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diff --git a/examples2/tut14.py b/examples2/tut14.py
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+#!/usr/bin/env python
+
+# Qt tutorial 14.
+
+import sys
+import math
+import random
+from qt import *
+
+
+class LCDRange(QWidget):
+ def __init__(self,s=None,parent=None,name=None):
+ QWidget.__init__(self,parent,name)
+
+ lcd = QLCDNumber(2,self,'lcd')
+ self.slider = QSlider(Qt.Horizontal,self,'slider')
+ self.slider.setRange(0,99)
+ self.slider.setValue(0)
+
+ self.label = QLabel(' ',self,'label')
+ self.label.setAlignment(Qt.AlignCenter)
+
+ self.connect(self.slider,SIGNAL('valueChanged(int)'),lcd,SLOT('display(int)'))
+ self.connect(self.slider,SIGNAL('valueChanged(int)'),self,PYSIGNAL('valueChanged(int)'))
+
+ self.setFocusProxy(self.slider)
+
+ l = QVBoxLayout(self)
+ l.addWidget(lcd,1)
+ l.addWidget(self.slider)
+ l.addWidget(self.label)
+
+ if s is not None:
+ self.setText(s)
+
+ def value(self):
+ return self.slider.value()
+
+ def setValue(self,value):
+ self.slider.setValue(value)
+
+ def setRange(self,minVal,maxVal):
+ if minVal < 0 or maxVal > 99 or minVal > maxVal:
+ raise ValueError, 'LCDRange.setRange(): invalid range'
+ self.slider.setRange(minVal,maxVal)
+
+ def text(self):
+ return self.label.text()
+
+ def setText(self,s):
+ self.label.setText(s)
+
+
+class CannonField(QWidget):
+ def __init__(self,parent=None,name=None):
+ QWidget.__init__(self,parent,name)
+
+ self.ang = 45
+ self.f = 0
+ self.timerCount = 0
+
+ self.autoShootTimer = QTimer(self,'movement handler')
+ self.connect(self.autoShootTimer,SIGNAL('timeout()'),self.moveShot)
+
+ self.shoot_ang = 0
+ self.shoot_f = 0
+ self.target = QPoint(0,0)
+ self.gameEnded = 0
+ self.barrelPressed = 0
+
+ self.setPalette(QPalette(QColor(250,250,200)))
+
+ self.barrelRect = QRect(33,-4,15,8)
+
+ self.newTarget()
+
+ def angle(self):
+ return self.ang
+
+ def setAngle(self,degrees):
+ if degrees < 5:
+ degrees = 5
+ if degrees > 70:
+ degrees = 70
+ if self.ang == degrees:
+ return
+ self.ang = degrees
+ self.repaint(self.cannonRect(),0)
+ self.emit(PYSIGNAL('angleChanged(int)'),(self.ang,))
+
+ def force(self):
+ return self.f
+
+ def setForce(self,newton):
+ if newton < 0:
+ newton = 0
+ if self.f == newton:
+ return
+ self.f = newton
+ self.emit(PYSIGNAL('forceChanged(int)'),(self.f,))
+
+ def shoot(self):
+ if self.isShooting():
+ return
+
+ self.timerCount = 0
+ self.shoot_ang = self.ang
+ self.shoot_f = self.f
+ self.autoShootTimer.start(50)
+ self.emit(PYSIGNAL('canShoot(bool)'),(0,))
+
+ def newTarget(self):
+ r = QRegion(self.targetRect())
+ self.target = QPoint(random.randint(200,390),random.randint(10,265))
+ self.repaint(r.unite(QRegion(self.targetRect())))
+
+ def gameOver(self):
+ return self.gameEnded
+
+ def setGameOver(self):
+ if self.gameEnded:
+ return
+ if self.isShooting():
+ self.autoShootTime.stop()
+ self.gameEnded = 1
+ self.repaint()
+
+ def restartGame(self):
+ if self.isShooting():
+ self.autoShootTime.stop()
+ self.gameEnded = 0
+ self.repaint()
+ self.emit(PYSIGNAL('canShoot(bool)'),(1,))
+
+ def moveShot(self):
+ r = QRegion(self.shotRect())
+ self.timerCount = self.timerCount + 1
+
+ shotR = self.shotRect()
+
