/****************************************************************************
**
** Implementation of QDialog class
**
** Created : 950502
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the dialogs module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
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**
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** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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**********************************************************************/
#include "qdialog.h"
#ifndef QT_NO_DIALOG
#include "qpushbutton.h"
#include "qfocusdata.h"
#include "qapplication.h"
#include "qobjectlist.h"
#include "qwidgetlist.h"
#include "qlayout.h"
#include "qsizegrip.h"
#include "qwhatsthis.h"
#include "qpopupmenu.h"
#include "qcursor.h"
#if defined(QT_ACCESSIBILITY_SUPPORT)
#include "qaccessible.h"
#endif
#if defined( Q_OS_TEMP )
#include "qt_windows.h"
#endif
/*!
\class QDialog
\brief The QDialog class is the base class of dialog windows.
\ingroup dialogs
\ingroup abstractwidgets
\mainclass
A dialog window is a top-level window mostly used for short-term
tasks and brief communications with the user. QDialogs may be
modal or modeless. QDialogs support \link #extensibility
extensibility\endlink and can provide a \link #return return
value\endlink. They can have \link #default default
buttons\endlink. QDialogs can also have a QSizeGrip in their
lower-right corner, using setSizeGripEnabled().
Note that QDialog uses the parent widget slightly differently from
other classes in Qt. A dialog is always a top-level widget, but if
it has a parent, its default location is centered on top of the
parent's top-level widget (if it is not top-level itself). It will
also share the parent's taskbar entry.
\target modal
\section1 Modal Dialogs
A modal dialog is a dialog that blocks input to other
visible windows in the same application. Users must finish
interacting with the dialog and close it before they can access
any other window in the application. Dialogs that are used to
request a file name from the user or that are used to set
application preferences are usually modal.
The most common way to display a modal dialog is to call its
exec() function. When the user closes the dialog, exec() will
provide a useful \link #return return value\endlink. Typically we
connect a default button, e.g. "OK", to the accept() slot and a
"Cancel" button to the reject() slot, to get the dialog to close
and return the appropriate value. Alternatively you can connect to
the done() slot, passing it \c Accepted or \c Rejected.
An alternative is to call setModal(TRUE), then show(). Unlike
exec(), show() returns control to the caller immediately. Calling
setModal(TRUE) is especially useful for progress dialogs, where
the user must have the ability to interact with the dialog, e.g.
to cancel a long running operation. If you use show() and
setModal(TRUE) together you must call
QApplication::processEvents() periodically during processing to
enable the user to interact with the dialog. (See \l
QProgressDialog.)
\target modeless
\section1 Modeless Dialogs
A modeless dialog is a dialog that operates
independently of other windows in the same application. Find and
replace dialogs in word-processors are often modeless to allow the
user to interact with both the application's main window and with
the dialog.
Modeless dialogs are displayed using show(), which returns control
to the caller immediately.
\target default
\section1 Default button
A dialog's \e default button is the button that's pressed when the
user presses Enter (Return). This button is used to signify that
the user accepts the dialog's settings and wants to close the
dialog. Use QPushButton::setDefault(), QPushButton::isDefault()
and QPushButton::autoDefault() to set and control the dialog's
default button.
\target escapekey
\section1 Escape Key
If the user presses the Esc key in a dialog, QDialog::reject()
will be called. This will cause the window to close: the \link
QCloseEvent closeEvent \endlink cannot be \link
QCloseEvent::ignore() ignored \endlink.
\target extensibility
\section1 Extensibility
Extensibility is the ability to show the dialog in two ways: a
partial dialog that shows the most commonly used options, and a
full dialog that shows all the options. Typically an extensible
dialog will initially appear as a partial dialog, but with a
"More" toggle button. If the user presses the "More" button down,
the full dialog will appear. The extension widget will be resized
to its sizeHint(). If orientation is \c Horizontal the extension
widget's height() will be expanded to the height() of the dialog.
