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diff --git a/tde-i18n-sl/docs/tdebase/userguide/about-desktop.docbook b/tde-i18n-sl/docs/tdebase/userguide/about-desktop.docbook new file mode 100644 index 00000000000..9a9b6ec67b0 --- /dev/null +++ b/tde-i18n-sl/docs/tdebase/userguide/about-desktop.docbook @@ -0,0 +1,458 @@ +<chapter id="all-about-your-desktop"> +<title>All About Your Desktop</title> + +<epigraph> +<attribution>Little Red Riding Hood</attribution> +<para>Grandma, what big eyes you have!</para> +</epigraph> + +<epigraph> +<attribution>The Wolf</attribution> +<para>The better to see you!</para> +</epigraph> + +<para>The more you see, the more efficiently you can use your +desktop. &kde; gives you the opportunity to make the desktop look and +work the way you prefer, enabling you to work faster and more +productively. It even gives you the opportunity to be warned if a wolf +is trying to eat you, or (if you happen to be a granny) alert you when +Little Red Riding Hood is on her way to bring you the goodies. Now +that's service. </para> + +<sect1 id="the-autostart-folder"> +<title>The Autostart Folder</title> + +<para>Before I discovered the Autostart folder, my daily startup +routine with &kde; consisted of the following: Start &kde;, start +&kedit;, start &konsole;, start &Netscape;, and start &kscd;. This +took time I could have spent better. Native &kde; programs left open +at the end of a session will save their state and reappear when you +login again, but there are some programs (like &Netscape;) that will +not. You can use the <filename>Autostart</filename> folder for these +programs.</para> + +<para>To launch programs when &kde; is started, do the +following:</para> + +<procedure> +<step> +<para>Open the <filename>Autostart</filename> folder. By default this +folder is at <filename +class="directory">$<envar>HOME</envar>/.trinity/share/autostart</filename></para> +</step> +<step> +<para>Open a &konqueror; window and browse to the program you want to +add. If you don't know how to do this, it was covered in <xref +linkend="the-filemanager-screen"/></para> +</step> +<step> +<para>Drag and drop the desired program from the &konqueror; window +on to the <filename class="directory">autostart</filename> folder. +When asked, choose <guimenuitem>Link</guimenuitem> to create a +symbolic link rather than a full copy, as this saves a great deal of +disk space.</para> +</step> +<step> +<para>Repeat the above steps for every program you want started when +&kde; is launched. Remember, you don't need to add native &kde; +applications, just leave them open when you log out, and they will +open up again as if nothing had happened, the next time you log in to +&kde;.</para> +</step> +<step> +<para>Restart &kde; if you want to see the autostart function in +action.</para> +</step> +</procedure> + +<para>Your programs should have launched automatically when &kde; +restarted. If you want to add something special (e.g., you want to see +a certain web site when your system goes up), read <link +linkend="using-templates">Using templates</link>. The procedures +described there work for any folder, so you can also apply them to +the <filename>Autostart</filename> folder, as well.</para> + +</sect1> + +<sect1 id="adding-programs"> +<title>Adding Programs and Shortcut Icons to Your <guimenu>K</guimenu> menu and Panel</title> + + +<para>The &kde; <guimenu>K</guimenu> menu and &kicker; are not limited +to the setup you find right after installing &kde;. The &kde; panel +is designed to be extended, and there are two main ways of doing that: +Adding new programs, and adding shortcut icons.</para> + +<sect2 id="menu-items-add"> +<title>Adding menu entries</title> + +<para>&kde; comes with a great many applications already in the menu. +Depending on your operating system and distribution, this could +include many non-&kde; applications. &kde; also includes an +application that will search your hard drive for more applications, +and add them to the menu for you. Try pressing <keycombo +action="simul"><keycap>Alt</keycap><keycap>F2</keycap></keycombo> and entering +<userinput>kappfinder</userinput> to see it in action — +operation is very straightforward.</para> + +<para>&kappfinder; is clever enough, but it doesn't know about every +application there is. Or perhaps you simply don't want to have all +those applications in the menu, and just want to add a single extra +program.</para> + +<para>To add your favorite programs to the &kde; menu, you can use +the <application>KDE Menu Editor</application>. To start it, use the +<guimenu>K</guimenu> menu and choose +<menuchoice><guimenuitem>System</guimenuitem><guimenuitem>Menu +Editor</guimenuitem></menuchoice>.</para> + +<para>A window will open showing the existing <guimenu>K</guimenu> menu +on the left, and an empty menu entry dialog on the +right</para> + +<para>For this example, we will be adding an entry for the +<application>Gimp</application> under the +<guisubmenu>Graphics</guisubmenu> submenu. If you already have a +<guimenuitem>Gimp</guimenuitem> entry there and don't want a new one, +you can still follow through this example, but just don't click the +<guibutton>Apply</guibutton> when you are done.