""" This template constructs an application with menus, toolbar and statusbar. It uses an XML file (menuapp3ui.rc) to specify the menu layout; all menu items have a corresponding action defined, but no menus are created explicitly in code. This app has the same menu layout as menuapp2.py """ """ Copyright 2003 Jim Bublitz Terms and Conditions Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the copyright holder. """ False = 0 True = not False import sys from PyTQt.tqt import TQPopupMenu, TQ_SIGNAL from tdecore import TDEApplication, TDECmdLineArgs, TDEAboutData, i18n from tdeui import TDEMainWindow, KMessageBox, KStdAction, TDEAction, TDEActionCollection STATUSBAR_LEFT = 1 STATUSBAR_MIDDLE = 2 STATUSBAR_RIGHT = 3 class MainWin (TDEMainWindow): def __init__ (self, *args): apply (TDEMainWindow.__init__, (self,) + args) # Create actions that correspond to those in the XML file self.initActions () # Parse the default XML file (ui.rc> and create # the menus and toolbar. This single line (and the XML # file it reads) replace initMenus and initToolBar from # menuapp2.py. Otherwise, the menuapp2 and menuapp3 # are identical 'createGUI' expects to find 'menuapp3ui.rc' # either in the directory menuapp3.py is run from, or # in $TDEDIR/apps/menuapp3/ self.createGUI () # Create the status bar self.initStatusBar () # Disable a couple of menu items using their actions self.saveAction.setEnabled (False) self.saveAsAction.setEnabled (False) def initActions (self): # Most of the functions selectable by menu are "standard" # actions (open a file, cut, paste, etc) - you customize # how they behave in your code, but menu, toolbar, and # accelerator settings are the same across all programs. # Standard actions also have tooltips already assigned # To create most of the actions below, KStdAction is # is used, since it takes care of everything with # a single line of code. # The standard actions only need to specify the slot # where the code for the action is located # Because the XMLGUI mechanism parses $TDEDIR/config/ui/ui_standards.rc # before parsing and merging menuapp3ui.rc, it actually isn't # necessary to list KStdAction actions in menuapp3.rc. THE XMLGUI # code will create menu/toolbar items and place them *automatically* # if you defined the KStdActions as below. In fact, you can't override # this behavior using KStdActions - if you want menus to be "non-standard" # TDE menus (eg 'Cut' in the 'File' menu), you'll need to create your # actions from TDEAction instead of KStdAction. Obviously it makes more # sense to use the mechanism provided to produce consistent menus and # toolbars. You can "unplug" items if, for example, you don't want them # in the toolBar. # "File" menu items self.newAction = KStdAction.openNew (self.slotNew, self.actionCollection ()) self.openAction = KStdAction.open (self.slotOpen, self.actionCollection ()) self.saveAction = KStdAction.save (self.slotSave, self.actionCollection ()) self.saveAsAction = KStdAction.saveAs (self.slotSaveAs, self.actionCollection ()) self.printAction = KStdAction.print_ (self.slotPrint, self.actionCollection ()) self.quitAction = KStdAction.quit (self.slotQuit, self.actionCollection ()) # "Edit" menu items self.undoAction = KStdAction.undo (self.slotUndo, self.actionCollection ()) self.redoAction = KStdAction.redo (self.slotRedo, self.actionCollection ()) self.cutAction = KStdAction.cut (self.slotCut, self.actionCollection ()) self.copyAction = KStdAction.copy (self.slotCopy, self.actionCollection ()) self.pasteAction = KStdAction.paste (self.slotPaste, self.actionCollection ()) self.findAction = KStdAction.find (self.slotFind, self.actionCollection ()) self.findNextAction = KStdAction.findNext (self.slotFindNext, self.actionCollection ()) self.replaceAction = KStdAction.replace (self.slotReplace, self.actionCollection ()) # For ANYTHING constructed from TDEAction or its descendants (TDEActionMenu, TDEActionSeparator, # TDEFontAction, etc) you MUST provide the self.actionCollection () parent and an object # name ("specialActionName") or the XMLGUI mechanism will not be able to locate the # action. XMLGUI finds the action via its member name value, NOT via its variable name. self.specialAction = TDEAction (i18n ("Special"), 0, self.slotSpecial, self.actionCollection (), "specialActionName") def initStatusBar (self): self.statusBar ().insertItem ("", STATUSBAR_LEFT, 1000, True) self.statusBar ().insertItem ("", STATUSBAR_MIDDLE, 1000, True) self.statusBar ().insertItem ("", STATUSBAR_RIGHT, 1000, True) #-------------------- slots ----------------------------------------------- def slotNew (self, id = -1): self.notImpl ("New") def slotOpen(self, id = -1): self.notImpl ("Open") def slotSave (self, id = -1): self.notImpl ("Save") def slotSaveAs (self): self.notImpl ("Save As") def slotPrint (self): self.notImpl ("Print") def slotQuit (self): self.notImpl ("Quit") def slotUndo (self): self.notImpl ("Undo") def slotRedo (self): self.notImpl ("Redo") def slotCut (self, id = -1): self.notImpl ("Cut") def slotCopy (self, id = -1): self.notImpl ("Copy") def slotPaste (self, id = -1): self.notImpl ("Paste") def slotFind (self): self.notImpl ("Find") def slotFindNext (self): self.notImpl ("Find Next") def slotReplace (self): self.notImpl ("Replace") def slotSpecial (self): self.notImpl ("Special") def notImpl (self, item = "Feature"): self.statusBar ().changeItem ("%s not implemented" % item, STATUSBAR_LEFT) KMessageBox.error (self, "%s not implemented" % item, "Not Implemented") self.statusBar ().changeItem ("", STATUSBAR_LEFT) #-------------------- main ------------------------------------------------ description = "A basic application template" version = "1.0" # To use the XMLGUI mechanism, you MUST provide an appName # (the first argument to TDEAboutData below) - the XML spec # for the interface will be in ui.rc (don't forget # the "ui" suffix to the application name) aboutData = TDEAboutData ("menuapp3", "",\ version, description, TDEAboutData.License_GPL,\ "(C) 2003 whoever the author is") aboutData.addAuthor ("author1", "whatever they did", "email@somedomain") aboutData.addAuthor ("author2", "they did something else", "another@email.address") TDECmdLineArgs.init (sys.argv, aboutData) TDECmdLineArgs.addCmdLineOptions ([("+files", "File to open")]) app = TDEApplication () mainWindow = MainWin (None, "main window") mainWindow.show() app.exec_loop()