If the orientation is \c Vertical the extension widget's width()
will be expanded to the width() of the dialog. Extensibility is
controlled with setExtension(), setOrientation() and
showExtension().
\target return
\section1 Return value (modal dialogs)
Modal dialogs are often used in situations where a return value is
required, e.g. to indicate whether the user pressed "OK" or
"Cancel". A dialog can be closed by calling the accept() or the
reject() slots, and exec() will return \c Accepted or \c Rejected
as appropriate. The exec() call returns the result of the dialog.
The result is also available from result() if the dialog has not
been destroyed. If the \c WDestructiveClose flag is set, the
dialog is deleted after exec() returns.
\target examples
\section1 Examples
A modal dialog.
\quotefile network/networkprotocol/view.cpp
\skipto QFileDialog *dlg
\printuntil return
A modeless dialog. After the show() call, control returns to the main
event loop.
\quotefile life/main.cpp
\skipto argv
\printuntil QApplication
\skipto scale
\printline
\skipto LifeDialog
\printuntil show
\skipto exec
\printuntil }
\sa QTabDialog QWidget QProgressDialog
\link guibooks.html#fowler GUI Design Handbook: Dialogs, Standard\endlink
*/
/*! \enum QDialog::DialogCode
The value returned by a modal dialog.
\value Accepted
\value Rejected
*/
/*!
\property QDialog::sizeGripEnabled
\brief whether the size grip is enabled
A QSizeGrip is placed in the bottom right corner of the dialog when this
property is enabled. By default, the size grip is disabled.
*/
class QDialogPrivate : public Qt
{
public:
QDialogPrivate()
: mainDef(0), orientation(Horizontal),extension(0), doShowExtension(FALSE)
#ifndef QT_NO_SIZEGRIP
,resizer(0)
#endif
{
}
QPushButton* mainDef;
Orientation orientation;
QWidget* extension;
bool doShowExtension;
QSize size, min, max;
#ifndef QT_NO_SIZEGRIP
QSizeGrip* resizer;
#endif
QPoint lastRMBPress;
QPoint relPos; // relative position to the main window
};
/*!
Constructs a dialog called \a name, with parent \a parent.
A dialog is always a top-level widget, but if it has a parent, its
default location is centered on top of the parent. It will also
share the parent's taskbar entry.
The widget flags \a f are passed on to the QWidget constructor.
If, for example, you don't want a What's This button in the titlebar
of the dialog, pass WStyle_Customize | WStyle_NormalBorder |
WStyle_Title | WStyle_SysMenu in \a f.
\warning In Qt 3.2, the \a modal flag is obsolete. There is now a
setModal() function that can be used for obtaining a modal behavior
when calling show(). This is rarely needed, because modal dialogs
are usually invoked using exec(), which ignores the \a modal flag.
\sa QWidget::setWFlags() Qt::WidgetFlags
*/
QDialog::QDialog( QWidget *parent, const char *name, bool modal, WFlags f )
: QWidget( parent, name,
(modal ? (f|WShowModal) : f) | WType_Dialog ),
rescode(0), did_move(0), has_relpos(0), did_resize(0), in_loop(0)
{
d = new QDialogPrivate;
}
/*!
Destroys the QDialog, deleting all its children.
*/
QDialog::~QDialog()
{
// Need to hide() here, as our (to-be) overridden hide()
// will not be called in ~QWidget.
hide();
delete d;
}
/*!
\internal
This function is called by the push button \a pushButton when it
becomes the default button. If \a pushButton is 0, the dialogs
default default button becomes the default button. This is what a
push button calls when it loses focus.
*/
void QDialog::setDefault( QPushButton *pushButton )
{
#ifndef QT_NO_PUSHBUTTON
QObjectList *list = queryList( "QPushButton" );
Q_ASSERT(list);
QObjectListIt it( *list );
QPushButton *pb;
bool hasMain = FALSE;
while ( (pb = (QPushButton*)it.current()) ) {
++it;
if ( pb->topLevelWidget() != this )
continue;
if ( pb == d->mainDef )
hasMain = TRUE;
if ( pb != pushButton )
pb->setDefault( FALSE );
}
if (!pushButton && hasMain)
d->mainDef->setDefault( TRUE );
if (!hasMain)
d->mainDef = pushButton;
delete list;
#endif
}
/*!