</para> + +<procedure> +<step><para>Navigate down the left hand tree to the +<guisubmenu>Graphics</guisubmenu> entry.</para></step> +<step> +<para>Click on it once with the <mousebutton>left</mousebutton> mouse +button to expand the entry.</para> +</step> +<step> +<para>Click the icon labeled <guiicon>New Item</guiicon> in the +toolbar, or choose <menuchoice><guimenu>File</guimenu><guimenuitem>New +Item</guimenuitem></menuchoice> in the menu bar.</para> +</step> +<step> +<para>In the dialog box that pops up, enter the name you want your new +menu entry to have. For this example, enter +<userinput>Gimp</userinput>.</para><para>Then press +<guibutton>OK</guibutton> in the dialog.</para> +</step> +<step> +<para>Click on the new <guimenuitem>Gimp</guimenuitem> menu entry that +was created for you under the <guisubmenu>Graphics</guisubmenu> +submenu. The menu entry dialog to the right will now change to be +mostly empty, except for the name you already gave.</para> +</step> +<step> +<para>Fill in an optional <guilabel>Comment</guilabel>. You might +like to put <userinput>An image editor</userinput> for the example. +Text entered here will be shown as a tool-tip in the +<guimenu>K</guimenu> menu.</para> +</step> +<step> +<para>Enter in the box labeled <guilabel>Command</guilabel>, the +command you would type on the command line to open your application. +For this example, this is <command>gimp</command>. You may also enter +any optional command line parameters if you wish. You can use this to +make a menu entry that always opens a particular document or image, +for example. Check the application's documentation to find out more +about command line parameters.</para> +</step> +<step> +<para>If you want the application to operate from a particular +directory (for example, for <application>Gimp</application> to begin +it's <guilabel>Load Image</guilabel> dialog in a particular place) +enter this path in the box labeled <guilabel>Work Path</guilabel>. +This is optional.</para> +</step> +<step> +<para>If you wish to change the icon from the default +<quote>unknown</quote>, click on the <guiicon>icon</guiicon> to the +right of the dialog, to open a standard &kde; icon chooser.</para> +</step> +<step> +<para>Some applications must be <guilabel>run in a terminal</guilabel> +window (for example <application>Pine</application>). If this is the case, +check the appropriate check box.</para> +</step> +<step> +<para>If you want to run your application as a different user, check +the box labeled <guilabel>Run as a different user</guilabel> and +enter the appropriate user name in the text box.</para> +</step> +<step> +<para>If you're happy with your menu entry, press +<guibutton>Apply</guibutton>. If you would like to start over, press +<guibutton>Reset</guibutton>.</para> +</step> +</procedure> + +<para>And that's all. You now have a new menu entry.</para> + +</sect2> + +<sect2 id="icons-add"> +<title>Shortcut Icons</title> + +<para>Although &kde; is much more comfortable than the average &UNIX; +window manager, everyone wants a solution for a one-click way to start +a program. Later, you will learn how to create links and files on your +desktop, but this also has some disadvantages: sometimes all your +desktops are filled up with windows, and you cannot reach your icons +without minimizing all the windows that cover them. For commonly used +programs, you can minimize this problem and speed access by creating +shortcut icons on the &kde; panel.</para> + +<para>To create a shortcut on the &kicker; panel, you have some +choices: Drag-and-drop, or via a menu. </para> + +<procedure> +<title>Adding a shortcut icon with the menu</title> +<step><para>Click on the <guiicon>K</guiicon> icon and choose <menuchoice><guisubmenu>Panel +Menu</guisubmenu><guisubmenu>Add</guisubmenu><guimenuitem>Application</guimenuitem> +</menuchoice>.</para></step> +<step><para>You will see the top level of the <guimenu>K</guimenu> menu +again. Go through the menus to find the entry for which you +want to create the shortcut, such as <guimenuitem>Home directory</guimenuitem> +or &konqueror;. Click on the program you want.</para> +</step> +</procedure> + +<para>A new icon will appear on the panel. Click on it, and the program will +start.</para> + +<para>Adding a shortcut icon with drag-and-drop is even simpler - just +drag any icon from your desktop, or a &konqueror; window, to an empty +space on the panel.</para> + +<para>What happens when you drag an item to your panel depends on what +kind of item it is:</para> + +<variablelist> +<varlistentry> +<term>If you drag a directory...</term> <listitem><para>A menu will +pop up giving you a choice of <guimenuitem>Add as a File Manager +URL</guimenuitem> or <guimenuitem>Add as a QuickBrowser</guimenuitem>. +Choosing the first will create an icon that opens a &konqueror; +window, starting at this directory, while choosing the latter will +open that directory as a menu from the Panel.