+ if shotR.intersects(self.targetRect()):
+ self.autoShootTimer.stop()
+ self.emit(PYSIGNAL('hit()'),())
+ self.emit(PYSIGNAL('canShoot(bool)'),(1,))
+ elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()):
+ self.autoShootTimer.stop()
+ self.emit(PYSIGNAL('missed()'),())
+ self.emit(PYSIGNAL('canShoot(bool)'),(1,))
+ else:
+ r = r.unite(QRegion(shotR))
+
+ self.repaint(r)
+
+ def mousePressEvent(self,ev):
+ if ev.button() != Qt.LeftButton:
+ return
+ if self.barrelHit(ev.pos()):
+ self.barrelPressed = 1
+
+ def mouseMoveEvent(self,ev):
+ if not self.barrelPressed:
+ return
+ pnt = ev.pos()
+ if pnt.x() <= 0:
+ pnt.setX(1)
+ if pnt.y() >= self.height():
+ pnt.setY(self.height() - 1)
+ rad = math.atan(float(self.rect().bottom() - pnt.y()) / pnt.x())
+ self.setAngle(int(round(rad * 180 / math.pi)))
+
+ def mouseReleaseEvent(self,ev):
+ if ev.button() == Qt.LeftButton:
+ self.barrelPressed = 0
+
+ def paintEvent(self,ev):
+ updateR = ev.rect()
+ p = QPainter(self)
+
+ if self.gameEnded:
+ p.setPen(Qt.black)
+ p.setFont(QFont('Courier',48,QFont.Bold))
+ p.drawText(self.rect(),Qt.AlignCenter,'Game Over')
+
+ if updateR.intersects(self.cannonRect()):
+ self.paintCannon(p)
+
+ if updateR.intersects(self.barrierRect()):
+ self.paintBarrier(p)
+
+ if self.isShooting() and updateR.intersects(self.shotRect()):
+ self.paintShot(p)
+
+ if not self.gameEnded and updateR.intersects(self.targetRect()):
+ self.paintTarget(p)
+
+ def paintShot(self,p):
+ p.setBrush(Qt.black)
+ p.setPen(Qt.NoPen)
+ p.drawRect(self.shotRect())
+
+ def paintTarget(self,p):
+ p.setBrush(Qt.red)
+ p.setPen(Qt.black)
+ p.drawRect(self.targetRect())
+
+ def paintBarrier(self,p):
+ p.setBrush(Qt.yellow)
+ p.setPen(Qt.black)
+ p.drawRect(self.barrierRect())
+
+ def paintCannon(self,p):
+ cr = self.cannonRect()
+ pix = QPixmap(cr.size())
+ pix.fill(self,cr.topLeft())
+
+ tmp = QPainter(pix)
+ tmp.setBrush(Qt.blue)
+ tmp.setPen(Qt.NoPen)
+
+ tmp.translate(0,pix.height() - 1)
+ tmp.drawPie(QRect(-35,-35,70,70),0,90 * 16)
+ tmp.rotate(-self.ang)
+ tmp.drawRect(self.barrelRect)
+ tmp.end()
+
+ p.drawPixmap(cr.topLeft(),pix)
+
+ def cannonRect(self):
+ r = QRect(0,0,50,50)
+ r.moveBottomLeft(self.rect().bottomLeft())
+ return r
+
+ def shotRect(self):
+ gravity = 4.0
+
+ time = self.timerCount / 4.0
+ velocity = self.shoot_f
+ radians = self.shoot_ang * math.pi / 180
+
+ velx = velocity * math.cos(radians)
+ vely = velocity * math.sin(radians)
+ x0 = (self.barrelRect.right() + 5) * math.cos(radians)
+ y0 = (self.barrelRect.right() + 5) * math.sin(radians)
+ x = x0 + velx * time
+ y = y0 + vely * time - 0.5 * gravity * time * time
+
+ r = QRect(0,0,6,6)
+ r.moveCenter(QPoint(x,self.height() - 1 - y))
+ return r
+
+ def targetRect(self):
+ r = QRect(0,0,20,10)
+ r.moveCenter(QPoint(self.target.x(),self.height() - 1 - self.target.y()))
+ return r
+
+ def barrierRect(self):
+ return QRect(145,self.height() - 100,15,100)
+
+ def barrelHit(self,p):
+ mtx = QWMatrix()
+ mtx.translate(0,self.height() - 1)
+ mtx.rotate(-self.ang)
+ (mtx, invertable) = mtx.invert()
+ return self.barrelRect.contains(mtx.map(p))
+
+ def isShooting(self):
+ return self.autoShootTimer.isActive()
+
+ def sizePolicy(self):
+ return QSizePolicy(QSizePolicy.Expanding,QSizePolicy.Expanding)