\internal
This function sets the default default pushbutton to \a pushButton.
This function is called by QPushButton::setDefault().
*/
void QDialog::setMainDefault( QPushButton *pushButton )
{
#ifndef QT_NO_PUSHBUTTON
d->mainDef = 0;
setDefault(pushButton);
#endif
}
/*!
\internal
Hides the default button indicator. Called when non auto-default
push button get focus.
*/
void QDialog::hideDefault()
{
#ifndef QT_NO_PUSHBUTTON
QObjectList *list = queryList( "QPushButton" );
QObjectListIt it( *list );
QPushButton *pb;
while ( (pb = (QPushButton*)it.current()) ) {
++it;
pb->setDefault( FALSE );
}
delete list;
#endif
}
#ifdef Q_OS_TEMP
/*!
\internal
Hides special buttons which are rather shown in the titlebar
on WinCE, to conserve screen space.
*/
# include "qmessagebox.h"
extern const char * mb_texts[]; // Defined in qmessagebox.cpp
void QDialog::hideSpecial()
{
// "OK" buttons are hidden, and (Ok) shown on titlebar
// "Cancel" buttons are hidden, and (X) shown on titlebar
// "Help" buttons are hidden, and (?) shown on titlebar
bool showOK = FALSE,
showX = FALSE,
showQ = FALSE;
QObjectList *list = queryList( "QPushButton" );
QObjectListIt it( *list );
QPushButton *pb;
while ( (pb = (QPushButton*)it.current()) ) {
if ( !showOK &&
pb->text() == qApp->translate( "QMessageBox", mb_texts[QMessageBox::Ok] ) ) {
pb->hide();
showOK = TRUE;
} else if ( !showX &&
pb->text() == qApp->translate( "QMessageBox", mb_texts[QMessageBox::Cancel] ) ) {
pb->hide();
showX = TRUE;
} else if ( !showQ &&
pb->text() == qApp->tr("Help") ) {
pb->hide();
showQ = TRUE;
}
++it;
}
delete list;
if ( showOK || showQ ) {
DWORD ext = GetWindowLong( winId(), GWL_EXSTYLE );
ext |= showOK ? WS_EX_CAPTIONOKBTN : 0;
ext |= showQ ? WS_EX_CONTEXTHELP: 0;
SetWindowLong( winId(), GWL_EXSTYLE, ext );
}
if ( !showX ) {
DWORD ext = GetWindowLong( winId(), GWL_STYLE );
ext &= ~WS_SYSMENU;
SetWindowLong( winId(), GWL_STYLE, ext );
}
}
#endif
/*!
\fn int QDialog::result() const
Returns the modal dialog's result code, \c Accepted or \c Rejected.
Do not call this function if the dialog was constructed with the \c
WDestructiveClose flag.
*/
/*!
\fn void QDialog::setResult( int i )
Sets the modal dialog's result code to \a i.
*/
/*!
Shows the dialog as a \link #modal modal \endlink dialog,
blocking until the user closes it. The function returns a \l
DialogCode result.
Users cannot interact with any other window in the same
application until they close the dialog.
\sa show(), result()
*/
int QDialog::exec()
{
if ( in_loop ) {
tqWarning( "QDialog::exec: Recursive call detected" );
return -1;
}
bool destructiveClose = testWFlags( WDestructiveClose );
clearWFlags( WDestructiveClose );
bool wasShowModal = testWFlags( WShowModal );
setWFlags( WShowModal );
setResult( 0 );
show();
in_loop = TRUE;
qApp->enter_loop();
if ( !wasShowModal )
clearWFlags( WShowModal );
int res = result();
if ( destructiveClose )
delete this;
return res;
}
/*! Closes the dialog and sets its result code to \a r. If this dialog
is shown with exec(), done() causes the local event loop to finish,
and exec() to return \a r.