</para></listitem> +</varlistentry> + +<varlistentry> +<term>If you drag a shortcut from your desktop...</term> +<listitem><para>It will be copied to the panel.</para></listitem> +</varlistentry> + +<varlistentry> +<term>If you drag a document...</term> +<listitem><para>A link will be made on the panel, leaving the original in +place. Clicking on the resulting icon will open that document in the default +application.</para></listitem> +</varlistentry> +</variablelist> + +<para>In any case, if you want to move the icon, click on it using the +<mousebutton>right</mousebutton> mouse button and choose +<guimenuitem>Move.</guimenuitem> Move the icon to the position you +want and press the <mousebutton>left</mousebutton> mouse button. If +you wish to remove the icon, click on it using the +<mousebutton>right</mousebutton> mouse button and choose +<guimenuitem>Remove</guimenuitem>. You can also move the icon by +clicking with the <mousebutton>middle</mousebutton> mouse button, and +dragging it to it's new location.</para> + +</sect2> +</sect1> + +<sect1 id="creating-new-files-on-your-desktop"> +<title>Creating New Files On Your Desktop</title> + +<para>Your desktop can be an efficient place to work. Every time you +start &kde;, you can see the complete files, folders and &URL;s which +you often use.</para> + +<para>There are two ways to create and edit files on your desktop. In +any application, you can say that you want to save your work in the +Desktop subfolder of your home directory. For example, my home +directory is <filename class="directory">/home/stupiddog</filename>, +so my Desktop directory is <filename +class="directory">/home/stupiddog/Desktop</filename>. Everything you +save there will be put on your desktop.</para> + +<para>If you want to move existing files to your Desktop, the best way +to achieve this is to use &konqueror;. Open a file manager window and +drag the files you need to your desktop. You can choose to copy them +if you want to keep all your common stuff on the desktop now, or you +can create symbolic links to the real files. Everything you change in +the link files will be automatically updated in the originals. For +more information on how to use drag & drop and the file manager, +see the chapter <link linkend="moving-files-with-drag-and-drop">Moving +files with drag & drop.</link></para> + +</sect1> + +<sect1 id="using-templates"> +<title>Placing Links on Your Desktop</title> + +<para>Placing files on your desktop may shorten the paths you need to +enter. However, sometimes it would be nice if you could start &kedit; +with a commonly edited file already opened in it. And how often do you +find yourself frustrated after browsing through endless lists of +bookmarks to find a site you visit often? Wouldn't it be nice if +everything necessary to deliver you to that site was done +automatically after clicking a single icon?</para> + +<sect2 id="using-mimetype"> +<title>Using Templates</title> + +<para>Templates provide a convenient mechanism for performing tasks +such as those outlined above. Templates can also be used to associate +particular file extensions with a specific application. When a file +ending in a known extension is double-clicked, the application +associated with that extension is automatically started. In short, +<emphasis>templates</emphasis> help you get the most out of +&kde;.</para> + +<para>Example: You want to put an icon for visiting the &kde; web site +on your desktop.</para> + +<procedure> +<step><para><mousebutton>Right</mousebutton> click on an empty space in the +desktop.</para></step> +<step><para>Choose <menuchoice><guisubmenu>Create +new</guisubmenu><guimenuitem>Internet Address (URL)</guimenuitem></menuchoice> +from the context menu.</para></step> +<step><para>A dialog box will open where you can type in the address you are +making a shortcut to.</para></step> +<step><para>A new icon will be created on your desktop.</para></step> +</procedure> + +<para>Your new Internet shortcut can be customized like any other +shortcut icon. <mousebutton>Right</mousebutton> click on the icon and +choose <guimenuitem>Properties</guimenuitem>, and you can change the +icon, or the name of the shortcut as you wish.</para> + +</sect2> +<sect2> + +<title>Using &MIME; Types</title> + +<para>&MIME; Types are very powerful. Employing them, you can easily +customize your system such that clicking on a file of a specific type +starts the application with which that file type has been associated. +For example, all <literal role="extension">.mod</literal> files could +be set to start &noatun;, <literal role="extension">.html</literal> +files could open a &konqueror; window showing the file, and a +<filename>core</filename> file can be viewed with the &khexedit; by +simply clicking on the <filename>core</filename> file.