From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- .../khelpcenter/userguide/about-desktop.docbook | 458 +++++++++++++++++++++ 1 file changed, 458 insertions(+) create mode 100644 tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook (limited to 'tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook') diff --git a/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook b/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook new file mode 100644 index 00000000000..a89b6bc63f9 --- /dev/null +++ b/tde-i18n-sl/docs/tdebase/khelpcenter/userguide/about-desktop.docbook @@ -0,0 +1,458 @@ + +All About Your Desktop + + +Little Red Riding Hood +Grandma, what big eyes you have! + + + +The Wolf +The better to see you! + + +The more you see, the more efficiently you can use your +desktop. &kde; gives you the opportunity to make the desktop look and +work the way you prefer, enabling you to work faster and more +productively. It even gives you the opportunity to be warned if a wolf +is trying to eat you, or (if you happen to be a granny) alert you when +Little Red Riding Hood is on her way to bring you the goodies. Now +that's service. + + +The Autostart Folder + +Before I discovered the Autostart folder, my daily startup +routine with &kde; consisted of the following: Start &kde;, start +&kedit;, start &konsole;, start &Netscape;, and start &kscd;. This +took time I could have spent better. Native &kde; programs left open +at the end of a session will save their state and reappear when you +login again, but there are some programs (like &Netscape;) that will +not. You can use the Autostart folder for these +programs. + +To launch programs when &kde; is started, do the +following: + + + +Open the Autostart folder. By default this +folder is at $HOME/.kde/share/autostart + + +Open a &konqueror; window and browse to the program you want to +add. If you don't know how to do this, it was covered in + + +Drag and drop the desired program from the &konqueror; window +on to the autostart folder. +When asked, choose Link to create a +symbolic link rather than a full copy, as this saves a great deal of +disk space. + + +Repeat the above steps for every program you want started when +&kde; is launched. Remember, you don't need to add native &kde; +applications, just leave them open when you log out, and they will +open up again as if nothing had happened, the next time you log in to +&kde;. + + +Restart &kde; if you want to see the autostart function in +action. + + + +Your programs should have launched automatically when &kde; +restarted. If you want to add something special (e.g., you want to see +a certain web site when your system goes up), read Using templates. The procedures +described there work for any folder, so you can also apply them to +the Autostart folder, as well. + + + + +Adding Programs and Shortcut Icons to Your <guimenu>K</guimenu> menu and Panel + + +The &kde; K menu and &kicker; are not limited +to the setup you find right after installing &kde;. The &kde; panel +is designed to be extended, and there are two main ways of doing that: +Adding new programs, and adding shortcut icons. + + +Adding menu entries + +&kde; comes with a great many applications already in the menu. +Depending on your operating system and distribution, this could +include many non-&kde; applications. &kde; also includes an +application that will search your hard drive for more applications, +and add them to the menu for you. Try pressing AltF2 and entering +kappfinder to see it in action — +operation is very straightforward. + +&kappfinder; is clever enough, but it doesn't know about every +application there is. Or perhaps you simply don't want to have all +those applications in the menu, and just want to add a single extra +program. + +To add your favorite programs to the &kde; menu, you can use +the KDE Menu Editor. To start it, use the +K menu and choose +SystemMenu +Editor. + +A window will open showing the existing K menu +on the left, and an empty menu entry dialog on the +right + +For this example, we will be adding an entry for the +Gimp under the +Graphics submenu. If you already have a +Gimp entry there and don't want a new one, +you can still follow through this example, but just don't click the +Apply when you are done. + + +Navigate down the left hand tree to the +Graphics entry. + +Click on it once with the left mouse +button to expand the entry. + + +Click the icon labeled New Item in the +toolbar, or choose FileNew +Item in the menu bar. + + +In the dialog box that pops up, enter the name you want your new +menu entry to have. For this example, enter +Gimp.Then press +OK in the dialog. + + +Click on the new Gimp menu entry that +was created for you under the Graphics +submenu. The menu entry dialog to the right will now change to be +mostly empty, except for the name you already gave. + + +Fill in an optional Comment. You might +like to put An image editor for the example. +Text entered here will be shown as a tool-tip in the +K menu. + + +Enter in the box labeled Command, the +command you would type on the command line to open your