diff options
Diffstat (limited to 'examples2/tut14.py')
-rwxr-xr-x | examples2/tut14.py | 377 |
1 files changed, 377 insertions, 0 deletions
diff --git a/examples2/tut14.py b/examples2/tut14.py new file mode 100755 index 0000000..aeb4ca6 --- /dev/null +++ b/examples2/tut14.py @@ -0,0 +1,377 @@ +#!/usr/bin/env python + +# Qt tutorial 14. + +import sys +import math +import random +from qt import * + + +class LCDRange(QWidget): + def __init__(self,s=None,parent=None,name=None): + QWidget.__init__(self,parent,name) + + lcd = QLCDNumber(2,self,'lcd') + self.slider = QSlider(Qt.Horizontal,self,'slider') + self.slider.setRange(0,99) + self.slider.setValue(0) + + self.label = QLabel(' ',self,'label') + self.label.setAlignment(Qt.AlignCenter) + + self.connect(self.slider,SIGNAL('valueChanged(int)'),lcd,SLOT('display(int)')) + self.connect(self.slider,SIGNAL('valueChanged(int)'),self,PYSIGNAL('valueChanged(int)')) + + self.setFocusProxy(self.slider) + + l = QVBoxLayout(self) + l.addWidget(lcd,1) + l.addWidget(self.slider) + l.addWidget(self.label) + + if s is not None: + self.setText(s) + + def value(self): + return self.slider.value() + + def setValue(self,value): + self.slider.setValue(value) + + def setRange(self,minVal,maxVal): + if minVal < 0 or maxVal > 99 or minVal > maxVal: + raise ValueError, 'LCDRange.setRange(): invalid range' + self.slider.setRange(minVal,maxVal) + + def text(self): + return self.label.text() + + def setText(self,s): + self.label.setText(s) + + +class CannonField(QWidget): + def __init__(self,parent=None,name=None): + QWidget.__init__(self,parent,name) + + self.ang = 45 + self.f = 0 + self.timerCount = 0 + + self.autoShootTimer = QTimer(self,'movement handler') + self.connect(self.autoShootTimer,SIGNAL('timeout()'),self.moveShot) + + self.shoot_ang = 0 + self.shoot_f = 0 + self.target = QPoint(0,0) + self.gameEnded = 0 + self.barrelPressed = 0 + + self.setPalette(QPalette(QColor(250,250,200))) + + self.barrelRect = QRect(33,-4,15,8) + + self.newTarget() + + def angle(self): + return self.ang + + def setAngle(self,degrees): + if degrees < 5: + degrees = 5 + if degrees > 70: + degrees = 70 + if self.ang == degrees: + return + self.ang = degrees + self.repaint(self.cannonRect(),0) + self.emit(PYSIGNAL('angleChanged(int)'),(self.ang,)) + + def force(self): + return self.f + + def setForce(self,newton): + if newton < 0: + newton = 0 + if self.f == newton: + return + self.f = newton + self.emit(PYSIGNAL('forceChanged(int)'),(self.f,)) + + def shoot(self): + if self.isShooting(): + return + + self.timerCount = 0 + self.shoot_ang = self.ang + self.shoot_f = self.f + self.autoShootTimer.start(50) + self.emit(PYSIGNAL('canShoot(bool)'),(0,)) + + def newTarget(self): + r = QRegion(self.targetRect()) + self.target = QPoint(random.randint(200,390),random.randint(10,265)) + self.repaint(r.unite(QRegion(self.targetRect()))) + + def gameOver(self): + return self.gameEnded + + def setGameOver(self): + if self.gameEnded: + return + if self.isShooting(): + self.autoShootTime.stop() + self.gameEnded = 1 + self.repaint() + + def restartGame(self): + if self.isShooting(): + self.autoShootTime.stop() + self.gameEnded = 0 + self.repaint() + self.emit(PYSIGNAL('canShoot(bool)'),(1,)) + + def moveShot(self): + r = QRegion(self.shotRect()) + self.timerCount = self.timerCount + 1 + + shotR = self.shotRect() + + if shotR.intersects(self.targetRect()): + self.autoShootTimer.stop() + self.emit(PYSIGNAL('hit()'),()) + self.emit(PYSIGNAL('canShoot(bool)'),(1,)) + elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()): + self.autoShootTimer.stop() + self.emit(PYSIGNAL('missed()'),()) + self.emit(PYSIGNAL('canShoot(bool)'),(1,)) + else: + r = r.unite(QRegion(shotR)) + + self.repaint(r) + + def mousePressEvent(self,ev): + if ev.button() != Qt.LeftButton: + return + if self.barrelHit(ev.pos()): + self.barrelPressed = 1 + + def mouseMoveEvent(self,ev): + if not self.barrelPressed: + return + pnt = ev.pos() + if pnt.x() <= 0: + pnt.setX(1) + if pnt.y() >= self.height(): + pnt.setY(self.height() - 1) + rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x()) + self.setAngle(int(round(rad * 180 / math.pi))) + + def mouseReleaseEvent(self,ev): + if ev.button() == Qt.LeftButton: + self.barrelPressed = 0 + + def paintEvent(self,ev): + updateR = ev.rect() + p = QPainter(self) + + if self.gameEnded: + p.setPen(Qt.black) + p.setFont(QFont('Courier',48,QFont.Bold)) + p.drawText(self.rect(),Qt.AlignCenter,'Game Over') + + if updateR.intersects(self.cannonRect()): + self.paintCannon(p) + + if updateR.intersects(self.barrierRect()): + self.paintBarrier(p) + + if self.isShooting() and updateR.intersects(self.shotRect()): + self.paintShot(p) + + if not self.gameEnded and updateR.intersects(self.targetRect()): + self.paintTarget(p) + + def paintShot(self,p): + p.setBrush(Qt.black) + p.setPen(Qt.NoPen) + p.drawRect(self.shotRect()) + + def paintTarget(self,p): + p.setBrush(Qt.red) + p.setPen(Qt.black) + p.drawRect(self.targetRect()) + + def paintBarrier(self,p): + p.setBrush(Qt.yellow) + p.setPen(Qt.black) + p.drawRect(self.barrierRect()) + + def paintCannon(self,p): + cr = self.cannonRect() + pix = QPixmap(cr.size()) + pix.fill(self,cr.topLeft()) + + tmp = QPainter(pix) + tmp.setBrush(Qt.blue) + tmp.setPen(Qt.NoPen) + + tmp.translate(0,pix.height() - 1) + tmp.drawPie(QRect(-35,-35,70,70),0,90 * 16) + tmp.rotate(-self.ang) + tmp.drawRect(self.barrelRect) + tmp.end() + + p.drawPixmap(cr.topLeft(),pix) + + def cannonRect(self): + r = QRect(0,0,50,50) + r.moveBottomLeft(self.rect().bottomLeft()) + return r + + def shotRect(self): + gravity = 4.0 + + time = self.timerCount / 4.0 + velocity = self.shoot_f + radians = self.shoot_ang * math.pi / 180 + + velx = velocity * math.cos(radians) + vely = velocity * math.sin(radians) + x0 = (self.barrelRect.right() + 5) * math.cos(radians) + y0 = (self.barrelRect.right() + 5) * math.sin(radians) + x = x0 + velx * time + y = y0 + vely * time - 0.5 * gravity * time * time + + r = QRect(0,0,6,6) + r.moveCenter(QPoint(x,self.height() - 1 - y)) + return r + + def targetRect(self): + r = QRect(0,0,20,10) + r.moveCenter(QPoint(self.target.x(),self.height() - 1 - self.target.y())) + return r + + def barrierRect(self): + return QRect(145,self.height() - 100,15,100) + + def barrelHit(self,p): + mtx = QWMatrix() + mtx.translate(0,self.height() - 1) + mtx.rotate(-self.ang) + (mtx, invertable) = mtx.invert() + return self.barrelRect.contains(mtx.map(p)) + + def isShooting(self): + return self.autoShootTimer.isActive() + + def sizePolicy(self): + return QSizePolicy(QSizePolicy.Expanding,QSizePolicy.Expanding) + + +class GameBoard(QWidget): + def __init__(self,parent=None,name=None): + QWidget.