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Diffstat (limited to 'examples/tictac/tictac.cpp')
-rw-r--r-- | examples/tictac/tictac.cpp | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/examples/tictac/tictac.cpp b/examples/tictac/tictac.cpp new file mode 100644 index 0000000..388cbbc --- /dev/null +++ b/examples/tictac/tictac.cpp @@ -0,0 +1,375 @@ +/**************************************************************************** +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of an example program for Qt. This example +** program may be used, distributed and modified without limitation. +** +*****************************************************************************/ + +#include "tictac.h" +#include <qapplication.h> +#include <qpainter.h> +#include <qdrawutil.h> +#include <qcombobox.h> +#include <qcheckbox.h> +#include <qlabel.h> +#include <qlayout.h> +#include <stdlib.h> // rand() function +#include <qdatetime.h> // seed for rand() + + +//*************************************************************************** +//* TicTacButton member functions +//*************************************************************************** + +// -------------------------------------------------------------------------- +// Creates a TicTacButton +// + +TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent ) +{ + t = Blank; // initial type +} + +// -------------------------------------------------------------------------- +// Paints TicTacButton +// + +void TicTacButton::drawButtonLabel( QPainter *p ) +{ + QRect r = rect(); + p->setPen( QPen( white,2 ) ); // set fat pen + if ( t == Circle ) { + p->drawEllipse( r.left()+4, r.top()+4, r.width()-8, r.height()-8 ); + } else if ( t == Cross ) { // draw cross + p->drawLine( r.topLeft() +QPoint(4,4), r.bottomRight()-QPoint(4,4)); + p->drawLine( r.bottomLeft()+QPoint(4,-4),r.topRight() -QPoint(4,-4)); + } +} + + +//*************************************************************************** +//* TicTacGameBoard member functions +//*************************************************************************** + +// -------------------------------------------------------------------------- +// Creates a game board with N x N buttons and connects the "clicked()" +// signal of all buttons to the "buttonClicked()" slot. +// + +TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) + : QWidget( parent, name ) +{ + st = Init; // initial state + nBoard = n; + n *= n; // make square + comp_starts = FALSE; // human starts + buttons = new TicTacButtons(n); // create real buttons + btArray = new TicTacArray(n); // create button model + QGridLayout * grid = new QGridLayout( this, nBoard, nBoard, 4 ); + QPalette p( blue ); + for ( int i=0; i<n; i++ ) { // create and connect buttons + TicTacButton *ttb = new TicTacButton( this ); + ttb->setPalette( p ); + ttb->setEnabled( FALSE ); + connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); + grid->addWidget( ttb, i%nBoard, i/nBoard ); + buttons->insert( i, ttb ); + btArray->at(i) = TicTacButton::Blank; // initial button type + } + QTime t = QTime::currentTime(); // set random seed + srand( t.hour()*12+t.minute()*60+t.second()*60 ); +} + +TicTacGameBoard::~TicTacGameBoard() +{ + delete buttons; + delete btArray; +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::computerStarts( bool v ) +// +// Computer starts if v=TRUE. The human starts by default. +// + +void TicTacGameBoard::computerStarts( bool v ) +{ + comp_starts = v; +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::newGame() +// +// Clears the game board and prepares for a new game +// + +void TicTacGameBoard::newGame() +{ + st = HumansTurn; + for ( int i=0; i<nBoard*nBoard; i++ ) + btArray->at(i) = TicTacButton::Blank; + if ( comp_starts ) + computerMove(); + else + updateButtons(); +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::buttonClicked() - SLOT +// +// This slot is activated when a TicTacButton emits the signal "clicked()", +// i.e. the user has clicked on a TicTacButton. +// + +void TicTacGameBoard::buttonClicked() +{ + if ( st != HumansTurn ) // not ready + return; + int i = buttons->findRef( (TicTacButton*)sender() ); + TicTacButton *b = buttons->at(i); // get piece that was pressed + if ( b->type() == TicTacButton::Blank ) { // empty piece? + btArray->at(i) = TicTacButton::Circle; + updateButtons(); + if ( checkBoard( btArray ) == 0 ) // not a winning move? + computerMove(); + int s = checkBoard( btArray ); + if ( s ) { // any winners yet? + st = s == TicTacButton::Circle ? HumanWon : ComputerWon; + emit finished(); + } + } +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::updateButtons() +// +// Updates all buttons that have changed state +// + +void TicTacGameBoard::updateButtons() +{ + for ( int i=0; i<nBoard*nBoard; i++ ) { + if ( buttons->at(i)->type() != btArray->at(i) ) + buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) ); + buttons->at(i)->setEnabled( buttons->at(i)->type() == + TicTacButton::Blank ); + } +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::checkBoard() +// +// Checks if one of the players won the game, works for any board size. +// +// Returns: +// - TicTacButton::Cross if the player with X buttons won +// - TicTacButton::Circle if the player with O buttons won +// - Zero (0) if there is no winner yet +// + +int TicTacGameBoard::checkBoard( TicTacArray *a ) +{ + int t = 