From 9b58d35185905f8334142bf4988cb784e993aea7 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 21 Nov 2011 02:23:03 -0600 Subject: Initial import of extracted KDE i18n tarballs --- tde-i18n-it/docs/kdegames/klines/Makefile.am | 4 + tde-i18n-it/docs/kdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-it/docs/kdegames/klines/index.cache.bz2 | Bin 0 -> 6249 bytes tde-i18n-it/docs/kdegames/klines/index.docbook | 521 +++++++++++++++++++ 4 files changed, 1160 insertions(+) create mode 100644 tde-i18n-it/docs/kdegames/klines/Makefile.am create mode 100644 tde-i18n-it/docs/kdegames/klines/Makefile.in create mode 100644 tde-i18n-it/docs/kdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-it/docs/kdegames/klines/index.docbook (limited to 'tde-i18n-it/docs/kdegames/klines') diff --git a/tde-i18n-it/docs/kdegames/klines/Makefile.am b/tde-i18n-it/docs/kdegames/klines/Makefile.am new file mode 100644 index 00000000000..5c1b8e5bc2d --- /dev/null +++ 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$(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/klines/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/klines/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-it/docs/kdegames/klines/index.cache.bz2 b/tde-i18n-it/docs/kdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..7a418387296 Binary files /dev/null and b/tde-i18n-it/docs/kdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-it/docs/kdegames/klines/index.docbook b/tde-i18n-it/docs/kdegames/klines/index.docbook new file mode 100644 index 00000000000..ab4b62b1fd3 --- /dev/null +++ b/tde-i18n-it/docs/kdegames/klines/index.docbook @@ -0,0 +1,521 @@ + + + + + +]> + + + + +Manuale di &kolorlines; + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+ AndreaCelli
a.celli@caltanet.it
Traduzione dell'interfaccia grafica
FrancescoBresciani
fbresciani@users.sourceforge.net
Traduzione dell'interfaccia grafica e della documentazione
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&kolorlines; è un piccolo gioco creato per intrattenerti per un periodo di tempo che va da 3 minuti a 6 giorni (consecutivi). + + +KDE +kdegames +klines + + +
+ + +Introduzione + +&kolorlines; è un gioco semplice. Viene giocato da un solo giocatore, quindi c'è un solo vincitore :-). Giochi per divertimento, per superare il punteggio migliore. È ispirato a un gioco molto conosciuto - Color lines, scritto per il DOS da Olga Demina, Igor Ivkin e Gennady Denisov nel 1992 + +Nel 2000 Roman Merzlyakov scrisse una versione originale per &kde;. Roman Roazilov ha aggiunto una splendida animazione generata al computer con povray. Più tardi nel 20001 lo ha modificato per &kde; 2 e reso conforme allo standard dei giochi di &kde;. + + + + + +Usare &kolorlines; + +Le regole principali del gioco sono semplici: muovi (usando il mouse) le sfere da una cella ad un'altra e costruisci linee (orizzontali, verticali o diagonali). Quando una linea contiene 5 o più sfere - esse vengono rimosse dal campo di gioco ed il tuo punteggio aumenta. Dopo ogni tua mossa il computer fa cadere tre nuove sfere nel campo di gioco. + +L'incremento del punteggio dipende dal numero di sfere eliminate e dal fatto che &kolorlines; mostri o no le sfere successive. L'incremento sarà più piccolo se usi le informazioni su cosa arriverà. + + +Altre funzionalità di &kolorlines; + +&kolorlines; è meraviglioso perché ti permette di passare 5 minuti mentre aspetti la fine della compilazione di un programma. O, se non hai altro da fare, ti permette di passare 5 minuti. + + + + + +Guida ai comandi + + +La finestra principale di &kolorlines; + +C'è una grande area dove verranno disposte le sfere. Alla sua destra si trova una barra che mostra le prossime tre sfere che verranno poste sul campo di gioco. Sotto il campo di gioco si trova la barra di stato. Sopra il campo di gioco c'è la barra dei menu. + + +Il menu <guimenu +>Partita</guimenu +> + + + + &Ctrl;N Partita Nuova +Inizia una nuova partita + + + + &Ctrl;H Partita Mostra la classifica +Visualizza la tabella dei punteggi migliori + + + + &Ctrl;Q Partita Esci +Esce da &kolorlines; + + + + + + +Il menu <guimenu +>Mosse</guimenu +> + + + + &Ctrl;Z Mosse Annulla +Annulla l'ultima mossa. + + + +MosseSalta il turno + + +Salti la tua mossa, vengono messe subito in gioco le sfere successive senza che tu ne muova nessuna. + + + + +N Mosse Avvia tutorial +Mostra una breve dimostrazione, animata e non interattiva, di come giocare. Se il tutorial è in esecuzione la barra di stato mostrerà la scritta Livello: Tutorial e questa voce di menu cambierà, diventando Interrompi Tutorial. + + + + + + +Il menu <guimenu +>Impostazioni</guimenu +> + + + +ImpostazioniMostra barra di stato +Commuta la visualizzazione della barra di stato. + + + &Ctrl;P Impostazioni Mostra il successivo +Mostra o nasconde le sfere successive. + + +ImpostazioniUsa sfere numerate + +Numera le sfere in base al loro colore. Questa impostazione può essere di aiuto ai giocatori che non vedono i colori, o che hanno altri problemi visivi che riducono percezione dei colori o, semplicemente, che preferiscono così. + + + +ImpostazioniScegli il tipo di gioco + +Permette di scegliere il livello di difficoltà a partire da Molto facile fino a Molto difficile. + + + +ImpostazioniConfigura le scorciatoie + +Mostra la finestra di configurazione delle scorciatoie da tastiera di &kde; la quale permette di scegliere i tasti utilizzati nel gioco. + + + + + +Il menu <guimenu +>Aiuto</guimenu +> +&help.menu.documentation; + + + + + + +Riconoscimenti e licenza + +&kolorlines; + +Copyright 2000 sul programma: Roman Merzlyakov roman@sbrf.barrt.ru +Hanno contribuito: + +Roman Razilov Roman.Razilov@gmx.de Riprogettazione, grafica, animazione e parziale riscrittura. Un ringraziamento speciale va a mia moglie Larissa Juschkin per i test e le discussioni. + + + + +Copyright 2001 sulla documentazione: Roman Razilov Roman.Razilov@gmx.de + +Traduzione italiana di Francesco Bresciani fbresciani@users.sourceforge.net +&underFDL; &underGPL; + + +Installazione + + +Come ottenere &kolorlines; +&install.intro.documentation; + + +Compilazione e installazione +&install.compile.documentation; + + +Creare sfere con <application +>Povray</application +> + +Tutte le immagini (klines/*.jpg) sono state generate con Povray 3.0 e manipolate con ImageMagick. Nella directory +>klines/povray si trovano gli script bash e Povray. Modifica a tuo piacimento il file balls.pov, genera le immagini e installale. + +È necessario usare Povray 3.0. In versioni più recenti &ie; 3.1 halo è stato rimosso + +Per generare le sfere nel tuo sistema, scrivi i seguenti comandi nella directory base di &package;: + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1