As with QWidget::close(), done() deletes the dialog if the \c
WDestructiveClose flag is set. If the dialog is the application's
main widget, the application terminates. If the dialog is the
last window closed, the QApplication::lastWindowClosed() signal is
emitted.
\sa accept(), reject(), QApplication::mainWidget(), QApplication::quit()
*/
void QDialog::done( int r )
{
hide();
setResult( r );
// emulate QWidget::close()
bool isMain = qApp->mainWidget() == this;
bool checkLastWindowClosed = isTopLevel() && !isPopup();
if ( checkLastWindowClosed
&& qApp->receivers(SIGNAL(lastWindowClosed())) ) {
/* if there is no non-withdrawn top level window left (except
the desktop, popups, or dialogs with parents), we emit the
lastWindowClosed signal */
QWidgetList *list = qApp->topLevelWidgets();
QWidget *widget = list->first();
while ( widget ) {
if ( !widget->isHidden()
&& !widget->isDesktop()
&& !widget->isPopup()
&& (!widget->isDialog() || !widget->parentWidget()))
break;
widget = list->next();
}
delete list;
if ( widget == 0 )
emit qApp->lastWindowClosed();
}
if ( isMain )
qApp->quit();
else if ( testWFlags(WDestructiveClose) ) {
clearWFlags(WDestructiveClose);
deleteLater();
}
}
/*!
Hides the modal dialog and sets the result code to \c Accepted.
\sa reject() done()
*/
void QDialog::accept()
{
done( Accepted );
}
/*!
Hides the modal dialog and sets the result code to \c Rejected.
\sa accept() done()
*/
void QDialog::reject()
{
done( Rejected );
}
/*! \reimp */
bool QDialog::eventFilter( QObject *o, QEvent *e )
{
return QWidget::eventFilter( o, e );
}
/*****************************************************************************
Event handlers
*****************************************************************************/
/*! \reimp */
void QDialog::contextMenuEvent( QContextMenuEvent *e )
{
#if !defined(QT_NO_WHATSTHIS) && !defined(QT_NO_POPUPMENU)
QWidget* w = childAt( e->pos(), TRUE );
if ( !w )
return;
QString s;
while ( s.isEmpty() && w ) {
s = QWhatsThis::textFor( w, e->pos(), FALSE );
if ( s.isEmpty() )
w = w->parentWidget(TRUE);
}
if ( !s.isEmpty() ) {
QPopupMenu p(0,"qt_whats_this_menu");
p.insertItem( tr("What's This?"), 42 );
if ( p.exec( e->globalPos() ) >= 42 )
QWhatsThis::display( s, w->mapToGlobal( w->rect().center() ), w );
}
#endif
}
/*! \reimp */
void QDialog::keyPressEvent( QKeyEvent *e )
{
// Calls reject() if Escape is pressed. Simulates a button
// click for the default button if Enter is pressed. Move focus
// for the arrow keys. Ignore the rest.
#ifdef Q_OS_MAC
if(e->state() == ControlButton && e->key() == Key_Period) {
reject();
} else
#endif
if ( e->state() == 0 || ( e->state() & Keypad && e->key() == Key_Enter ) ) {
switch ( e->key() ) {
case Key_Enter:
case Key_Return: {
#ifndef QT_NO_PUSHBUTTON
QObjectList *list = queryList( "QPushButton" );
QObjectListIt it( *list );
QPushButton *pb;
while ( (pb = (QPushButton*)it.current()) ) {
if ( pb->isDefault() && pb->isVisible() ) {
delete list;
if ( pb->isEnabled() ) {
emit pb->clicked();
}
return;
}
++it;
}
delete list;
#endif
}
break;
case Key_Escape:
reject();
break;
case Key_Up:
case Key_Left:
if ( focusWidget() &&
( focusWidget()->focusPolicy() == QWidget::StrongFocus ||
focusWidget()->focusPolicy() == QWidget::WheelFocus ) ) {
e->ignore();
break;
}
// call ours, since c++ blocks us from calling the one
// belonging to focusWidget().