application. +For this example, this is gimp. You may also enter +any optional command line parameters if you wish. You can use this to +make a menu entry that always opens a particular document or image, +for example. Check the application's documentation to find out more +about command line parameters. + + +If you want the application to operate from a particular +directory (for example, for Gimp to begin +it's Load Image dialog in a particular place) +enter this path in the box labeled Work Path. +This is optional. + + +If you wish to change the icon from the default +unknown, click on the icon to the +right of the dialog, to open a standard &kde; icon chooser. + + +Some applications must be run in a terminal +window (for example Pine). If this is the case, +check the appropriate check box. + + +If you want to run your application as a different user, check +the box labeled Run as a different user and +enter the appropriate user name in the text box. + + +If you're happy with your menu entry, press +Apply. If you would like to start over, press +Reset. + + + +And that's all. You now have a new menu entry. + + + + +Shortcut Icons + +Although &kde; is much more comfortable than the average &UNIX; +window manager, everyone wants a solution for a one-click way to start +a program. Later, you will learn how to create links and files on your +desktop, but this also has some disadvantages: sometimes all your +desktops are filled up with windows, and you cannot reach your icons +without minimizing all the windows that cover them. For commonly used +programs, you can minimize this problem and speed access by creating +shortcut icons on the &kde; panel. + +To create a shortcut on the &kicker; panel, you have some +choices: Drag-and-drop, or via a menu. + + +Adding a shortcut icon with the menu +Click on the K icon and choose Panel +MenuAddApplication +. +You will see the top level of the K menu +again. Go through the menus to find the entry for which you +want to create the shortcut, such as Home directory +or &konqueror;. Click on the program you want. + + + +A new icon will appear on the panel. Click on it, and the program will +start. + +Adding a shortcut icon with drag-and-drop is even simpler - just +drag any icon from your desktop, or a &konqueror; window, to an empty +space on the panel. + +What happens when you drag an item to your panel depends on what +kind of item it is: + + + +If you drag a directory... A menu will +pop up giving you a choice of Add as a File Manager +URL or Add as a QuickBrowser. +Choosing the first will create an icon that opens a &konqueror; +window, starting at this directory, while choosing the latter will +open that directory as a menu from the Panel. + + + +If you drag a shortcut from your desktop... +It will be copied to the panel. + + + +If you drag a document... +A link will be made on the panel, leaving the original in +place. Clicking on the resulting icon will open that document in the default +application. + + + +In any case, if you want to move the icon, click on it using the +right mouse button and choose +Move. Move the icon to the position you +want and press the left mouse button. If +you wish to remove the icon, click on it using the +right mouse button and choose +Remove. You can also move the icon by +clicking with the middle mouse button, and +dragging it to it's new location. + + + + + +Creating New Files On Your Desktop + +Your desktop can be an efficient place to work. Every time you +start &kde;, you can see the complete files, folders and &URL;s which +you often use. + +There are two ways to create and edit files on your desktop. In +any application, you can say that you want to save your work in the +Desktop subfolder of your home directory. For example, my home +directory is /home/stupiddog, +so my Desktop directory is /home/stupiddog/Desktop. Everything you +save there will be put on your desktop. + +If you want to move existing files to your Desktop, the best way +to achieve this is to use &konqueror;. Open a file manager window and +drag the files you need to your desktop. You can choose to copy them +if you want to keep all your common stuff on the desktop now, or you +can create symbolic links to the real files. Everything you change in +the link files will be automatically updated in the originals. For +more information on how to use drag & drop and the file manager, +see the chapter Moving +files with drag & drop. + + + + +Placing Links on Your Desktop + +Placing files on your desktop may shorten the paths you need to +enter. However, sometimes it would be nice if you could start &kedit; +with a commonly edited file already opened in it. And how often do you +find yourself frustrated after browsing through endless lists of +bookmarks to find a site you visit often? Wouldn't it be nice if +everything necessary to deliver you to that site was done +automatically after clicking a single icon? + + +Using Templates + +Templates provide a convenient mechanism for performing tasks +such as those outlined above. Templates can also be used to associate +particular file extensions with a