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+/****************************************************************************
+**
+** Implementation of QTimer class
+**
+** Created : 931111
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the kernel module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "qtimer.h"
+#include "qsignal.h"
+#include "qobjectlist.h"
+
+/*!
+ \class QTimer qtimer.h
+ \brief The QTimer class provides timer signals and single-shot timers.
+
+ \ingroup time
+ \ingroup events
+ \mainclass
+
+ It uses \link QTimerEvent timer events\endlink internally to
+ provide a more versatile timer. QTimer is very easy to use:
+ create a QTimer, call start() to start it and connect its
+ timeout() to the appropriate slots. When the time is up it will
+ emit the timeout() signal.
+
+ Note that a QTimer object is destroyed automatically when its
+ parent object is destroyed.
+
+ Example:
+ \code
+ QTimer *timer = new QTimer( myObject );
+ connect( timer, SIGNAL(timeout()), myObject, SLOT(timerDone()) );
+ timer->start( 2000, TRUE ); // 2 seconds single-shot timer
+ \endcode
+
+ You can also use the static singleShot() function to create a
+ single shot timer.
+
+ As a special case, a QTimer with timeout 0 times out as soon as
+ all the events in the window system's event queue have been
+ processed.
+
+ This can be used to do heavy work while providing a snappy
+ user interface:
+ \code
+ QTimer *t = new QTimer( myObject );
+ connect( t, SIGNAL(timeout()), SLOT(processOneThing()) );
+ t->start( 0, FALSE );
+ \endcode
+
+ myObject->processOneThing() will be called repeatedly and should
+ return quickly (typically after processing one data item) so that
+ Qt can deliver events to widgets and stop the timer as soon as it
+ has done all its work. This is the traditional way of
+ implementing heavy work in GUI applications; multi-threading is
+ now becoming available on more and more platforms, and we expect
+ that null events will eventually be replaced by threading.
+
+ Note that QTimer's accuracy depends on the underlying operating
+ system and hardware. Most platforms support an accuracy of 20ms;
+ some provide more. If Qt is unable to deliver the requested
+ number of timer clicks, it will silently discard some.
+
+ An alternative to using QTimer is to call QObject::startTimer()
+ for your object and reimplement the QObject::timerEvent() event
+ handler in your class (which must, of course, inherit QObject).
+ The disadvantage is that timerEvent() does not support such
+ high-level features as single-shot timers or signals.
+
+ Some operating systems limit the number of timers that may be
+ used; Qt tries to work around these limitations.
+*/
+
+
+static const int INV_TIMER = -1; // invalid timer id
+
+
+/*!
+ Constructs a timer called \a name, with the parent \a parent.
+
+ Note that the parent object's destructor will destroy this timer
+ object.
+*/
+
+QTimer::QTimer( QObject *parent, const char *name )
+ : QObject( parent, name ), id(INV_TIMER), single(0), nulltimer(0)
+{
+}
+
+/*!
+ Destroys the timer.
+*/
+
+QTimer::~QTimer()
+{
+ if ( id != INV_TIMER ) // stop running timer
+ stop();
+}
+
+
+/*!
+ \fn void QTimer::timeout()
+
+ This signal is emitted when the timer is activated.
+*/
+
+/*!
+ \fn bool QTimer::isActive() const
+
+ Returns TRUE if the timer is running (pending); otherwise returns
+ FALSE.
+*/
+
+/*!
+ \fn int QTimer::timerId() const
+
+ Returns the ID of the timer if the timer is running; otherwise returns
+ -1.
+*/
+
+
+/*!
+ Starts the timer with a \a msec milliseconds timeout, and returns
+ the ID of the timer, or zero when starting the timer failed.
+
+ If \a sshot is TRUE, the timer will be activated only once;
+ otherwise it will continue until it is stopped.
+
+ Any pending timer will be stopped.
+
+ \sa singleShot() stop(), changeInterval(), isActive()
+*/
+
+int QTimer::start( int msec, bool sshot )
+{
+ if ( id >=0 && nulltimer && !msec && sshot )
+ return id;
+ if ( id != INV_TIMER ) // stop running timer
+ stop();
+ single = sshot;
+ nulltimer = ( !msec && sshot );
+ return id = startTimer( msec );
+}
+
+
+/*!