QFocusEvent::setReason(QFocusEvent::Backtab);
focusNextPrevChild( FALSE );
QFocusEvent::resetReason();
break;
case Key_Down:
case Key_Right:
if ( focusWidget() &&
( focusWidget()->focusPolicy() == QWidget::StrongFocus ||
focusWidget()->focusPolicy() == QWidget::WheelFocus ) ) {
e->ignore();
break;
}
QFocusEvent::setReason(QFocusEvent::Tab);
focusNextPrevChild( TRUE );
QFocusEvent::resetReason();
break;
default:
e->ignore();
return;
}
} else {
e->ignore();
}
}
/*! \reimp */
void QDialog::closeEvent( QCloseEvent *e )
{
#ifndef QT_NO_WHATSTHIS
if ( isModal() && QWhatsThis::inWhatsThisMode() )
QWhatsThis::leaveWhatsThisMode();
#endif
if ( isShown() )
reject();
if ( isHidden() )
e->accept();
}
#ifdef Q_OS_TEMP
/*! \internal
\reimp
*/
bool QDialog::event( QEvent *e )
{
switch ( e->type() ) {
case QEvent::OkRequest:
case QEvent::HelpRequest:
{
QString bName =
(e->type() == QEvent::OkRequest)
? qApp->translate( "QMessageBox", mb_texts[QMessageBox::Ok] )
: qApp->tr( "Help" );
QObjectList *list = queryList( "QPushButton" );
QObjectListIt it( *list );
QPushButton *pb;
while ( (pb = (QPushButton*)it.current()) ) {
if ( pb->text() == bName ) {
delete list;
if ( pb->isEnabled() )
emit pb->clicked();
return pb->isEnabled();
}
++it;
}
delete list;
}
}
return QWidget::event( e );
}
#endif
/*****************************************************************************
Geometry management.
*****************************************************************************/
#if defined(Q_WS_X11)
extern "C" { int XSetTransientForHint( Display *, unsigned long, unsigned long ); }
#include
#undef FocusIn
// defined in qapplication_x11.cpp
extern Atom qt_net_wm_full_placement;
extern bool qt_net_supports(Atom atom);
#endif // Q_WS_X11
/*!
Shows the dialog as a \link #modeless modeless \endlink dialog.
Control returns immediately to the calling code.
The dialog will be modal or modeless according to the value
of the \l modal property.
\sa exec(), modal
*/
void QDialog::show()
{
if ( testWState(WState_Visible) )
return;
uint state = windowState();
if ( !did_resize )
adjustSize();
if( !qt_net_supports( qt_net_wm_full_placement )) {
if ( has_relpos && !did_move ) {
adjustPositionInternal( parentWidget(), TRUE );
} else if ( !did_move ) {
adjustPositionInternal( parentWidget() );
}
}
if (windowState() != state)
setWindowState(state);
#if defined(Q_WS_X11)
if (!parentWidget() && testWFlags(WShowModal)
&& qApp->mainWidget() && qApp->mainWidget()->isVisible()
&& !qApp->mainWidget()->isMinimized()) {
// make sure the transient for hint is set properly for modal dialogs
x11SetWindowTransient( qApp->mainWidget());
}
#endif // Q_WS_X11
#ifdef Q_OS_TEMP
hideSpecial();
#endif
QWidget::show();
showExtension( d->doShowExtension );
#ifndef QT_NO_PUSHBUTTON
QWidget *fw = focusWidget();
QFocusData *fd = focusData();
/*
The following block is to handle a special case, and does not
really follow propper logic in concern of autoDefault and TAB
order. However, it's here to ease usage for the users. If a
dialog has a default QPushButton, and first widget in the TAB
order also is a QPushButton, then we give focus to the main
default QPushButton. This simplifies code for the developers,
and actually catches most cases... If not, then they simply
have to use [widget*]->setFocus() themselves...
