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diff --git a/examples/tictac/tictac.cpp b/examples/tictac/tictac.cpp
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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for Qt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#include "tictac.h"
+#include <qapplication.h>
+#include <qpainter.h>
+#include <qdrawutil.h>
+#include <qcombobox.h>
+#include <qcheckbox.h>
+#include <qlabel.h>
+#include <qlayout.h>
+#include <stdlib.h> // rand() function
+#include <qdatetime.h> // seed for rand()
+
+
+//***************************************************************************
+//* TicTacButton member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a TicTacButton
+//
+
+TicTacButton::TicTacButton( QWidget *parent ) : QPushButton( parent )
+{
+ t = Blank; // initial type
+}
+
+// --------------------------------------------------------------------------
+// Paints TicTacButton
+//
+
+void TicTacButton::drawButtonLabel( QPainter *p )
+{
+ QRect r = rect();
+ p->setPen( QPen( white,2 ) ); // set fat pen
+ if ( t == Circle ) {
+ p->drawEllipse( r.left()+4, r.top()+4, r.width()-8, r.height()-8 );
+ } else if ( t == Cross ) { // draw cross
+ p->drawLine( r.topLeft() +QPoint(4,4), r.bottomRight()-QPoint(4,4));
+ p->drawLine( r.bottomLeft()+QPoint(4,-4),r.topRight() -QPoint(4,-4));
+ }
+}
+
+
+//***************************************************************************
+//* TicTacGameBoard member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a game board with N x N buttons and connects the "clicked()"
+// signal of all buttons to the "buttonClicked()" slot.
+//
+
+TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
+ : QWidget( parent, name )
+{
+ st = Init; // initial state
+ nBoard = n;
+ n *= n; // make square
+ comp_starts = FALSE; // human starts
+ buttons = new TicTacButtons(n); // create real buttons
+ btArray = new TicTacArray(n); // create button model
+ QGridLayout * grid = new QGridLayout( this, nBoard, nBoard, 4 );
+ QPalette p( blue );
+ for ( int i=0; i<n; i++ ) { // create and connect buttons
+ TicTacButton *ttb = new TicTacButton( this );
+ ttb->setPalette( p );
+ ttb->setEnabled( FALSE );
+ connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) );
+ grid->addWidget( ttb, i%nBoard, i/nBoard );
+ buttons->insert( i, ttb );
+ btArray->at(i) = TicTacButton::Blank; // initial button type
+ }
+ QTime t = QTime::currentTime(); // set random seed
+ srand( t.hour()*12+t.minute()*60+t.second()*60 );
+}
+
+TicTacGameBoard::~TicTacGameBoard()
+{
+ delete buttons;
+ delete btArray;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::computerStarts( bool v )
+//
+// Computer starts if v=TRUE. The human starts by default.
+//
+
+void TicTacGameBoard::computerStarts( bool v )
+{
+ comp_starts = v;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::newGame()
+//
+// Clears the game board and prepares for a new game
+//
+
+void TicTacGameBoard::newGame()
+{
+ st = HumansTurn;
+ for ( int i=0; i<nBoard*nBoard; i++ )
+ btArray->at(i) = TicTacButton::Blank;
+ if ( comp_starts )
+ computerMove();
+ else
+ updateButtons();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::buttonClicked() - SLOT
+//
+// This slot is activated when a TicTacButton emits the signal "clicked()",
+// i.e. the user has clicked on a TicTacButton.
+//
+
+void TicTacGameBoard::buttonClicked()
+{
+ if ( st != HumansTurn ) // not ready
+ return;
+ int i = buttons->findRef( (TicTacButton*)sender() );
+ TicTacButton *b = buttons->at(i); // get piece that was pressed
+ if ( b->type() == TicTacButton::Blank ) { // empty piece?
+ btArray->at(i) = TicTacButton::Circle;
+ updateButtons();
+ if ( checkBoard( btArray ) == 0 ) // not a winning move?
+ computerMove();
+ int s = checkBoard( btArray );
+ if ( s ) { // any winners yet?
+ st = s == TicTacButton::Circle ? HumanWon : ComputerWon;
+ emit finished();
+ }
+ }
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::updateButtons()
+//
+// Updates all buttons that have changed state
+//
+
+void TicTacGameBoard::updateButtons()
+{
+ for ( int i=0; i<nBoard*nBoard; i++ ) {
+ if ( buttons->at(i)->type() != btArray->at(i) )
+ buttons->at(i)->setType( (TicTacButton::Type)btArray->at(i) );
+ buttons->at(i)->setEnabled( buttons->at(i)->type() ==
+ TicTacButton::Blank );
+ }
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::checkBoard()
+//
+// Checks if one of the players won the game, works for any board size.
