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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */

/*
    Rosegarden
    A MIDI and audio sequencer and musical notation editor.

    This program is Copyright 2000-2008
        Guillaume Laurent   <glaurent@telegraph-road.org>,
        Chris Cannam        <cannam@all-day-breakfast.com>,
        Richard Bown        <richard.bown@ferventsoftware.com>

    The moral rights of Guillaume Laurent, Chris Cannam, and Richard
    Bown to claim authorship of this work have been asserted.

    Other copyrights also apply to some parts of this work.  Please
    see the AUTHORS file and individual file headers for details.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _ROSEGARDEN_SEQUENCER_APP_H_
#define _ROSEGARDEN_SEQUENCER_APP_H_
 
// RosegardenSequencerApp is the sequencer application for Rosegarden.
// It owns a Sequencer object which wraps the ALSA 
// and JACK funtionality.  At this level we deal with comms with
// the Rosegarden GUI application, the high level marshalling of data 
// and main event loop of the sequencer.  [rwb]
//


// include files for Qt
#include <qstrlist.h>

// include files for KDE 
#include <kapp.h>
#include <kmainwindow.h>
#include <kaccel.h>

#include <qtimer.h>

#include "base/Composition.h"
#include "gui/application/RosegardenDCOP.h"

#include "RosegardenSequencerIface.h"

#include "sound/MappedComposition.h"
#include "base/Event.h"
#include "sound/MappedStudio.h"
#include "sound/ExternalTransport.h"

#include "MmappedSegment.h"
#include "SequencerMmapper.h"

#include <deque>

class KURL;
class KRecentFilesAction;

namespace Rosegarden { 

// forward declaration of the RosegardenGUI classes
class RosegardenGUIDoc;
class RosegardenGUIView;
class ControlBlockMmapper;

class MappedInstrument;
class SoundDriver;

/**
 * The sequencer application
 */
class RosegardenSequencerApp : public KMainWindow,
                               virtual public RosegardenSequencerIface,
                               public ExternalTransport
{
    Q_OBJECT

public:
    RosegardenSequencerApp();
    ~RosegardenSequencerApp();

    //      -------- START OF DCOP INTERFACE METHODS --------
    //
    //


    // Quit
    virtual void quit();

    // Based on RealTime timestamps
    //
    int play(const RealTime &position,
             const RealTime &readAhead,
             const RealTime &audioMix,
             const RealTime &audioRead,
             const RealTime &audioWrite,
             long smallFileSize);

    // recording
    int record(const RealTime &position,
               const RealTime &readAhead,
               const RealTime &audioMix,
               const RealTime &audioRead,
               const RealTime &audioWrite,
               long smallFileSize,
               long recordMode);

    virtual int punchOut();

    // looping
    void setLoop(const RealTime &loopStart,
                 const RealTime &loopEnd);


    // Play wrapper for DCOP
    //
    virtual int play(long timeSec,
                     long timeNsec,
                     long readAheadSec,
                     long readAheadNsec,
                     long audioMixSec,
                     long audioMixNsec,
                     long audioReadSec,
                     long audioReadNsec,
                     long audioWriteSec,
                     long audioWriteNsec,
                     long smallFileSize);

    // Record wrapper for DCOP
    //
    virtual int record(long timeSec,
                       long timeNsec,
                       long readAheadSec,
                       long readAheadNsec,
                       long audioMixSec,
                       long audioMixNsec,
                       long audioReadSec,
                       long audioReadNsec,
                       long audioWriteSec,
                       long audioWriteNsec,
                       long smallFileSize,
                       long recordMode);

    
    // Jump to a pointer in the playback (uses longs instead
    // of RealTime for DCOP)
    //
    //
    virtual void jumpTo(long posSec, long posNsec);

    // Set a loop on the Sequencer
    //
    virtual void setLoop(long loopStartSec, long loopStartNsec,
                         long loopEndSec, long loopEndNsec);
 
    // Return the Sound system status (audio/MIDI)
    //
    virtual unsigned int getSoundDriverStatus(const QString &guiVersion);

    // Add and remove Audio files on the sequencer
    //
    virtual int addAudioFile(const QString &fileName, int id);
    virtual int removeAudioFile(int id);

    // Deletes all the audio files and clears down any flapping i/o handles
    //
    virtual void clearAllAudioFiles();

    // stops the sequencer
    //
    virtual void stop();

    // Set a MappedInstrument at the Sequencer
    //
    virtual void setMappedInstrument(int type, unsigned char channel,
                                     unsigned int id);

    // The sequencer will process the MappedComposition as soon as it
    // gets the chance.
    //
    virtual void processSequencerSlice(MappedComposition mC);

