From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-pl/docs/tdegames/klines/Makefile.am | 4 + tde-i18n-pl/docs/tdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-pl/docs/tdegames/klines/index.cache.bz2 | Bin 0 -> 6315 bytes tde-i18n-pl/docs/tdegames/klines/index.docbook | 507 ++++++++++++++++++ 4 files changed, 1146 insertions(+) create mode 100644 tde-i18n-pl/docs/tdegames/klines/Makefile.am create mode 100644 tde-i18n-pl/docs/tdegames/klines/Makefile.in create mode 100644 tde-i18n-pl/docs/tdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-pl/docs/tdegames/klines/index.docbook (limited to 'tde-i18n-pl/docs/tdegames/klines') diff --git a/tde-i18n-pl/docs/tdegames/klines/Makefile.am b/tde-i18n-pl/docs/tdegames/klines/Makefile.am new file mode 100644 index 00000000000..b964a0a9aaa --- /dev/null +++ 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$(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/klines/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/klines/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/klines/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-pl/docs/tdegames/klines/index.cache.bz2 b/tde-i18n-pl/docs/tdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..1a6a16874f8 Binary files /dev/null and b/tde-i18n-pl/docs/tdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-pl/docs/tdegames/klines/index.docbook b/tde-i18n-pl/docs/tdegames/klines/index.docbook new file mode 100644 index 00000000000..c4929938fa3 --- /dev/null +++ b/tde-i18n-pl/docs/tdegames/klines/index.docbook @@ -0,0 +1,507 @@ + + + + + +]> + + + + +Podręcznik &kolorlines; + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+MichałKlich
majkimajki@wp.pl
Polskie tłumaczenie
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +&kolorlines; jest małą grą, stworzoną by zająć Ci dowolny czas pomiędzy 3 minutami a 6 dniami (ciągłego) grania. + + +KDE +tdegames +klines + + +
+ + +Wprowadzenie + +&kolorlines; to prosta gra. Zaprojektowana dla jednego gracza, więc jest tylko jeden zwycięzca :-) Grasz tylko dla zabawy, starając się osiągnąć jak najwyższy wynik. Gra powstała z inspiracji dobrze znaną grą - Color lines, napisaną dla DOSa przez Olga Demina, Igora Ivkina i Gennadyego Denisova w roku 1992. + +W roku 2000 Roman Merzlyakov stworzył oryginalną wersję dla &kde;. Roman Roazilov dodał do niej odlotową grafikę robioną w PovRay. Później w roku 2001 stworzył wersję dla &kde; 2 i dostosował ją do standardów &kde;. + + + + + +Granie w &kolorlines; + +Główne zasady gry są tak proste jak to tylko możliwe: przesuwasz (za pomocą myszki) szklane kulki z komórki do komórki i tworzysz linie (poziome, pionowe oraz przekątne). Kiedy w linii znajdzie się 5 lub więcej kulek znikają one z planszy a ty zyskujesz punkty. Po każdej z tur komputer dodaje trzy szklane kulki. + +Liczba zdobywanych punktów zależy od liczby usuwanych podczas jednego ruchu kulek oraz od tego czy &kolorlines; pokazuje następne kulki. Liczba zdobytych punktów będzie mniejsza jeśli będziesz korzystać z informacji jakie kulki będą następne. + + +Więcej cech &kolorlines; + +&kolorlines; jest wspaniałe ponieważ pozwoli zabić te pięć minut oczekiwania na koniec kompilacji programu. Lub po prostu pozwoli zabić 5 minut. + + + + + +Lista poleceń + + +Główny ekran &kolorlines; + +Obszar ze szklanymi kulkami jest duży. Po prawej stronie jest listwa pokazująca trzy następne szklane kulki, które pojawią się na planszy. Na dole znajduje się listwa stanu. Powyżej znajduje się listwa menu. + + +Menu <guimenu +>Gra</guimenu +> + + + + &Ctrl;N Gra Nowa gra +Rozpoczyna nową grę + + + + &Ctrl;H Gra Pokaż najlepsze wyniki +Pokazuje listę najlepszych wyników + + + + &Ctrl;Q Gra Zakończ +Kończy zabawę z &kolorlines; + + + + + + +Menu <guimenu +>Ruch</guimenu +> + + + + &Ctrl;Z Ruch Cofnij +Cofa Twój ostatni ruch. + + + +RuchKoniec tury + + +Opuszcza Twój ruch, dodaje trzy następne szklane kulki bez Twojego ruchu. + + + + +D Ruch Uruchom samouczek +Pokazuje krótką, animowaną, nieinteraktywną demonstrację jak grać. Jeśli samouczek jest odtwarzany, pasek stanu będzie pokazywał Poziom: Samouczek, a ten wpis w menu będzie pokazywał Zatrzymaj samouczek + + + + + + +Menu <guimenu +>Ustawienia</guimenu +> + + + +Ustawienia Pokaż pasek stanu +Włącza lub wyłącza wyświetlanie paska stanu. + + + &Ctrl;P Ustawienia Pokaż następne +Włącza lub wyłącza informacje o następnych szklanych kulkach. + + +UstawieniaUżyj numerowanych kulek + +Numeruje piłki według koloru. Jest to ułatwienie dla daltonistów, ludzi z upośledzeniem widzenia utrudniającym rozpoznawanie kolorów lub dla tych, którym to się po prostu podoba. + + + +UstawieniaWybierz typ rozgrywki + +Wybiera poziom trudności, od Bardzo łatwy do Bardzo trudny. + + + +UstawieniaKonfiguracja skrótów + +Wyświetla standardowe okno dialogowe &kde; do konfiguracji klawiszy używanych w grze. + + + + + +Menu <guimenu +>Pomoc</guimenu +> +&help.menu.documentation; + + + + + + +Podziękowania oraz licencja + +&kolorlines; + +Prawa autorskie do programu: copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru +Współtwórcy: + +Roman Razilov Roman.Razilov@gmx.de - projektowanie, grafika, animacja, częściowe przepisanie kodu. Specjalne podziękowania dla mojej żony Larissy Juschkin za testowanie oraz konsultacje. + + + + +Prawa autorskie do dokumentacji: copyright 2001 Roman Razilov Roman.Razilov@gmx.de + +Polskie tłumaczenie dokumentacji: Michał Klich majkimajki@wp.pl +&underFDL; &underGPL; + + +Instalacja + + +Jak zdobyć &kolorlines; +&install.intro.documentation; + + +Kompilacja i instalacja +&install.compile.documentation; + + +Generowanie szklanych kulek za pomocą <application +>Povray</application +> + +Wszystkie obrazki (klines/*.jpg) są tworzone za pomocą programu Povray 3.0 i przetworzone w ImageMagick. Skrypty basha i Povray znajdują się w katalogu +>klines/povray. Możesz zmienić balls.pov według swoich upodobań, wygenerować obrazki i je zainstalować. + +Potrzebujesz Povray w wersji 3.0 do stworzenia obrazków. W nowszej wersji, np. 3.1, halo jest tłumione. + +Aby wygenerować szklane kulki na Twoim komputerze wpisz następujące rzeczy w głównym katalogu kodu źródłowego gry: + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1