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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Rosegarden
A MIDI and audio sequencer and musical notation editor.
This program is Copyright 2000-2007
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <richard.bown@ferventsoftware.com>
The moral rights of Guillaume Laurent, Chris Cannam, and Richard
Bown to claim authorship of this work have been asserted.
Other copyrights also apply to some parts of this work. Please
see the AUTHORS file and individual file headers for details.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "SegmentChangePlayableRangeCommand.h"
#include "base/Segment.h"
#include "gui/editors/notation/NotationStrings.h"
#include <tqstring.h>
namespace Rosegarden
{
SegmentChangePlayableRangeCommand::SegmentChangePlayableRangeCommand(int low, int high, Segment *segment) :
KNamedCommand(getGlobalName(low, high)),
m_lowestPlayableNote(low),
m_highestPlayableNote(high),
m_segment(segment)
{
// nothing
}
SegmentChangePlayableRangeCommand::~SegmentChangePlayableRangeCommand()
{
// nothing
}
void
SegmentChangePlayableRangeCommand::execute()
{
m_oldLowestPlayableNote = m_segment->getLowestPlayable();
m_oldHighestPlayableNote = m_segment->getHighestPlayable();
m_segment->setLowestPlayable(m_lowestPlayableNote);
m_segment->setHighestPlayable(m_highestPlayableNote);
}
void
SegmentChangePlayableRangeCommand::unexecute()
{
m_segment->setLowestPlayable(m_oldLowestPlayableNote);
m_segment->setHighestPlayable(m_oldHighestPlayableNote);
}
QString
SegmentChangePlayableRangeCommand::getGlobalName(int low, int high)
{
bool unit = false; // fake code to allow trunk/ to compile!
if (!unit) {
return "Undo change playable range";
} else {
return TQString("Change playable range to %1-%2").arg(low, high);
}
}
}
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