From 9b58d35185905f8334142bf4988cb784e993aea7 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 21 Nov 2011 02:23:03 -0600 Subject: Initial import of extracted KDE i18n tarballs --- tde-i18n-sk/docs/kdegames/lskat/Makefile.am | 4 + tde-i18n-sk/docs/kdegames/lskat/Makefile.in | 635 ++++++++++++++++++++++++ tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 | Bin 0 -> 6566 bytes tde-i18n-sk/docs/kdegames/lskat/index.docbook | 628 +++++++++++++++++++++++ 4 files changed, 1267 insertions(+) create mode 100644 tde-i18n-sk/docs/kdegames/lskat/Makefile.am create mode 100644 tde-i18n-sk/docs/kdegames/lskat/Makefile.in create mode 100644 tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 create mode 100644 tde-i18n-sk/docs/kdegames/lskat/index.docbook (limited to 'tde-i18n-sk/docs/kdegames/lskat') diff --git a/tde-i18n-sk/docs/kdegames/lskat/Makefile.am b/tde-i18n-sk/docs/kdegames/lskat/Makefile.am new file mode 100644 index 00000000000..240829bda5e --- /dev/null +++ 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../scripts/admin/am_edit -p../scripts/admin docs/kdegames/lskat/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 b/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 new file mode 100644 index 00000000000..74b22bdc27b Binary files /dev/null and b/tde-i18n-sk/docs/kdegames/lskat/index.cache.bz2 differ diff --git a/tde-i18n-sk/docs/kdegames/lskat/index.docbook b/tde-i18n-sk/docs/kdegames/lskat/index.docbook new file mode 100644 index 00000000000..3f26c0008c7 --- /dev/null +++ b/tde-i18n-sk/docs/kdegames/lskat/index.docbook @@ -0,0 +1,628 @@ + + + + + +]> + + + +Poručík Skat + + Martin Heni
martin@heni-online.de
+ +MikeMcBride +Recenzent + +
mpmcbride7@yahoo.com
+
+ +Stanislav Višňovský
visnovsky@nenya.ms.mff.cuni.cz
Preklad
+ +
+ +2001-02-03 +0.09.01 + + +Táto dokumentáciu popisuje &lskat; verziu 0.9.1 + + + +KDE +kdegames +hra +kartová hra +skat +poručík +lskat + +
+ + +Prehľad + + Poručík skat (z nemeckého Offiziersskat) je kartová hra pre dvoch hráčov. Podobá sa pravidlám hry Skat, ale iba pre dvoch hráčov a má zjednodušené pravidlá. + + Každý hráč má pred sebou balíček kariet, polovicu odkrytú a polovicu skrytú. Obaja hráči sa snažia získať viac ako 60 bodov z celkových 120 možných. Po 16 ťahoch sú odohrané všetky karty a hra končí. + + + + +Pravidlá + + Hra má náhodne vybraný trumf. Je zobrazený ako malý symbol v pravom hornom rohu poľa so skóre. Všetci štyria dolníci sa počítajú ako trumfy a nepatria k svojim farbám. Takže ak je trumf srdce, všetkých sedem srdcí a 4 dolníci sú trumfy. Takže ich je dohromady 11. + + Krížový dolník sa nepočíta ako kríže, ale ako trumf. + + Špeciálny trumf je Grand. V tejto hre nie je trumf žiadna farba, ale iba dolníci. Takáto hra je označená hlavou dolníka. + + Každý hráč má 16 kariet. 