*/
if ( !fw || fw->focusPolicy() == NoFocus ) {
fd->home(); // Skip main form
QWidget *first = fd->next(); // Get first main widget
if ( d->mainDef &&
first != d->mainDef &&
::qt_cast(first) )
d->mainDef->setFocus();
}
if ( !d->mainDef && isTopLevel() ) {
if ( !fw || fw->focusPolicy() == NoFocus ) {
focusNextPrevChild( TRUE );
fw = focusWidget();
}
if ( fw ) {
fd = focusData();
QWidget *home = fd->home();
QWidget *candidate = home;
Q_ASSERT( candidate == fw );
do {
QPushButton *pb = ::qt_cast(candidate);
if ( pb && pb->autoDefault() ) {
pb->setDefault( TRUE );
break;
}
candidate = fd->next();
} while ( candidate != home );
}
}
if ( fw ) {
QFocusEvent e( QEvent::FocusIn );
QFocusEvent::setReason( QFocusEvent::Tab );
QApplication::sendEvent( fw, &e );
QFocusEvent::resetReason();
}
#endif
#if defined(QT_ACCESSIBILITY_SUPPORT)
QAccessible::updateAccessibility( this, 0, QAccessible::DialogStart );
#endif
}
/*! \internal */
void QDialog::adjustPosition( QWidget* w)
{
adjustPositionInternal( w );
}
void QDialog::adjustPositionInternal( QWidget*w, bool useRelPos)
{
/* need to make sure these events are already sent to be sure
our information below is correct --sam */
QApplication::sendPostedEvents( this, QEvent::LayoutHint );
QApplication::sendPostedEvents( this, QEvent::Resize );
// processing the events might call polish(), which is a nice place
// to restore geometries, so return if the dialog has been positioned
if ( did_move || has_relpos )
return;
QPoint p( 0, 0 );
int extraw = 0, extrah = 0, scrn = 0;
if ( w )
w = w->topLevelWidget();
QRect desk;
if ( w ) {
// Use mapToGlobal rather than geometry() in case w might
// be embedded in another application
scrn = QApplication::desktop()->screenNumber( w->mapToGlobal( QPoint(0,0) ) );
} else if ( QApplication::desktop()->isVirtualDesktop() ) {
scrn = QApplication::desktop()->screenNumber( QCursor::pos() );
} else {
scrn = QApplication::desktop()->screenNumber( this );
}
desk = QApplication::desktop()->availableGeometry( scrn );
QWidgetList *list = QApplication::topLevelWidgets();
QWidgetListIt it( *list );
while ( (extraw == 0 || extrah == 0) &&
it.current() != 0 ) {
int framew, frameh;
QWidget * current = it.current();
++it;
if ( ! current->isVisible() )
continue;
framew = current->geometry().x() - current->x();
frameh = current->geometry().y() - current->y();
extraw = QMAX( extraw, framew );
extrah = QMAX( extrah, frameh );
}
delete list;
// sanity check for decoration frames. With embedding, we
// might get extraordinary values
if ( extraw == 0 || extrah == 0 || extraw >= 10 || extrah >= 40 ) {
extrah = 40;
extraw = 10;
}
if ( useRelPos && w ) {
p = w->pos() + d->relPos;
} else {
#ifndef Q_OS_TEMP
if ( w ) {
// Use mapToGlobal rather than geometry() in case w might
// be embedded in another application
QPoint pp = w->mapToGlobal( QPoint(0,0) );
p = QPoint( pp.x() + w->width()/2,
pp.y() + w->height()/ 2 );
} else {
// p = middle of the desktop
p = QPoint( desk.x() + desk.width()/2, desk.y() + desk.height()/2 );
}
#else
p = QPoint( desk.x() + desk.width()/2, desk.y() + desk.height()/2 );
#endif
// p = origin of this
p = QPoint( p.x()-width()/2 - extraw,
p.y()-height()/2 - extrah );
}
if ( p.x() + extraw + width() > desk.x() + desk.width() )
p.setX( desk.x() + desk.width() - width() - extraw );
if ( p.x() < desk.x() )
p.setX( desk.x() );
if ( p.y() + extrah + height() > desk.y() + desk.height() )
p.setY( desk.y() + desk.height() - height() - extrah );
if ( p.y() < desk.y() )
p.setY( desk.y() );
move( p );
did_move = !useRelPos;
}
/*! \reimp */
void QDialog::hide()
{
if ( isHidden() )
return;
#if defined(QT_ACCESSIBILITY_SUPPORT)
if ( isVisible() )
QAccessible::updateAccessibility( this, 0, QAccessible::DialogEnd );
#endif
if ( parentWidget() && !did_move ) {
d->relPos = pos() - parentWidget()->topLevelWidget()->pos();
has_relpos = 1;
}
// Reimplemented to exit a modal when the dialog is hidden.