0; + int row, col; + bool won = FALSE; + for ( row=0; row<nBoard && !won; row++ ) { // check horizontal + t = a->at(row*nBoard); + if ( t == TicTacButton::Blank ) + continue; + col = 1; + while ( col<nBoard && a->at(row*nBoard+col) == t ) + col++; + if ( col == nBoard ) + won = TRUE; + } + for ( col=0; col<nBoard && !won; col++ ) { // check vertical + t = a->at(col); + if ( t == TicTacButton::Blank ) + continue; + row = 1; + while ( row<nBoard && a->at(row*nBoard+col) == t ) + row++; + if ( row == nBoard ) + won = TRUE; + } + if ( !won ) { // check diagonal top left + t = a->at(0); // to bottom right + if ( t != TicTacButton::Blank ) { + int i = 1; + while ( i<nBoard && a->at(i*nBoard+i) == t ) + i++; + if ( i == nBoard ) + won = TRUE; + } + } + if ( !won ) { // check diagonal bottom left + int j = nBoard-1; // to top right + int i = 0; + t = a->at(i+j*nBoard); + if ( t != TicTacButton::Blank ) { + i++; j--; + while ( i<nBoard && a->at(i+j*nBoard) == t ) { + i++; j--; + } + if ( i == nBoard ) + won = TRUE; + } + } + if ( !won ) // no winner + t = 0; + return t; +} + + +// -------------------------------------------------------------------------- +// TicTacGameBoard::computerMove() +// +// Puts a piece on the game board. Very, very simple. +// + +void TicTacGameBoard::computerMove() +{ + int numButtons = nBoard*nBoard; + int *altv = new int[numButtons]; // buttons alternatives + int altc = 0; + int stopHuman = -1; + TicTacArray a = btArray->copy(); + int i; + for ( i=0; i<numButtons; i++ ) { // try all positions + if ( a[i] != TicTacButton::Blank ) // already a piece there + continue; + a[i] = TicTacButton::Cross; // test if computer wins + if ( checkBoard(&a) == a[i] ) { // computer will win + st = ComputerWon; + stopHuman = -1; + break; + } + a[i] = TicTacButton::Circle; // test if human wins + if ( checkBoard(&a) == a[i] ) { // oops... + stopHuman = i; // remember position + a[i] = TicTacButton::Blank; // restore button + continue; // computer still might win + } + a[i] = TicTacButton::Blank; // restore button + altv[altc++] = i; // remember alternative + } + if ( stopHuman >= 0 ) // must stop human from winning + a[stopHuman] = TicTacButton::Cross; + else if ( i == numButtons ) { // tried all alternatives + if ( altc > 0 ) // set random piece + a[altv[rand()%(altc--)]] = TicTacButton::Cross; + if ( altc == 0 ) { // no more blanks + st = NobodyWon; + emit finished(); + } + } + *btArray = a; // update model + updateButtons(); // update buttons + delete[] altv; +} + + +//*************************************************************************** +//* TicTacToe member functions +//*************************************************************************** + +// -------------------------------------------------------------------------- +// Creates a game widget with a game board and two push buttons, and connects +// signals of child widgets to slots. +// + +TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) + : QWidget( parent, name ) +{ + QVBoxLayout * l = new QVBoxLayout( this, 6 ); + + // Create a message label + + message = new QLabel( this ); + message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); + message->setAlignment( AlignCenter ); + l->addWidget( message ); + + // Create the game board and connect the signal finished() to this + // gameOver() slot + + board = new TicTacGameBoard( boardSize, this ); + connect( board, SIGNAL(finished()), SLOT(gameOver()) ); + l->addWidget( board ); + + // Create a horizontal frame line + + QFrame *line = new QFrame( this ); + line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); + l->addWidget( line ); + + // Create the combo box for deciding who should start, and + // connect its clicked() signals to the buttonClicked() slot + + whoStarts = new QComboBox( this ); + whoStarts->insertItem( "Computer starts" ); + whoStarts->insertItem( "Human starts" ); + l->addWidget( whoStarts ); + + // Create the push buttons and connect their clicked() signals + // to this right slots. + + newGame = new QPushButton( "Play!", this ); + connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); + quit = new QPushButton( "Quit", this ); + connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); + QHBoxLayout * b = new QHBoxLayout; + l->addLayout( b ); + b->addWidget( newGame ); + b->addWidget( quit ); + + newState(); +} + + +// -------------------------------------------------------------------------- +// TicTacToe::newGameClicked() - SLOT +// +// This slot is activated when the new game button is clicked. +// + +void TicTacToe::newGameClicked() +{ + board->computerStarts( whoStarts->currentItem() == 0 ); + board->newGame(); + newState(); +} + + +// -------------------------------------------------------------------------- +// TicTacToe::gameOver() - SLOT +// +// This slot is activated when the TicTacGameBoard emits the signal +// "finished()", i.e. when a player has won or when it is a draw. +// + +void TicTacToe::gameOver() +{ + newState(); // update text box +} + + +// -------------------------------------------------------------------------- +// Updates the message to reflect a new state. +// + +void TicTacToe::newState() +{ + static const char *msg[] = { // TicTacGameBoard::State texts + "Click Play to start", "Make your move", + "You won!", "Computer won!", "It's a draw" }; + message->setText( msg[board->state()] ); + return; +} |