8 z nich zakrytých, 8 odokrytých. Začínajúci hráč môže vyniesť ľubovoľnú odokrytú kartu. + + Druhý hráč má tieto možnosti: + + Ak má druhý hráč v odokrytých kartách rovnakú farbu, musí ju vyniesť. Berie hráč, ktorý vyniesol vyššiu kartu (pozrite si tabuľku dole). Ak druhý hráč v odokrytých kartách farbu nemá, môže vyniesť nejakú inú kartu. Ak je to trumf, druhý hráč berie. Inak obe karty vyhráva prvý hráč. + + Ak je pod vynesenou kartou ešte zakrytá karta, odokryje sa a môže sa s ňou hrať. + + Hráč, ktorý vyhral karty, ťahá. + + Sekvencia kariet (od najvyššej po najnižšiu - platí pre každý trumf): + Krížový dolník Zelený dolník Srdcový dolník Kárový dolník Eso Desiatka Kráľ Kráľovná Deviatka Osmička Sedmička + + Hráč, ktorý vyhrá obe karty si ich hodnoty pridá k svojmu skóre. Hodnoty kariet sú: + + + + Karta Hodnota + Eso 11 Desať 10 Kráľ 4 Kráľovná 3 J-čko 2 Deviatka 0 Osmička 0 Sedmička 0 + + + + +Skóre + + Hru vyhrá ten, kto má viac ako 60 bodov. Ak majú obaja hráči 60 bodov, hra skončila remízou. + + + + BodySkóre + 601 61..902 91..1193 1204 + + + + + + + +Vzdialené spojenia + + Hru je možné hrať aj po sieti s iným počítačom. Obaja hráči musia nastaviť, že jeden hráč je človek a druhý je vzdialený hráč. Je jedno, kto si vyberie ktorú stranu. Nie je dokonca ani dôležité, či obaja hráči vybrali rovnakého hráča. Hra sa o to postará. + + Jeden počítač funguje ako hrací server. Iba tento počítač môže začať sieťovú hru. Navyše posiela všetky dáta o hre druhému počítaču. Ak v sieťovom dialógu nezadáte meno, váš počítač sa stane serverom. Tento dialóg sa zobrazí, ak spustíte novú sieťovú hru. Ako klient zadajte meno hostiteľa, kde beží hrací server. Port obvykle nie je nutné meniť, ale musí to byť platné číslo portu. + + + + +Menu + + +Menu <guimenu +>Hra</guimenu +> + + &Ctrl;N Hra Nový Spustí novú hru. V sieťovej hre je toto možné iba na hracom serveri. Klient sa spustí automaticky. Hra Koniec hry Zruší bežiacu hru. Hra Vyčistiť štatistiku... Vyčistí všetku pamäť hry. Táto štatistika sa obvykle ukladá po ukončení hry a zobrazuje počet odohraných a vyhraných hier pre jednotlivých hráčov. Touto položkou ju vyčistíte. &Ctrl;M Hra Poslať správu Ak ste pripojený k vzdialenej hre, táto možnosť dovolí poslať správu vzdialenému hráčovi. &Ctrl; Hra Koniec Ukončí program. + + + + +Menu <guimenu +>Nastavenia</guimenu +> + + Nastavenia Stavový riadok Zobrazí alebo skryje stavový riadok. Nastavenia Začínajúci hráč Vyberie, či začína hráč 1 (horný) alebo hráč 2 (dolný). Nastavenia Hráč 1 hrá Vyberie, kto hrá za hráča 1 (horný). Môže to byť jedna z týchto možností: Lokálny hráč pomocou myši. Pre túto voľbu vyberte Hráč. Počítač. Pre túto voľbu vyberte počítač. Vzdialený hráč, ktorý je k počítaču pripojený po sieti. Pre túto voľbu vyberte Vzdialený. Nastavenia Hráč 2 hrá Rovnaké, ako možnosti pre hráča 1, ibaže pre hráča 2. Nastavenia Úroveň Vyberie úroveň počítača. Nastavenia Vybrať balíček kariet Umožní vybrať hornú a dolnú stranu balíčka kariet, s ktorými sa hrá. Môžete si ich vybrať v dialógu s náhľadom, kde sú všetky nainštalované balíčky pre &kde;. Nastavenia Zmeniť mená... Zmení mená hráčov. + + + +Menu <guimenuitem +>Pomocník</guimenuitem +> + + +&help.menu.documentation; + + + + + + +Autori a licencia + + &lskat; + Program copyright 2000,2001 Martin Heni martin@heni-online.de + Documentation copyright 2000,2001 Martin Heni martin@heni-online.de + Dokumentáciu pre &kde; 2.0 previedol Mike McBride mpmcbride7@yahoo.com + +Preklad dokumentácie Stanislav Višňovský visnovsky@nenya.ms.mff.cuni.cz + +&underFDL; +&underGPL; + + + + + +Inštalácia + +&install.intro.documentation; + + + +Preklad a inštalácia + +&install.compile.documentation; + + + + +&documentation.index; +
+ + + + -- cgit v1.2.1