__init__(self,parent,name) + + quit = QPushButton('&Quit',self,'quit') + quit.setFont(QFont('Times',18,QFont.Bold)) + self.connect(quit,SIGNAL('clicked()'),qApp,SLOT('quit()')) + + self.angle = LCDRange('ANGLE',self,'angle') + self.angle.setRange(5,70) + + self.force = LCDRange('FORCE',self,'force') + self.force.setRange(10,50) + + box = QVBox(self,'cannonFrame') + box.setFrameStyle(QFrame.WinPanel | QFrame.Sunken) + + self.cannonField = CannonField(box,'cannonField') + + self.connect(self.angle,PYSIGNAL('valueChanged(int)'),self.cannonField.setAngle) + self.connect(self.cannonField,PYSIGNAL('angleChanged(int)'),self.angle.setValue) + + self.connect(self.force,PYSIGNAL('valueChanged(int)'),self.cannonField.setForce) + self.connect(self.cannonField,PYSIGNAL('forceChanged(int)'),self.force.setValue) + + self.connect(self.cannonField,PYSIGNAL('hit()'),self.hit) + self.connect(self.cannonField,PYSIGNAL('missed()'),self.missed) + + self.shoot = QPushButton('&Shoot',self,'shoot') + self.shoot.setFont(QFont('Times',18,QFont.Bold)) + self.connect(self.shoot,SIGNAL('clicked()'),self.fire) + self.connect(self.cannonField,PYSIGNAL('canShoot(bool)'),self.shoot,SLOT('setEnabled(bool)')) + + restart = QPushButton('&New Game',self,'newgame') + restart.setFont(QFont('Times',18,QFont.Bold)) + self.connect(restart,SIGNAL('clicked()'),self.newGame) + + self.hits = QLCDNumber(2,self,'hits') + self.shotsLeft = QLCDNumber(2,self,'shotsleft') + hitsL = QLabel('HITS',self,'hitsLabel') + shotsLeftL = QLabel('SHOTS LEFT',self,'shotsleftLabel') + + accel = QAccel(self) + accel.connectItem(accel.insertItem(Qt.Key_Enter),self.fire) + accel.connectItem(accel.insertItem(Qt.Key_Return),self.fire) + accel.connectItem(accel.insertItem(Qt.CTRL + Qt.Key_Q),qApp,SLOT('quit()')) + + grid = QGridLayout(self,2,2,10) + grid.addWidget(quit,0,0) + grid.addWidget(box,1,1) + grid.setColStretch(1,10) + + leftBox = QVBoxLayout() + grid.addLayout(leftBox,1,0) + leftBox.addWidget(self.angle) + leftBox.addWidget(self.force) + + topBox = QHBoxLayout() + grid.addLayout(topBox,0,1) + topBox.addWidget(self.shoot) + topBox.addWidget(self.hits) + topBox.addWidget(hitsL) + topBox.addWidget(self.shotsLeft) + topBox.addWidget(shotsLeftL) + topBox.addStretch(1) + topBox.addWidget(restart) + + self.angle.setValue(60) + self.force.setValue(25) + self.angle.setFocus() + + self.newGame() + + def fire(self): + if self.cannonField.gameOver() or self.cannonField.isShooting(): + return + self.shotsLeft.display(self.shotsLeft.intValue() - 1) + self.cannonField.shoot() + + def hit(self): + self.hits.display(self.hits.intValue() + 1) + if self.shotsLeft.intValue() == 0: + self.cannonField.setGameOver() + else: + self.cannonField.newTarget() + + def missed(self): + if self.shotsLeft.intValue() == 0: + self.cannonField.setGameOver() + + def newGame(self): + self.shotsLeft.display(15) + self.hits.display(0) + self.cannonField.restartGame() + self.cannonField.newTarget() + + +QApplication.setColorSpec(QApplication.CustomColor) +a = QApplication(sys.argv) + +gb = GameBoard() +gb.setGeometry(100,100,500,355) +a.setMainWidget(gb) +gb.show() +a.exec_loop() |