</para> + +<warning> +<para>Although &MIME; types are very powerful, they are not without +dangers. Playing around with &MIME; types as the system administrator +(<systemitem class="username">root</systemitem>) can damage a &kde; +system so severely that it cannot be restarted! In this example, you will +create your <emphasis>personal</emphasis> &MIME; style, which is only +relevant for you. It will only affect other users if you copy or move +it to <filename +class="directory">$<envar>TDEDIR</envar>/share/mimelnk</filename>.</para> +</warning> + +<para>To link a certain file type with a particular application:</para> + +<procedure> + +<step><para>Make sure the application you want to start this file type +has an entry in the <guimenu>K</guimenu> menu.</para></step> + +<step><para>In &konqueror; find or make a file with the extension you +wish to link.</para></step> + +<step><para><mousebutton>Right</mousebutton> click on the file, and +choose <guimenuitem>Edit File Type</guimenuitem> from the context +menu, or choose <menuchoice><guimenu>Edit</guimenu><guimenuitem>Edit +File Type</guimenuitem></menuchoice> in the &konqueror; menu +bar.</para></step> + +<step><para>Add file masks for the application by clicking the +<guibutton>Add</guibutton> button, and entering the file pattern you +want. Remember that &UNIX; is case sensitive, so you may need to add +variations - <userinput>*.mp3</userinput> may need +<userinput>*.MP3</userinput> added as well, for example. Add as many +masks as you like in this way.</para></step> + +<step><para>Add a description if you like. This is +optional.</para></step> + +<step><para>In the section labeled <guilabel>Application Preference +Order</guilabel>, press the <guibutton>Add</guibutton> button. A +miniature copy of the <guimenu>K</guimenu> menu will +open, where you can choose the application you want files of this type +to be opened with.</para></step> + +<step><para>Sometimes, you may want to use a different application to +open this file type. For example, you might like to use &kate; to +open text files you wish to edit, and &kedit; for text files that you +just want to take a quick peek into. You can add more applications in +the same way as you did in the last step, and you can change the +preferred order using the <guibutton>Move Up</guibutton> and +<guibutton>Move Down</guibutton> buttons.</para></step> + +<step><para>If you're satisfied with your choices, you can click the +<guibutton>Apply</guibutton> button to save your changes without +closing the dialog box. This gives you the opportunity to test in the +&konqueror; window that your file association is correct. You can +choose <guibutton>OK</guibutton> to save your changes and close the +dialog box, or <guibutton>Cancel</guibutton> if you have changed your +mind and just want to close the dialog box.</para></step> +</procedure> + +<para>Be sure to try your new association by opening a directory +containing a file of the type you just selected. Click on the file, +and the program needed to edit it should start.</para> + +<note> +<para> +&MIME; types are a way of describing the contents of files. You may +be used to using file extensions for that purpose, and you may know +that on &UNIX; systems the file extension often bear little or no +relation to the contents of the file. On the other hand, it may be +vital - for example, some implementations of <command>gunzip</command> +won't operate on files that aren't named <literal +role="extension">.gz</literal>. +</para> + +<para> +&MIME; types naturally make use of filename patterns, but not +necessarily the extensions - you can set up any filename pattern you +like. For example, if you always want to open any files relating to a +particular client with &kate;, and you make a habit of naming the +files with the client's name at the beginning so that they naturally +group in the &konqueror; window, then you can set up a filename +pattern that matches +<literal>^<replaceable>clientname</replaceable>*</literal>. Then any +files that have <replaceable>clientname</replaceable> at the beginning +(the <literal>^</literal> character means <quote>starts +with...</quote>) and without any regard to the rest of the filename. +</para> +</note> +</sect2> + +</sect1> + +<sect1 id="using-the-trashcan"> +<title>Using the Trash Can</title> + +<para>Under normal circumstances, deleting a file under &UNIX; is +something which cannot be undone. However, with &kde;, you can choose +<guimenuitem>Move to Trash</guimenuitem> instead of +<guimenuitem>Delete</guimenuitem>. This will move the file into the +<filename class="directory">Trash</filename> Folder, which, by +default, is accessible as an icon on your desktop. In the <filename +class="directory">Trash</filename> Folder, you can always recover +deleted files. Remember to empty the trashcan now and then by clicking +on it using the right mouse button, then choosing <guimenuitem>Empty +trashcan</guimenuitem>, otherwise you might run out of disk space +because the files still need space. Note, however, that once you empty +the <filename>Trash</filename> Folder, the files contained therein are +lost forever.</para> + +</sect1> +</chapter> |