+ Changes the timeout interval to \a msec milliseconds.
+
+ If the timer signal is pending, it will be stopped and restarted;
+ otherwise it will be started.
+
+ \sa start(), isActive()
+*/
+
+void QTimer::changeInterval( int msec )
+{
+ if ( id == INV_TIMER ) { // create new timer
+ start( msec );
+ } else {
+ killTimer( id ); // restart timer
+ id = startTimer( msec );
+ }
+}
+
+/*!
+ Stops the timer.
+
+ \sa start()
+*/
+
+void QTimer::stop()
+{
+ if ( id != INV_TIMER ) {
+ killTimer( id );
+ id = INV_TIMER;
+ }
+}
+
+
+/*!
+ \reimp
+*/
+bool QTimer::event( QEvent *e )
+{
+ if ( e->type() != QEvent::Timer ) // ignore all other events
+ return FALSE;
+ if ( single ) // stop single shot timer
+ stop();
+ emit timeout(); // emit timeout signal
+ return TRUE;
+}
+
+
+/*
+ The QSingleShotTimer class is an internal class for implementing
+ QTimer::singleShot(). It starts a timer and emits the signal
+ and kills itself when it gets the timeout.
+*/
+
+static QObjectList *sst_list = 0; // list of single shot timers
+
+static void sst_cleanup()
+{
+ if ( sst_list ) {
+ sst_list->setAutoDelete( TRUE );
+ delete sst_list;
+ sst_list = 0;
+ }
+}
+
+static void sst_init()
+{
+ if ( !sst_list ) {
+ sst_list = new QObjectList;
+ Q_CHECK_PTR( sst_list );
+ qAddPostRoutine( sst_cleanup );
+ }
+}
+
+
+class QSingleShotTimer : public QObject
+{
+public:
+ ~QSingleShotTimer();
+ bool start( int msec, QObject *r, const char * m );
+ bool isActive() const { return timerId > 0; }
+protected:
+ bool event( QEvent * );
+private:
+ QSignal signal;
+ int timerId;
+};
+
+extern int qStartTimer( int interval, QObject *obj ); // implemented in qapp_xxx.cpp
+extern bool qKillTimer( int id );
+
+QSingleShotTimer::~QSingleShotTimer()
+{
+ if (timerId != 0) {
+ qKillTimer(timerId);
+ timerId = 0;
+ }
+}
+
+bool QSingleShotTimer::start( int msec, QObject *r, const char *m )
+{
+ timerId = 0;
+ if ( signal.connect(r, m) )
+ timerId = qStartTimer( msec, (QObject *)this );
+ return timerId != 0;
+}
+
+bool QSingleShotTimer::event( QEvent * )
+{
+ qKillTimer( timerId ); // no more timeouts
+ signal.activate(); // emit the signal
+ signal.disconnect( 0, 0 );
+ timerId = 0; // mark as inactive
+ return TRUE;
+}
+
+
+/*!
+ This static function calls a slot after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \link QObject::timerEvent() timerEvent\endlink or
+ to create a local QTimer object.
+
+ Example:
+ \code
+ #include <qapplication.h>
+ #include <qtimer.h>
+
+ int main( int argc, char **argv )
+ {
+ QApplication a( argc, argv );
+ QTimer::singleShot( 10*60*1000, &a, SLOT(quit()) );
+ ... // create and show your widgets
+ return a.exec();
+ }
+ \endcode
+
+ This sample program automatically terminates after 10 minutes (i.e.
+ 600000 milliseconds).
+
+ The \a receiver is the receiving object and the \a member is the
+ slot. The time interval is \a msec.
+*/
+
+void QTimer::singleShot( int msec, QObject *receiver, const char *member )
+{
+ if ( !sst_list )
+ sst_init();
+ // search the list for a free ss timer we could reuse
+ QSingleShotTimer *sst = (QSingleShotTimer*)sst_list->first();
+ while ( sst && sst->isActive() )
+ sst = (QSingleShotTimer*)sst_list->next();
+ // create a new one if not successful
+ if ( !sst ) {
+ sst = new QSingleShotTimer;
+ sst_list->append( sst );
+ }
+ sst->start(msec, receiver, member);
+}