+//
+// Returns:
+// - TicTacButton::Cross if the player with X buttons won
+// - TicTacButton::Circle if the player with O buttons won
+// - Zero (0) if there is no winner yet
+//
+
+int TicTacGameBoard::checkBoard( TicTacArray *a )
+{
+ int t = 0;
+ int row, col;
+ bool won = FALSE;
+ for ( row=0; row<nBoard && !won; row++ ) { // check horizontal
+ t = a->at(row*nBoard);
+ if ( t == TicTacButton::Blank )
+ continue;
+ col = 1;
+ while ( col<nBoard && a->at(row*nBoard+col) == t )
+ col++;
+ if ( col == nBoard )
+ won = TRUE;
+ }
+ for ( col=0; col<nBoard && !won; col++ ) { // check vertical
+ t = a->at(col);
+ if ( t == TicTacButton::Blank )
+ continue;
+ row = 1;
+ while ( row<nBoard && a->at(row*nBoard+col) == t )
+ row++;
+ if ( row == nBoard )
+ won = TRUE;
+ }
+ if ( !won ) { // check diagonal top left
+ t = a->at(0); // to bottom right
+ if ( t != TicTacButton::Blank ) {
+ int i = 1;
+ while ( i<nBoard && a->at(i*nBoard+i) == t )
+ i++;
+ if ( i == nBoard )
+ won = TRUE;
+ }
+ }
+ if ( !won ) { // check diagonal bottom left
+ int j = nBoard-1; // to top right
+ int i = 0;
+ t = a->at(i+j*nBoard);
+ if ( t != TicTacButton::Blank ) {
+ i++; j--;
+ while ( i<nBoard && a->at(i+j*nBoard) == t ) {
+ i++; j--;
+ }
+ if ( i == nBoard )
+ won = TRUE;
+ }
+ }
+ if ( !won ) // no winner
+ t = 0;
+ return t;
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacGameBoard::computerMove()
+//
+// Puts a piece on the game board. Very, very simple.
+//
+
+void TicTacGameBoard::computerMove()
+{
+ int numButtons = nBoard*nBoard;
+ int *altv = new int[numButtons]; // buttons alternatives
+ int altc = 0;
+ int stopHuman = -1;
+ TicTacArray a = btArray->copy();
+ int i;
+ for ( i=0; i<numButtons; i++ ) { // try all positions
+ if ( a[i] != TicTacButton::Blank ) // already a piece there
+ continue;
+ a[i] = TicTacButton::Cross; // test if computer wins
+ if ( checkBoard(&a) == a[i] ) { // computer will win
+ st = ComputerWon;
+ stopHuman = -1;
+ break;
+ }
+ a[i] = TicTacButton::Circle; // test if human wins
+ if ( checkBoard(&a) == a[i] ) { // oops...
+ stopHuman = i; // remember position
+ a[i] = TicTacButton::Blank; // restore button
+ continue; // computer still might win
+ }
+ a[i] = TicTacButton::Blank; // restore button
+ altv[altc++] = i; // remember alternative
+ }
+ if ( stopHuman >= 0 ) // must stop human from winning
+ a[stopHuman] = TicTacButton::Cross;
+ else if ( i == numButtons ) { // tried all alternatives
+ if ( altc > 0 ) // set random piece
+ a[altv[rand()%(altc--)]] = TicTacButton::Cross;
+ if ( altc == 0 ) { // no more blanks
+ st = NobodyWon;
+ emit finished();
+ }
+ }
+ *btArray = a; // update model
+ updateButtons(); // update buttons
+ delete[] altv;
+}
+
+
+//***************************************************************************
+//* TicTacToe member functions
+//***************************************************************************
+
+// --------------------------------------------------------------------------
+// Creates a game widget with a game board and two push buttons, and connects
+// signals of child widgets to slots.
+//
+
+TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name )
+ : QWidget( parent, name )
+{
+ QVBoxLayout * l = new QVBoxLayout( this, 6 );
+
+ // Create a message label
+
+ message = new QLabel( this );
+ message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken );
+ message->setAlignment( AlignCenter );
+ l->addWidget( message );
+
+ // Create the game board and connect the signal finished() to this
+ // gameOver() slot
+
+ board = new TicTacGameBoard( boardSize, this );
+ connect( board, SIGNAL(finished()), SLOT(gameOver()) );
+ l->addWidget( board );
+
+ // Create a horizontal frame line
+
+ QFrame *line = new QFrame( this );
+ line->setFrameStyle( QFrame::HLine | QFrame::Sunken );
+ l->addWidget( line );
+
+ // Create the combo box for deciding who should start, and
+ // connect its clicked() signals to the buttonClicked() slot
+
+ whoStarts = new QComboBox( this );
+ whoStarts->insertItem( "Computer starts" );
+ whoStarts->insertItem( "Human starts" );
+ l->addWidget( whoStarts );
+
+ // Create the push buttons and connect their clicked() signals
+ // to this right slots.
+
+ newGame = new QPushButton( "Play!", this );
+ connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
+ quit = new QPushButton( "Quit", this );
+ connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
+ QHBoxLayout * b = new QHBoxLayout;
+ l->addLayout( b );
+ b->addWidget( newGame );
+ b->addWidget( quit );
+
+ newState();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacToe::newGameClicked() - SLOT
+//
+// This slot is activated when the new game button is clicked.
+//
+
+void TicTacToe::newGameClicked()
+{
+ board->computerStarts( whoStarts->currentItem() == 0 );
+ board->newGame();
+ newState();
+}
+
+
+// --------------------------------------------------------------------------
+// TicTacToe::gameOver() - SLOT
+//
+// This slot is activated when the TicTacGameBoard emits the signal
+// "finished()", i.e. when a player has won or when it is a draw.
+//
+
+void TicTacToe::gameOver()
+{
+ newState(); // update text box
+}
+
+
+// --------------------------------------------------------------------------
+// Updates the message to reflect a new state.
+//
+
+void TicTacToe::newState()
+{
+ static const char *msg[] = { // TicTacGameBoard::State texts
+ "Click Play to start", "Make your move",
+ "You won!", "Computer won!", "It's a draw" };
+ message->setText( msg[board->state()] );
+ return;
+}