+
+
+class GameBoard(QWidget):
+ def __init__(self,parent=None,name=None):
+ QWidget.__init__(self,parent,name)
+
+ quit = QPushButton('&Quit',self,'quit')
+ quit.setFont(QFont('Times',18,QFont.Bold))
+ self.connect(quit,SIGNAL('clicked()'),qApp,SLOT('quit()'))
+
+ self.angle = LCDRange('ANGLE',self,'angle')
+ self.angle.setRange(5,70)
+
+ self.force = LCDRange('FORCE',self,'force')
+ self.force.setRange(10,50)
+
+ box = QVBox(self,'cannonFrame')
+ box.setFrameStyle(QFrame.WinPanel | QFrame.Sunken)
+
+ self.cannonField = CannonField(box,'cannonField')
+
+ self.connect(self.angle,PYSIGNAL('valueChanged(int)'),self.cannonField.setAngle)
+ self.connect(self.cannonField,PYSIGNAL('angleChanged(int)'),self.angle.setValue)
+
+ self.connect(self.force,PYSIGNAL('valueChanged(int)'),self.cannonField.setForce)
+ self.connect(self.cannonField,PYSIGNAL('forceChanged(int)'),self.force.setValue)
+
+ self.connect(self.cannonField,PYSIGNAL('hit()'),self.hit)
+ self.connect(self.cannonField,PYSIGNAL('missed()'),self.missed)
+
+ self.shoot = QPushButton('&Shoot',self,'shoot')
+ self.shoot.setFont(QFont('Times',18,QFont.Bold))
+ self.connect(self.shoot,SIGNAL('clicked()'),self.fire)
+ self.connect(self.cannonField,PYSIGNAL('canShoot(bool)'),self.shoot,SLOT('setEnabled(bool)'))
+
+ restart = QPushButton('&New Game',self,'newgame')
+ restart.setFont(QFont('Times',18,QFont.Bold))
+ self.connect(restart,SIGNAL('clicked()'),self.newGame)
+
+ self.hits = QLCDNumber(2,self,'hits')
+ self.shotsLeft = QLCDNumber(2,self,'shotsleft')
+ hitsL = QLabel('HITS',self,'hitsLabel')
+ shotsLeftL = QLabel('SHOTS LEFT',self,'shotsleftLabel')
+
+ accel = QAccel(self)
+ accel.connectItem(accel.insertItem(Qt.Key_Enter),self.fire)
+ accel.connectItem(accel.insertItem(Qt.Key_Return),self.fire)
+ accel.connectItem(accel.insertItem(Qt.CTRL + Qt.Key_Q),qApp,SLOT('quit()'))
+
+ grid = QGridLayout(self,2,2,10)
+ grid.addWidget(quit,0,0)
+ grid.addWidget(box,1,1)
+ grid.setColStretch(1,10)
+
+ leftBox = QVBoxLayout()
+ grid.addLayout(leftBox,1,0)
+ leftBox.addWidget(self.angle)
+ leftBox.addWidget(self.force)
+
+ topBox = QHBoxLayout()
+ grid.addLayout(topBox,0,1)
+ topBox.addWidget(self.shoot)
+ topBox.addWidget(self.hits)
+ topBox.addWidget(hitsL)
+ topBox.addWidget(self.shotsLeft)
+ topBox.addWidget(shotsLeftL)
+ topBox.addStretch(1)
+ topBox.addWidget(restart)
+
+ self.angle.setValue(60)
+ self.force.setValue(25)
+ self.angle.setFocus()
+
+ self.newGame()
+
+ def fire(self):
+ if self.cannonField.gameOver() or self.cannonField.isShooting():
+ return
+ self.shotsLeft.display(self.shotsLeft.intValue() - 1)
+ self.cannonField.shoot()
+
+ def hit(self):
+ self.hits.display(self.hits.intValue() + 1)
+ if self.shotsLeft.intValue() == 0:
+ self.cannonField.setGameOver()
+ else:
+ self.cannonField.newTarget()
+
+ def missed(self):
+ if self.shotsLeft.intValue() == 0:
+ self.cannonField.setGameOver()
+
+ def newGame(self):
+ self.shotsLeft.display(15)
+ self.hits.display(0)
+ self.cannonField.restartGame()
+ self.cannonField.newTarget()
+
+
+QApplication.setColorSpec(QApplication.CustomColor)
+a = QApplication(sys.argv)
+
+gb = GameBoard()
+gb.setGeometry(100,100,500,355)
+a.setMainWidget(gb)
+gb.show()
+a.exec_loop()