specific application. When a file +ending in a known extension is double-clicked, the application +associated with that extension is automatically started. In short, +templates help you get the most out of +&kde;. + +Example: You want to put an icon for visiting the &kde; web site +on your desktop. + + +Right click on an empty space in the +desktop. +Choose Create +newInternet Address (URL) +from the context menu. +A dialog box will open where you can type in the address you are +making a shortcut to. +A new icon will be created on your desktop. + + +Your new Internet shortcut can be customized like any other +shortcut icon. Right click on the icon and +choose Properties, and you can change the +icon, or the name of the shortcut as you wish. + + + + +Using &MIME; Types + +&MIME; Types are very powerful. Employing them, you can easily +customize your system such that clicking on a file of a specific type +starts the application with which that file type has been associated. +For example, all .mod files could +be set to start &noatun;, .html +files could open a &konqueror; window showing the file, and a +core file can be viewed with the &khexedit; by +simply clicking on the core file. + + +Although &MIME; types are very powerful, they are not without +dangers. Playing around with &MIME; types as the system administrator +(root) can damage a &kde; +system so severely that it cannot be restarted! In this example, you will +create your personal &MIME; style, which is only +relevant for you. It will only affect other users if you copy or move +it to $KDEDIR/share/mimelnk. + + +To link a certain file type with a particular application: + + + +Make sure the application you want to start this file type +has an entry in the K menu. + +In &konqueror; find or make a file with the extension you +wish to link. + +Right click on the file, and +choose Edit File Type from the context +menu, or choose EditEdit +File Type in the &konqueror; menu +bar. + +Add file masks for the application by clicking the +Add button, and entering the file pattern you +want. Remember that &UNIX; is case sensitive, so you may need to add +variations - *.mp3 may need +*.MP3 added as well, for example. Add as many +masks as you like in this way. + +Add a description if you like. This is +optional. + +In the section labeled Application Preference +Order, press the Add button. A +miniature copy of the K menu will +open, where you can choose the application you want files of this type +to be opened with. + +Sometimes, you may want to use a different application to +open this file type. For example, you might like to use &kate; to +open text files you wish to edit, and &kedit; for text files that you +just want to take a quick peek into. You can add more applications in +the same way as you did in the last step, and you can change the +preferred order using the Move Up and +Move Down buttons. + +If you're satisfied with your choices, you can click the +Apply button to save your changes without +closing the dialog box. This gives you the opportunity to test in the +&konqueror; window that your file association is correct. You can +choose OK to save your changes and close the +dialog box, or Cancel if you have changed your +mind and just want to close the dialog box. + + +Be sure to try your new association by opening a directory +containing a file of the type you just selected. Click on the file, +and the program needed to edit it should start. + + + +&MIME; types are a way of describing the contents of files. You may +be used to using file extensions for that purpose, and you may know +that on &UNIX; systems the file extension often bear little or no +relation to the contents of the file. On the other hand, it may be +vital - for example, some implementations of gunzip +won't operate on files that aren't named .gz. + + + +&MIME; types naturally make use of filename patterns, but not +necessarily the extensions - you can set up any filename pattern you +like. For example, if you always want to open any files relating to a +particular client with &kate;, and you make a habit of naming the +files with the client's name at the beginning so that they naturally +group in the &konqueror; window, then you can set up a filename +pattern that matches +^clientname*. Then any +files that have clientname at the beginning +(the ^ character means starts +with...) and without any regard to the rest of the filename. + + + + + + + +Using the Trash Can + +Under normal circumstances, deleting a file under &UNIX; is +something which cannot be undone. However, with &kde;, you can choose +Move to Trash instead of +Delete. This will move the file into the +Trash Folder, which, by +default, is accessible as an icon on your desktop. In the Trash Folder, you can always recover +deleted files. Remember to empty the trashcan now and then by clicking +on it using the right mouse button, then choosing Empty +trashcan, otherwise you might run out of disk space +because the files still need space. Note, however, that once you empty +the Trash Folder, the files contained therein are +lost forever. + + + -- cgit v1.2.1