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author | Automated System <gitea@mirror.git.trinitydesktop.org> | 2022-07-19 22:12:26 +0000 |
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committer | TDE Gitea <gitea@mirror.git.trinitydesktop.org> | 2022-07-19 22:12:26 +0000 |
commit | 22c2642990a53e9f6c1e92830cb61a8f4fb9f4cf (patch) | |
tree | 029fe49fbae29bba7976c557f88af479b13e89bc /tde-i18n-tr | |
parent | 20b641bea5493abcc245b4617cf5b0bf796e04fe (diff) | |
download | tde-i18n-22c2642990a53e9f6c1e92830cb61a8f4fb9f4cf.tar.gz tde-i18n-22c2642990a53e9f6c1e92830cb61a8f4fb9f4cf.zip |
Merge translation files from master branch.
Diffstat (limited to 'tde-i18n-tr')
-rw-r--r-- | tde-i18n-tr/messages/tdegames/kgoldrunner.po | 71 | ||||
-rw-r--r-- | tde-i18n-tr/messages/tdemultimedia/audiocd_encoder_vorbis.po | 19 | ||||
-rw-r--r-- | tde-i18n-tr/messages/tdepim/kmail.po | 12 |
3 files changed, 76 insertions, 26 deletions
diff --git a/tde-i18n-tr/messages/tdegames/kgoldrunner.po b/tde-i18n-tr/messages/tdegames/kgoldrunner.po index 604c2e848f4..d3b49db1ff2 100644 --- a/tde-i18n-tr/messages/tdegames/kgoldrunner.po +++ b/tde-i18n-tr/messages/tdegames/kgoldrunner.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: kgoldrunner\n" -"POT-Creation-Date: 2020-05-11 04:09+0200\n" +"POT-Creation-Date: 2022-07-19 20:19+0000\n" "PO-Revision-Date: 2004-10-24 02:51+0300\n" "Last-Translator: Görkem Çetin <gorkem@kde.org>\n" "Language-Team: Türkçe <kde-i18n-tr@kde.org>\n" @@ -39,14 +39,15 @@ msgid "Hi !!" msgstr "Merhaba !!" #: data_messages.cpp:30 +#, fuzzy msgid "" "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the " "gold nuggets, then climb to the top of the playing area and move up to the " "next level. A hidden ladder will appear as you collect the last nugget.\n" "\n" "The hero (the green figure) is your deputy. To collect the nuggets, just " -"point the mouse where you want him to go. At first gravity takes over and " -"he falls ..." +"point the mouse where you want the hero to go. At first gravity takes over " +"and the hero falls ..." msgstr "" "Merhaba ! KGoldRunner'a hoşgeldin ! Bu oyunun ana fikri tüm altın " "külçelerini toplayıp oyun alanının en üstüne çıkıp bir sonraki seviyeye " @@ -61,11 +62,12 @@ msgid "Navigation" msgstr "Yönlendirme" #: data_messages.cpp:37 +#, fuzzy msgid "" "This is an exercise in moving around. Follow the track of gold nuggets " "until the ladder pops up at the right. The hero can only follow the mouse " "along simple paths (like _ | L or U), so be careful not to get too far ahead " -"of him.\n" +"of them.\n" "\n" "DANGER: Try not to fall off the ladder or bar into the concrete pit at the " "bottom right. If you do get trapped there, the only way out is to kill the " @@ -88,8 +90,8 @@ msgstr "Kazma" msgid "" "Now you have to dig to get the gold! Just use the left and right mouse " "buttons to dig left or right of the hero's position. The hero can then jump " -"into and through the hole he has dug. He can also dig several holes in a " -"row and run sideways through the dug holes. Be careful though. After a " +"into and through the hole they have dug. They can also dig several holes in " +"a row and run sideways through the dug holes. Be careful though. After a " "while the holes close up and you can get trapped and killed.\n" "\n" "In the third box down, you have to dig two holes, jump in and quickly dig " @@ -114,14 +116,14 @@ msgid "" "You can handle enemies by running away, digging a hole or luring them into " "part of the playing area where they get stranded.\n" "\n" -"If an enemy falls into a hole, he gives up any gold he is carrying, then " -"gets stuck in the hole for a time and climbs out. If the hole closes while " -"he is in it, he dies and reappears somewhere else on the screen. You can " +"If an enemy falls into a hole, they give up any gold they are carrying, then " +"get stuck in the hole for a time and climb out. If the hole closes while " +"they are in it, they die and reappear somewhere else on the screen. You can " "deliberately kill enemies by digging several holes in a row.