QWidget::hide();
if ( in_loop ) {
in_loop = FALSE;
qApp->exit_loop();
}
}
/*****************************************************************************
Detects any widget geometry changes done by the user.
*****************************************************************************/
/*! \reimp */
void QDialog::move( int x, int y )
{
did_move = TRUE;
QWidget::move( x, y );
}
/*! \reimp */
void QDialog::move( const QPoint &p )
{
did_move = TRUE;
QWidget::move( p );
}
/*! \reimp */
void QDialog::resize( int w, int h )
{
did_resize = TRUE;
QWidget::resize( w, h );
}
/*! \reimp */
void QDialog::resize( const QSize &s )
{
did_resize = TRUE;
QWidget::resize( s );
}
/*! \reimp */
void QDialog::setGeometry( int x, int y, int w, int h )
{
did_move = TRUE;
did_resize = TRUE;
QWidget::setGeometry( x, y, w, h );
}
/*! \reimp */
void QDialog::setGeometry( const QRect &r )
{
did_move = TRUE;
did_resize = TRUE;
QWidget::setGeometry( r );
}
/*!
If \a orientation is \c Horizontal, the extension will be displayed
to the right of the dialog's main area. If \a orientation is \c
Vertical, the extension will be displayed below the dialog's main
area.
\sa orientation(), setExtension()
*/
void QDialog::setOrientation( Orientation orientation )
{
d->orientation = orientation;
}
/*!
Returns the dialog's extension orientation.
\sa setOrientation()
*/
Qt::Orientation QDialog::orientation() const
{
return d->orientation;
}
/*!
Sets the widget, \a extension, to be the dialog's extension,
deleting any previous extension. The dialog takes ownership of the
extension. Note that if 0 is passed any existing extension will be
deleted.
This function must only be called while the dialog is hidden.
\sa showExtension(), setOrientation(), extension()
*/
void QDialog::setExtension( QWidget* extension )
{
delete d->extension;
d->extension = extension;
if ( !extension )
return;
if ( extension->parentWidget() != this )
extension->reparent( this, QPoint(0,0) );
extension->hide();
}
/*!
Returns the dialog's extension or 0 if no extension has been
defined.
\sa setExtension()
*/
QWidget* QDialog::extension() const
{
return d->extension;
}
/*!
If \a showIt is TRUE, the dialog's extension is shown; otherwise the
extension is hidden.
This slot is usually connected to the \l QButton::toggled() signal
of a QPushButton.
A dialog with a visible extension is not resizeable.