    // Yeuch!
    //
    virtual void processMappedEvent(unsigned int id,
                                    int type,
                                    unsigned char pitch,
                                    unsigned char velocity,
                                    long absTimeSec,
                                    long absTimeNsec,
                                    long durationSec,
                                    long durationNsec,
                                    long audioStartMarkerSec,
                                    long audioStartMarkerNsec);

    // And now do it properly
    //
    virtual void processMappedEvent(MappedEvent mE);

    virtual unsigned int getDevices();
    virtual MappedDevice getMappedDevice(unsigned int id);

    virtual int canReconnect(int deviceType);
    virtual unsigned int addDevice(int type, unsigned int direction);
    virtual void removeDevice(unsigned int id);
    virtual void renameDevice(unsigned int id, QString name);
    virtual unsigned int getConnections(int type, unsigned int direction);
    virtual QString getConnection(int type, unsigned int direction,
                                  unsigned int connectionNo);
    virtual void setConnection(unsigned int deviceId, QString connection);
    virtual void setPlausibleConnection(unsigned int deviceId,
                                        QString idealConnection);
    
    virtual unsigned int getTimers();
    virtual QString getTimer(unsigned int n);
    virtual QString getCurrentTimer();
    virtual void setCurrentTimer(QString timer);

    virtual void setLowLatencyMode(bool);

    // Audio latencies
    //
    virtual MappedRealTime getAudioPlayLatency();
    virtual MappedRealTime getAudioRecordLatency();

    // Set a MappedObject 
    //
    virtual void setMappedProperty(int id,
                                   const QString &property,
                                   float value);

    // Set many properties on many MappedObjects
    //
    virtual void setMappedProperties(const MappedObjectIdList &ids,
                                     const MappedObjectPropertyList &properties,
                                     const MappedObjectValueList &values);

    // Set a MappedObject to a string
    //
    virtual void setMappedProperty(int id,
                                   const QString &property,
                                   const QString &value);

    // Set a MappedObject to a property list
    //
    virtual void setMappedPropertyList(int id,
                                       const QString &property,
                                       const MappedObjectPropertyList &values);

    // Get a MappedObject for a type
    //
    virtual int getMappedObjectId(int type);

    // Get a Property list from an Object
    //
    virtual std::vector<QString> getPropertyList(int id,
                                                 const QString &property);

    virtual std::vector<QString> getPluginInformation();

    virtual QString getPluginProgram(int id, int bank, int program);

    virtual unsigned long getPluginProgram(int id, const QString &name);

    // Set a plugin port
    //
    virtual void setMappedPort(int pluginId,
                               unsigned long portId,
                               float value);

    virtual float getMappedPort(int pluginId,
                                unsigned long portId);

    // Create a MappedObject
    virtual int createMappedObject(int type);

    // Destroy an object
    //
    virtual int destroyMappedObject(int id);

    // Connect two objects
    //
    virtual void connectMappedObjects(int id1, int id2);
    
    // Disconnect two objects
    //
    virtual void disconnectMappedObjects(int id1, int id2);

    // Disconnect an object from everything
    //
    virtual void disconnectMappedObject(int id);

    // Sample rate
    //
    virtual unsigned int getSampleRate() const;

    // Clear the studio
    //
    virtual void clearStudio();

    // Debug stuff, to check MmappedSegment::iterator
    virtual void dumpFirstSegment();

    virtual void remapSegment(const QString& filename, size_t newSize);
    virtual void addSegment(const QString& filename);
    virtual void deleteSegment(const QString& filename);
    virtual void closeAllSegments();
    virtual void remapTracks();

    // Set Quarter note length
    //
    virtual void setQuarterNoteLength(long timeSec, long timeNsec);

    // Get a status report
    // 
    virtual QString getStatusLog();

    //
    //
    //
    //      -------- END OF DCOP INTERFACE --------




    void setStatus(TransportStatus status)
            { m_transportStatus = status; }
    TransportStatus getStatus() { return m_transportStatus; }
   
    // Process the first chunk of Sequencer events
    bool startPlaying();

    // Process all subsequent events
    bool keepPlaying();

    // Update internal clock and send GUI position pointer movement
    void updateClocks();

    bool checkExternalTransport();

    // Sends status changes up to GUI
    void notifySequencerStatus();

    // Send latest slice information back to GUI for display
    void notifyVisuals(MappedComposition *mC);

    // These two methods process any pending MIDI or audio
    // and send them up to the gui for storage and display
    //
    void processRecordedMidi();
    void processRecordedAudio();

    // Called during stopped or playing operation to process
    // any pending incoming MIDI events that aren't being
    // recorded (i.e. for display in Transport or on Mixer)
    //
    void processAsynchronousEvents();