\n" "\n" "More importantly, you can run over an enemy's head. You must do that right " -"at the start of this level. Dig a hole, trap the enemy, wait for him to " -"fall all the way in, then run over him, with the other enemy in hot " +"at the start of this level. Dig a hole, trap the enemy, wait for them to " +"fall all the way in, then run over them, with the other enemy in hot " "pursuit..." msgstr "" @@ -171,9 +173,9 @@ msgid "" "There's nowhere to dig, so you must dodge the enemies and avoid falling to " "the concrete at the wrong time. Try to keep the enemies together.\n" "\n" -"If an enemy has a gold outline, he is holding a nugget. He might drop it as " -"he runs over the concrete or maybe at the top of a ladder ...... patience, " -"patience !!" +"If an enemy has a gold outline, they are holding a nugget. They might drop " +"it as they run over the concrete or maybe at the top of a ladder ...... " +"patience, patience !!" msgstr "" #: data_messages.cpp:89 @@ -198,9 +200,9 @@ msgid "" "It is best not to kill the enemy. Try it and you will find out why ... Heh, " "heh, heh !! ... ;-)\n" "\n" -"If you do kill him unintentionally, before you have collected the gold at " +"If you do kill them unintentionally, before you have collected the gold at " "the top left, you can still finish the level by digging away the side of the " -"pit he is in." +"pit they are in." msgstr "" #: data_messages.cpp:103 @@ -1804,3 +1806,40 @@ msgstr "" #~ msgid "Rules" #~ msgstr "Kurallar" + +#~ msgid "" +#~ "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all " +#~ "the gold nuggets, then climb to the top of the playing area and move up " +#~ "to the next level. A hidden ladder will appear as you collect the last " +#~ "nugget.\n" +#~ "\n" +#~ "The hero (the green figure) is your deputy. To collect the nuggets, just " +#~ "point the mouse where you want him to go. At first gravity takes over " +#~ "and he falls ..." +#~ msgstr "" +#~ "Merhaba ! KGoldRunner'a hoşgeldin ! Bu oyunun ana fikri tüm altın " +#~ "külçelerini toplayıp oyun alanının en üstüne çıkıp bir sonraki seviyeye " +#~ "geçmektir. Son külçeyi aldıktan sonra gizli bir merdiven ortaya çıkar.\n" +#~ "\n" +#~ "Kahraman (yeşil şekil) sizin oyuncunuzdur. Külçeleri toplamak için sadece " +#~ "fareyi nereye gitmek istiyorsanız oraya işaretleyin. İlk yer çekiminde " +#~ "düşersiniz ..." + +#~ msgid "" +#~ "This is an exercise in moving around. Follow the track of gold nuggets " +#~ "until the ladder pops up at the right. The hero can only follow the " +#~ "mouse along simple paths (like _ | L or U), so be careful not to get too " +#~ "far ahead of him.\n" +#~ "\n" +#~ "DANGER: Try not to fall off the ladder or bar into the concrete pit at " +#~ "the bottom right. If you do get trapped there, the only way out is to " +#~ "kill the hero (press key Q for quit) and start the level again." +#~ msgstr "" +#~ "Bu etrafta dolaşma alıştırmasıdır. Sağda merdiven belirene kadar altın " +#~ "külçelerinin izlerini takip edin. Kahraman fareyi sadece birkaç basit " +#~ "hareket ile takip edebilir (_ | L veya U gibi) dolayısıyla fareyi " +#~ "kahramandan fazla uzağa tutmayın.\n" +#~ "\n" +#~ "TEHLİKE: Merdiven veya metal çubuklardan alt sağdaki asit çukurlarına " +#~ "düşmemeye çalışın. Eğer tuzağa düşerseniz, dışarı çıkmanın tek yolu " +#~ "kahramanı öldürüp (çıkmak için Q tuşuna basın) seviyeye yeniden başlayın." diff --git a/tde-i18n-tr/messages/tdemultimedia/audiocd_encoder_vorbis.po b/tde-i18n-tr/messages/tdemultimedia/audiocd_encoder_vorbis.po index 7fcc50cf95c..8769625a295 100644 --- a/tde-i18n-tr/messages/tdemultimedia/audiocd_encoder_vorbis.po +++ b/tde-i18n-tr/messages/tdemultimedia/audiocd_encoder_vorbis.po @@ -4,7 +4,7 @@ msgid "" msgstr "" "Project-Id-Version: audiocd_encoder_vorbis\n" -"POT-Creation-Date: 2020-05-11 04:03+0200\n" +"POT-Creation-Date: 2022-07-19 20:16+0000\n" "PO-Revision-Date: 2005-01-09 00:37+0200\n" "Last-Translator: Onur Küçük <onur@uludag.org.tr>\n" "Language-Team: Turkish <yerellestirme@kde.org.tr>\n" @@ -202,14 +202,25 @@ msgid "Add &track information" msgstr "İz bilgisi &ekle" #: encodervorbisconfig.ui:371 -#, no-c-format +#, fuzzy, no-c-format msgid "" "Add a description of the song to the file header. This makes it easy for the " -"user to get advanced song information shown by his media player. You can get " -"this information automatically via the Internet. Look at the <i>\"CDDB " +"user to get advanced song information shown by their media player. You can " +"get this information automatically via the Internet. Look at the <i>\"CDDB " "Retrieval\"</i> control module for details." msgstr "" "Dosya başlığına şarkı için bir açıklama ekler. Bu özellik kullanıcının " "kolaylıkla şarkı ile ilgili detaylı bilgi edinmesini ve bu bilginin ortam " "yürütücüsünde görünmesini sağlar. Bu bilgiyi otomatik olarak Internet'ten " "edinebilirsiniz. Detaylar için <i>\"CDDB Alma\"</i> modülünü inceleyiniz." + +#~ msgid "" +#~ "Add a description of the song to the file header. This makes it easy for " +#~ "the user to get advanced song information shown by his media player. You " +#~ "can get this information automatically via the Internet. Look at the <i>" +#~ "\"CDDB Retrieval\"</i> control module for details." +#~ msgstr "" +#~ "Dosya başlığına şarkı için bir açıklama ekler. Bu özellik kullanıcının " +#~ "kolaylıkla şarkı ile ilgili detaylı bilgi edinmesini ve bu bilginin ortam " +#~ "yürütücüsünde görünmesini sağlar. Bu bilgiyi otomatik olarak Internet'ten " +#~ "edinebilirsiniz. Detaylar için <i>\"CDDB Alma\"</i> modülünü inceleyiniz." diff --git a/tde-i18n-tr/messages/tdepim/kmail.po b/tde-i18n-tr/messages/tdepim/kmail.po index cf88d5c30e3..a2084710f02 100644 --- a/tde-i18n-tr/messages/tdepim/kmail.po +++ b/tde-i18n-tr/messages/tdepim/kmail.po @@ -11,7 +11,7 @@ msgid "" msgstr "" "Project-Id-Version: kmail\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2022-04-06 20:16+0000\n" +"POT-Creation-Date: 2022-07-19 20:15+0000\n" "PO-Revision-Date: 2008-02-29 16:01+0200\n" "Last-Translator: Serdar Soytetir <tulliana@gmail.com>\n" "Language-Team: Turkish <kde-i18n-doc@lists.kde.org>\n" @@ -2351,7 +2351,7 @@ msgid "" "generalization of what is commonly called <b>read receipt</b>. The message " "author requests a disposition notification to be sent and the receiver's " "mail program generates a reply from which the author can learn what happened " -"to his message. Common disposition types include <b>displayed</b> (i.e. " +"to their message. Common disposition types include <b>displayed</b> (i.e. " "read), <b>deleted</b> and <b>dispatched</b> (e.g. forwarded).</p><p>The " "following options are available to control KMail's sending of MDNs:</" "p><ul><li><em>Ignore</em>: Ignores any request for disposition " @@ -2361,7 +2361,7 @@ msgid "" "or ignoring them for others.</li><li><em>Deny</em>: Always sends a " "<b>denied</b> notification. This is only <em>slightly</em> better than " "always sending MDNs. The author will still know that the messages has been " -"acted upon, he just cannot tell whether it was deleted or read etc.</" +"acted upon, they just cannot tell whether it was deleted or read etc.</" "li><li><em>Always send</em>: Always sends the requested disposition " "notification. That means that the author of the message gets to know when " "the message was acted upon and, in addition, what happened to it (displayed, " @@ -7254,9 +7254,9 @@ msgid "" "tasks in this folder. The setting applies to Calendar and Task folders only " "(for tasks, this setting is only used for alarms).\n" "\n" -"Example use cases: if the boss shares a folder with his secretary, only the " -"boss should be marked as busy for his meetings, so he should select \"Admins" -"\", since the secretary has no admin rights on the folder.\n" +"Example use cases: if the boss shares a folder with their secretary, only " +"the boss should be marked as busy for their meetings, so they should select " +"\"Admins\", since the secretary has no admin rights on the folder.\n" "On the other hand if a working group shares a Calendar for group meetings, " "all readers of the folders should be marked as busy for meetings.\n" "A company-wide folder with optional events in it would use \"Nobody\" since " |