\sa show(), setExtension(), setOrientation()
*/
void QDialog::showExtension( bool showIt )
{
d->doShowExtension = showIt;
if ( !d->extension )
return;
if ( !testWState(WState_Visible) )
return;
if ( d->extension->isVisible() == showIt )
return;
if ( showIt ) {
d->size = size();
d->min = minimumSize();
d->max = maximumSize();
#ifndef QT_NO_LAYOUT
if ( layout() )
layout()->setEnabled( FALSE );
#endif
QSize s( d->extension->sizeHint()
.expandedTo( d->extension->minimumSize() )
.boundedTo( d->extension->maximumSize() ) );
if ( d->orientation == Horizontal ) {
int h = QMAX( height(), s.height() );
d->extension->setGeometry( width(), 0, s.width(), h );
setFixedSize( width() + s.width(), h );
} else {
int w = QMAX( width(), s.width() );
d->extension->setGeometry( 0, height(), w, s.height() );
setFixedSize( w, height() + s.height() );
}
d->extension->show();
} else {
d->extension->hide();
// workaround for CDE window manager that won't shrink with (-1,-1)
setMinimumSize( d->min.expandedTo( QSize( 1, 1 ) ) );
setMaximumSize( d->max );
resize( d->size );
#ifndef QT_NO_LAYOUT
if ( layout() )
layout()->setEnabled( TRUE );
#endif
}
}
/*! \reimp */
QSize QDialog::sizeHint() const
{
if ( d->extension )
if ( d->orientation == Horizontal )
return QSize( QWidget::sizeHint().width(),
QMAX( QWidget::sizeHint().height(),d->extension->sizeHint().height() ) );
else
return QSize( QMAX( QWidget::sizeHint().width(), d->extension->sizeHint().width() ),
QWidget::sizeHint().height() );
return QWidget::sizeHint();
}
/*! \reimp */
QSize QDialog::minimumSizeHint() const
{
if ( d->extension )
if (d->orientation == Horizontal )
return QSize( QWidget::minimumSizeHint().width(),
QMAX( QWidget::minimumSizeHint().height(), d->extension->minimumSizeHint().height() ) );
else
return QSize( QMAX( QWidget::minimumSizeHint().width(), d->extension->minimumSizeHint().width() ),
QWidget::minimumSizeHint().height() );
return QWidget::minimumSizeHint();
}
/*! \property QDialog::modal
\brief whether show() should pop up the dialog as modal or modeless
By default, this property is false and show() pops up the dialog as
modeless.
exec() ignores the value of this property and always pops up the
dialog as modal.
\sa show(), exec()
*/
void QDialog::setModal( bool modal )
{
if ( modal )
setWFlags( WShowModal );
else
clearWFlags( WShowModal );
}
bool QDialog::isModal() const
{
return testWFlags( WShowModal ) != 0;
}
bool QDialog::isSizeGripEnabled() const
{
#ifndef QT_NO_SIZEGRIP
return !!d->resizer;
#else
return FALSE;
#endif
}
void QDialog::setSizeGripEnabled(bool enabled)
{
#ifndef QT_NO_SIZEGRIP
if ( !enabled != !d->resizer ) {
if ( enabled ) {
d->resizer = new QSizeGrip( this, "QDialog::resizer" );
// adjustSize() processes all events, which is suboptimal
d->resizer->resize( d->resizer->sizeHint() );
if ( QApplication::reverseLayout() )
d->resizer->move( rect().bottomLeft() -d->resizer->rect().bottomLeft() );
else
d->resizer->move( rect().bottomRight() -d->resizer->rect().bottomRight() );
d->resizer->raise();
d->resizer->show();
} else {
delete d->resizer;
d->resizer = 0;
}
}
#endif //QT_NO_SIZEGRIP
}
/*! \reimp */
void QDialog::resizeEvent( QResizeEvent * )
{
#ifndef QT_NO_SIZEGRIP
if ( d->resizer ) {
if ( QApplication::reverseLayout() )
d->resizer->move( rect().bottomLeft() -d->resizer->rect().bottomLeft() );
else
d->resizer->move( rect().bottomRight() -d->resizer->rect().bottomRight() );
}
#endif
}
#endif // QT_NO_DIALOG