    // Sleep for the given time, approximately.  Called from the main
    // loop in order to lighten CPU load (i.e. the timing quality of
    // the sequencer does not depend on this being accurate).  A good
    // implementation of this call would return right away when an
    // incoming MIDI event needed to be handled.
    //
    void sleep(const RealTime &rt);

    // Removes from a MappedComposition the events not matching
    // the supplied filer.
    //
    void applyFiltering(MappedComposition *mC,
                        MidiFilter filter,
                        bool filterControlDevice);

    // This method assigns an Instrument to each MappedEvent 
    // belongin to the MappedComposition, and sends the 
    // transformed events to the driver to be played.
    //
    void routeEvents(MappedComposition *mC, bool useSelectedTrack);

    // Are we looping?
    //
    bool isLooping() const { return !(m_loopStart == m_loopEnd); }

    // the call itself
    void sequencerAlive();

    /*
    // Audio latencies
    //
    RealTime getAudioPlaybackLatency()
        { return m_audioPlayLatency; }
    void setAudioPlaybackLatency(const RealTime &latency)
        { m_audioPlayLatency = latency; }

    RealTime getAudioRecordLatency()
        { return m_audioRecordLatency; }
    void setAudioRecordLatency(const RealTime &latency)
        { m_audioRecordLatency = latency; }
    */

    // Initialise the virtual studio at this end of the link
    //
    void initialiseStudio();


    // --------- EXTERNAL TRANSPORT INTERFACE METHODS --------
    //
    // Whereas the DCOP interface (above) is for the GUI to call to
    // make the sequencer follow its wishes, this interface is for
    // external clients to call (via some low-level audio callback)
    // and requires sychronising with the GUI.
    
    TransportToken transportChange(TransportRequest);
    TransportToken transportJump(TransportRequest, RealTime);
    bool isTransportSyncComplete(TransportToken token);
    TransportToken getInvalidTransportToken() const { return 0; }

public slots:

    // Check for new clients - on timeout
    //
    void slotCheckForNewClients();

protected:

    // get events whilst handling loop
    //
    void fetchEvents(MappedComposition &,
                     const RealTime &start,
                     const RealTime &end,
                     bool firstFetch);

    // just get a slice of events between markers
    //
    void getSlice(MappedComposition &,
                  const RealTime &start,
                  const RealTime &end,
                  bool firstFetch);

    // adjust event times according to relative instrument latencies
    //
    void applyLatencyCompensation(MappedComposition &);

    // mmap-related stuff
    MmappedSegment* mmapSegment(const QString&);
    void cleanupMmapData();
    void initMetaIterator();

    void rationalisePlayingAudio();
    void setEndOfCompReached(bool e) { m_isEndOfCompReached = e; }
    bool isEndOfCompReached() { return m_isEndOfCompReached; }
    void incrementTransportToken();

    //--------------- Data members ---------------------------------

    SoundDriver *m_driver;
    TransportStatus m_transportStatus;

    // Position pointer
    RealTime m_songPosition;
    RealTime m_lastFetchSongPosition;

    RealTime m_readAhead;
    RealTime m_audioMix;
    RealTime m_audioRead;
    RealTime m_audioWrite;
    int m_smallFileSize;

    /*

    // Not required at the sequencer

    // Two more latencies for audio play and record - when we 
    // use an unsynchronised audio and MIDI system such as
    // ALSA and JACK we need to use these additional values
    // to help time-keeping.
    //
    RealTime m_audioPlayLatency;
    RealTime m_audioRecordLatency;

    */


    RealTime m_loopStart;
    RealTime m_loopEnd;

    std::vector<MappedInstrument*> m_instruments;

    // MappedStudio holds all of our session-persistent information -
    // sliders and what have you.  It's also streamable over DCOP
    // so you can reconstruct it at either end of the link for 
    // presentation, storage etc.
    //
    MappedStudio       *m_studio;

    // Slice revert storage
    //
    RealTime            m_oldSliceSize;
    QTimer                         *m_sliceTimer;

    // Timer to check for new clients
    //
    QTimer                         *m_newClientTimer;

    // mmap segments
    //
    QString                         m_segmentFilesPath;
    MmappedSegmentsMetaIterator::mmappedsegments    m_mmappedSegments;
    MmappedSegmentsMetaIterator*    m_metaIterator;
    RealTime            m_lastStartTime;

    MappedComposition   m_mC;
    ControlBlockMmapper            *m_controlBlockMmapper;
    SequencerMmapper                m_sequencerMapper;

    typedef std::pair<TransportRequest, RealTime> TransportPair;
    std::deque<TransportPair>       m_transportRequests;
    TransportToken                  m_transportToken;

    bool                            m_isEndOfCompReached;
};

}
 
#endif // _ROSEGARDEN_SEQUENCER_APP_H_