From 9b58d35185905f8334142bf4988cb784e993aea7 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 21 Nov 2011 02:23:03 -0600 Subject: Initial import of extracted KDE i18n tarballs --- tde-i18n-sk/docs/kdegames/kwin4/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/kwin4/Makefile.in | 635 ++++++++++++++++++++++++ tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 | Bin 0 -> 6463 bytes tde-i18n-sk/docs/kdegames/kwin4/index.docbook | 546 ++++++++++++++++++++ 4 files changed, 1185 insertions(+) create mode 100644 tde-i18n-sk/docs/kdegames/kwin4/Makefile.am create mode 100644 tde-i18n-sk/docs/kdegames/kwin4/Makefile.in create mode 100644 tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 create mode 100644 tde-i18n-sk/docs/kdegames/kwin4/index.docbook (limited to 'tde-i18n-sk/docs/kdegames/kwin4') diff --git a/tde-i18n-sk/docs/kdegames/kwin4/Makefile.am b/tde-i18n-sk/docs/kdegames/kwin4/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ 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$(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4 + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4 + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4 + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kwin4/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/kdegames/kwin4/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/kdegames/kwin4/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/kdegames/kwin4/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 new file mode 100644 index 00000000000..2817169e9b1 Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/kwin4/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/kwin4/index.docbook b/tde-i18n-sk/docs/kdegames/kwin4/index.docbook new file mode 100644 index 00000000000..eae6812d497 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/kwin4/index.docbook @@ -0,0 +1,546 @@ + + + + + +]> + + + +Štyri vyhrávajú + + + Martin Heni
martin@heni-online.de
+ + + + +Recenzent +
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +2002-01-27 +1.00.00 + + + Tento dokument popisuje &kwin4; verziu 1.0.0 + + + +KDE +kdegames +hra +stolová +stolová hra +štyri vyhrávajú +štvorka +štyri v rade +win4 +kwin4 +spojiť štyri +spojiť 4 + +
+ + +Prehľad + + Štyri vyhrávajú je hra pre dvoch hráčov. + + Každý hráč má svoju farbu (žltú a červenú). Cieľom hry je spojiť štyri kamene vašej farby v jednom riadku, stĺpci alebo diagonále. To dosiahnete umiestnením jedným z vašich kameňov do niektorého zo siedmich stĺpcov. + + Kamene začnú plniť stĺpce oddola, proste padnú dolu až na dno stĺpca alebo na iný kameň. Po dokončení ťahu je potom na rade druhý hráč. + + To sa opakuje, kým hra neskončí, čiže kým niektorý z hráčov nedosiahne štyri kamene v rade alebo už nie sú dostupné žiadne ťahy, pretože je hrací plán plný. + + + + +Pravidlá + + Plán je rozdelený na tri časti. + + Hrací plán tvorí 7x6 polí, ktoré sa plnia zdola nahor. Polia sú označené farbou hráča, ktorý ťah urobil. Na vrchu každého stĺpca je farebná šipka ukazujúca, kam dopadol posledný ťah. + + Stavový displej zobrazuje, ktorá farba začína a kto hrá ktorú farbu (hráč, počítač, vzdialené spojenie). Obsahuje informáciu o úrovni počítača, počte ťahov a výpočet pravdepodobnosti víťazstva. Táto pravdepodobnosť sa počíta iba v prípade, že ťahá počítač. Kladné číslo znamená prevahu hráča, záporné prevahu počítača. + + Tabuľka zobrazuje počet výhier, prehier a remíz pre každého hráča. Zobrazuje aj počet zrušených hier a celkový počet hier. + + + + +Vzdialené spojenia + + Je možné hru hrať ja po sieti s iným počítačom. Jeden z nich bude fungovať ako server. Ten určuje, kto hrá ktorou farbou. Sieťovú hru môžete nastaviť v menu Hra. Tam nájdete aj dialóg pre rozhovor s druhým hráčom. + + + Pre vytvorenie sieťového spojenia musíte zadať vzdialeného hostiteľa a číslo portu. Port obvykle nemusíte meniť, ale ak viete, čo robíte, môžete ho zmeniť tak, aby bol rovnaký ako u oboch hráčov. Hositeľ by mal byť počítač, na ktorý sa chcete pripojiť. Iba jeden z hráčov musí zadať hostiteľa. Ak je jeden z hráčov za firewallom, mal by byť klientom, pretože často firewall zakazuje prichádzajúce spojenia. + + + + +Menu + + +Menu Hra + + &Ctrl;N Hra Nový Spustí novú hru. Pri sieťovej hre má túto možnosť iba počítač, ktorý funguje ako sieťový server. Sieťový klient bude automaticky spustený serverom. Hra Otvoriť ... Načíta uloženú hru. Hra Uložiť ako... Uloží aktuálnu hru. Hra Zrušiť hru Zruší bežiacu hru. Hra Sieťové nastavenie... Zobrazí dialóg pre nastavenie siete. Môžete si vybrať, či chcete byť server alebo klient. Ak ste server, môžete určiť farbu vzdialeného hráča. Ak beží sieťová hra, z tohto menu ju môžete ukončiť. Hra Rozhovor... Ak je pripojená iná vzdialená hra, táto možnostť umožňuje vzdialenému hráčovi poslať správu. Hra Zobraziť štatistiku... Zobrazuje štatistiky o všetkých hrách a umožňuje ich aj vymazať. Štatistiky sú obvykle uložené pri ukončení hry a zobrazujú počet vyhraný, prehraných a vôbec hraných hier pre jednotlivých hráčov. &Ctrl;H Hra Rada Počítač vypočíta najlepší ťah a označí ho malým krúžkom. To, aký dobrý ťah je, závisí na výkonnosti počítača. &Ctrl; Hra Koniec Ukončí program. + + + + +Menu Upraviť + &Ctrl;Z Upraviť Vrátiť späť Vráti späť posledný ťah. Ak predchádzajúci hráč bol počítač, vrátia sa ťahy dva, takže je na ťahu zase hráč. &Ctrl;&Shift;Z Upraviť Opakovať vrátené Znovu zahrá ťah, ktorý bol vrátený späť. + + + + + +Menu Možnosti + + Možnosti Začínajúci hráč Určuje farbu hráča, ktorý v nasledujúcej hre ťahá prvý. Možnosti Žlté hrá Vyberá, kto má hrať ako hráč 1 (žltý). Môže to byť myš, klávesnica, čiže človek pomocou myši alebo klávesnice, počítač, alebo vzdialený, ktorý znamená, že hráč je na inom počítači. Možnosti Červená má Rovnaké ako Prvý hráč má, ale pre druhého hráča (červeného). Nastavenia Úroveň Vyberie úroveň počítača. Nastavenia Zmeniť mená... Zmení mená hráčov. Zobraziť Zobraziť stavový riadok Prepne zobrazenie stavového riadku. + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + +&help.menu.documentation; + + + + + + +Autori a licencia + + &kwin4; + Program copyright 1995-2002 Martin Heni martin@heni-online.de + Copyright dokumentácie 2002 Martin Heni martin@heni-online.de + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + +Inštalácia + + +Ako získať &kwin4; + +&install.intro.documentation; + + + + +Požiadavky + + Aby ste úspešne preložili &kwin4;, potrebujete &kde; 2.0 + + Všetky požadované knižnice spolu s &kwin4; nájdete na ftp://ftp.kde.org/pub/kde/. + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + + +&documentation.index; +
+ + -- cgit v1.2.1