18n ("Undo"), self.slotUndo, KStdAccel.undo ())
+ editMenu.insertItem (i18n ("Redo"), self.slotRedo, KStdAccel.redo ())
+ editMenu.insertSeparator ();
+ editMenu.insertItem (i18n ("Cut"), self.slotCut, KStdAccel.cut ())
+ editMenu.insertItem (i18n ("Copy"), self.slotCopy, KStdAccel.copy ())
+ editMenu.insertItem (i18n ("Paste"), self.slotPaste, KStdAccel.paste ())
+ editMenu.insertSeparator ();
+ editMenu.insertItem (i18n ("Find"), self.slotFind, KStdAccel.find ())
+ editMenu.insertItem (i18n ("Find Next"), self.slotFindNext, KStdAccel.findNext ())
+ editMenu.insertItem (i18n ("Replace"), self.slotReplace, KStdAccel.replace ())
+
+ # Put editMenu (as the Edit menu) into the menu bar
+
+ self.menuBar ().insertItem (i18n ("&Edit"), editMenu)
+
+ # Let KDE generate a nifty help menu
+
+ # The KAboutData/KCmdLineArgs data from the main part of the program
+ # will be used to generate the About dialog
+
+ helpMenu = self.helpMenu ("")
+ self.menuBar ().insertItem (i18n ("&Help"), helpMenu)
+
+ def initToolBar (self):
+ # KIconLoader will make it easy to locate the standard KDE icons for
+ # toolbar buttons. For custom icons, a complete path to the icon
+ # (without the loadIcon call) is needed
+ icons = KIconLoader ()
+
+ # KMainWindow owns at least one KToolBar instance, which is returned
+ # by 'self.toolBar ()'. To obtain additional toolbars, add an argument
+ # to the call -- self.toolBar (1) will return another toolbar you can
+ # add buttons to.
+
+ # Add buttons to the toolbar. The icon name, id value (eg TOOLBAR_NEW),
+ # signal to connect (eg clicked) and the slot to connect to all need
+ # to be specified,as does the tooltip (the last string argument). There
+ # are easier ways to do this - see other menuapp templates for easier
+ # methods using KAction/KStdAction
+
+ self.toolBar ().insertButton (icons.loadIcon ("filenew", KIcon.Toolbar), TOOLBAR_NEW, SIGNAL ("clicked (int)"), self.slotNew,\
+ True, "New")
+ self.toolBar ().insertButton (icons.loadIcon ("fileopen", KIcon.Toolbar), TOOLBAR_OPEN, SIGNAL ("clicked (int)"), self.slotOpen,\
+ True, "Open")
+ self.toolBar ().insertButton (icons.loadIcon ("filesave", KIcon.Toolbar), TOOLBAR_SAVE, SIGNAL ("clicked (int)"), self.slotSave,\
+ True, "Save")
+ self.toolBar ().insertButton (icons.loadIcon ("editcut", KIcon.Toolbar), TOOLBAR_CUT, SIGNAL ("clicked (int)"), self.slotCut,\
+ True, "Cut")
+ self.toolBar ().insertButton (icons.loadIcon ("editcopy", KIcon.Toolbar), TOOLBAR_COPY, SIGNAL ("clicked (int)"), self.slotCopy,\
+ True, "Copy")
+ self.toolBar ().insertButton (icons.loadIcon ("editpaste", KIcon.Toolbar), TOOLBAR_PASTE, SIGNAL ("clicked (int)"), self.slotPaste,\
+ True, "Paste")
+
+ def initStatusBar (self):
+ # KMainWindow also owns a KStatusBar instance. The first
+ # call creates a KStatusBar instance. See 'notImpl' below
+ # for an example of writing to the status bar. You can
+ # also add widgets (labels, progress bars, etc) to the
+ # status bar
+
+ self.statusBar ().insertItem ("", STATUSBAR_LEFT, 1000, True)
+ self.statusBar ().insertItem ("", STATUSBAR_MIDDLE, 1000, True)
+ self.statusBar ().insertItem ("", STATUSBAR_RIGHT, 1000, True)
+
+
+#-------------------- slots -----------------------------------------------
+
+ # Slots which can be called from both the menu toolbar
+ # have a second parameter with a default value (id = -1)
+ # This is because menu signals expect to connect to a
+ # slot that takes no arguments, while toolbar signals
+ # expect to send a signal with an int argument for the
+ # id of the toolbar button. The default value allows
+ # both cases to work.
+
+ def slotNew (self, id = -1):
+ self.notImpl ("New")
+
+ def slotOpen(self, id = -1):
+ self.notImpl ("Open")
+
+ def slotSave (self, id = -1):
+ self.notImpl ("Save")
+
+ def slotSaveAs (self):
+ self.notImpl ("Save As")
+
+ def slotPrint (self):
+ self.notImpl ("Print")
+
+ def slotQuit (self):
+ self.notImpl ("Quit")
+
+ def slotUndo (self):
+ self.notImpl ("Undo")
+
+ def slotRedo (self):
+ self.notImpl ("Redo")
+
+ def slotCut (self, id = -1):
+ self.notImpl ("Cut")
+
+ def slotCopy (self, id = -1):
+ self.notImpl ("Copy")
+
+ def slotPaste (self, id = -1):
+ self.notImpl ("Paste")
+
+ def slotFind (self):
+ self.notImpl ("Find")
+
+ def slotFindNext (self):
+ self.notImpl ("Find Next")
+
+ def slotReplace (self):
+ self.notImpl ("Replace")
+
+ def notImpl (self, item = "Feature"):
+ self.statusBar ().changeItem ("%s not implemented" % item, STATUSBAR_LEFT)
+ KMessageBox.error (self, "%s not implemented" % item, "Not Implemented")
+ self.statusBar ().changeItem ("", STATUSBAR_LEFT)
+
+
+#-------------------- main ------------------------------------------------
+
+# See athe minimal.py and basicapp.py templates for
+# explantion of the basic app and main window setup
+
+# The following data is passed to KCmdLineArgs, which in
+# turn makes it available to the "about" box in the Help
+# menu (when the Help menu is created as above)
+
+description = "A basic application template"
+version = "1.0"
+aboutData = KAboutData ("", "",\
+ version, description, KAboutData.License_GPL,\
+ "(C) 2003 whoever the author is")
+
+aboutData.addAuthor ("author1", "whatever they did", "email@somedomain")
+aboutData.addAuthor ("author2", "they did something else", "another@email.address")
+
+KCmdLineArgs.init (sys.argv, aboutData)
+
+KCmdLineArgs.addCmdLineOptions ([("+files", "File to open")])
+
+app = KApplication ()
+mainWindow = MainWin (None, "main window")
+mainWindow.show()
+app.exec_loop()