// -*- c-indentation-style:"stroustrup" c-basic-offset: 4 -*- /* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "SoundDriver.h" // An empty sound driver for when we don't want sound support // but still want to build the sequencer. // #ifndef _DUMMYDRIVER_H_ #define _DUMMYDRIVER_H_ namespace Rosegarden { class DummyDriver : public SoundDriver { public: DummyDriver(MappedStudio *studio): SoundDriver(studio, std::string("DummyDriver - no sound")) { } DummyDriver(MappedStudio *studio, const std::string & name): SoundDriver(studio, std::string("DummyDriver: " + name)) { } virtual ~DummyDriver() { } virtual bool initialise() { m_recordComposition.clear(); return true; } virtual void initialisePlayback(const RealTime & /*position*/) { } virtual void stopPlayback() { } virtual void punchOut() { } virtual void resetPlayback(const RealTime & /*old position*/, const RealTime & /*position*/) { } virtual void allNotesOff() { } virtual RealTime getSequencerTime() { return RealTime(0, 0);} virtual MappedComposition* getMappedComposition() { return &m_recordComposition;} virtual void processEventsOut(const MappedComposition & /*mC*/) { } virtual void processEventsOut(const MappedComposition &, const RealTime &, const RealTime &) { } // Activate a recording state // virtual bool record(RecordStatus /*recordStatus*/, const std::vector */*armedInstruments = 0*/, const std::vector */*audioFileNames = 0*/) { return false; } // Process anything that's pending // virtual void processPending() { } // Sample rate // virtual unsigned int getSampleRate() const { return 0; } // Return the last recorded audio level // virtual float getLastRecordedAudioLevel() { return 0.0; } // Plugin instance management // virtual void setPluginInstance(InstrumentId /*id*/, TQString /*pluginIdent*/, int /*position*/) { } virtual void removePluginInstance(InstrumentId /*id*/, int /*position*/) { } virtual void removePluginInstances() { } virtual void setPluginInstancePortValue(InstrumentId /*id*/, int /*position*/, unsigned long /*portNumber*/, float /*value*/) { } virtual float getPluginInstancePortValue(InstrumentId , int , unsigned long ) { return 0; } virtual void setPluginInstanceBypass(InstrumentId /*id*/, int /*position*/, bool /*value*/) { } virtual TQStringList getPluginInstancePrograms(InstrumentId , int ) { return TQStringList(); } virtual TQString getPluginInstanceProgram(InstrumentId, int ) { return TQString(); } virtual TQString getPluginInstanceProgram(InstrumentId, int, int, int) { return TQString(); } virtual unsigned long getPluginInstanceProgram(InstrumentId, int , TQString) { return 0; } virtual void setPluginInstanceProgram(InstrumentId, int , TQString ) { } virtual TQString configurePlugin(InstrumentId, int, TQString , TQString ) { return TQString(); } virtual void setAudioBussLevels(int , float , float ) { } virtual void setAudioInstrumentLevels(InstrumentId, float, float) { } virtual bool checkForNewClients() { return false; } virtual void setLoop(const RealTime &/*loopStart*/, const RealTime &/*loopEnd*/) { } virtual std::vector getPlayingAudioFiles() { return std::vector(); } virtual void getAudioInstrumentNumbers(InstrumentId &i, int &n) { i = 0; n = 0; } virtual void getSoftSynthInstrumentNumbers(InstrumentId &i, int &n) { i = 0; n = 0; } virtual void claimUnwantedPlugin(void *plugin) { } virtual void scavengePlugins() { } virtual bool areClocksRunning() const { return true; } protected: virtual void processMidiOut(const MappedComposition & /*mC*/, const RealTime &, const RealTime &) { } virtual void generateInstruments() { } }; } #endif // _DUMMYDRIVER_H_