From f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Sat, 3 Dec 2011 11:05:10 -0600 Subject: Second part of prior commit --- tde-i18n-sv/docs/tdegames/klines/Makefile.am | 4 + tde-i18n-sv/docs/tdegames/klines/Makefile.in | 635 +++++++++++++++++++++++ tde-i18n-sv/docs/tdegames/klines/index.cache.bz2 | Bin 0 -> 6088 bytes tde-i18n-sv/docs/tdegames/klines/index.docbook | 507 ++++++++++++++++++ 4 files changed, 1146 insertions(+) create mode 100644 tde-i18n-sv/docs/tdegames/klines/Makefile.am create mode 100644 tde-i18n-sv/docs/tdegames/klines/Makefile.in create mode 100644 tde-i18n-sv/docs/tdegames/klines/index.cache.bz2 create mode 100644 tde-i18n-sv/docs/tdegames/klines/index.docbook (limited to 'tde-i18n-sv/docs/tdegames/klines') diff --git a/tde-i18n-sv/docs/tdegames/klines/Makefile.am b/tde-i18n-sv/docs/tdegames/klines/Makefile.am new file mode 100644 index 00000000000..9e41d9df652 --- /dev/null +++ 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perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/klines/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-sv/docs/tdegames/klines/index.cache.bz2 b/tde-i18n-sv/docs/tdegames/klines/index.cache.bz2 new file mode 100644 index 00000000000..c96c4303f64 Binary files /dev/null and b/tde-i18n-sv/docs/tdegames/klines/index.cache.bz2 differ diff --git a/tde-i18n-sv/docs/tdegames/klines/index.docbook b/tde-i18n-sv/docs/tdegames/klines/index.docbook new file mode 100644 index 00000000000..f810ff33442 --- /dev/null +++ b/tde-i18n-sv/docs/tdegames/klines/index.docbook @@ -0,0 +1,507 @@ + + + + + +]> + + + + +Handbok Färglinjer + + +Roman Razilov
Roman.Razilov@gmx.de
+
+
+Roman Merzlyakov
roman@sbrf.barrt.ru
+
+
+ Stefan Asserhäll
stefan.asserhall@comhem.se
Översättare
+ +
+ + +2000 +2001 +Roman Razilov, +Roman Merzlyakov + +&FDLNotice; + +2001-05-20 +1.00.00 + +Färglinjer är ett trevligt litet program som är avsett att roa dig i allt från tre minuter till sex dagar (utan avbrott). + + +KDE +tdegames +klines + + +
+ + +Inledning + +Färglinjer är ett enkelt spel. Det spelas av en spelare, så det finns bara en vinnare :-) Du spelar för skojs skull och mot poängtoppen. Det är inspirerat av ett välkänt spel, Color lines, skrivet för DOS av Olga Demina, Igor Ivkin och Gennady Denisov redan 1992. + +Under 2000 skrev Roman Merzlyakov originalversionen för &kde;. Roman Roazilov la till en häftig animering skapad med povray.Senare under 2001 flyttade han det till &kde; 2 och gjorde om det så att det följer &kde;:s spelstandard. + + + + + +Att använda Färglinjer + +Huvudreglerna för spelet är så enkla som möjligt: du flyttar spelkulor från ruta till ruta (med musen), och bygger linjer (horisontella, vertikala eller diagonala). När en linje innehåller fem eller fler kulor, så tas de bort från brädet och poängtalet ökas. Efter varje drag släpper datorn ytterligare tre kulor på brädet. + +Poängökningen beror på antalet borttagna kulor och om Färglinjer visar de nästa kulorna. Ökningen blir mindre om du använder informationen om vad som kommer härnäst. + + +Flera funktioner i Färglinjer + +Färglinjer är underbart, eftersom det låter dig göra av med fem minuter medan du väntar på det där programmet som ska kompileras. Eller, om inget annat pågår, så låter det dig i alla fall göra av med fem minuter. + + + + + +Kommandoreferens + + +Färglinjers huvudfönster + +Det är ett stort område med spelkulor. Till höger finns en rad som visar de nästa tre kulorna som släpps på brädet. Nedanför brädet finns statusraden. Ovanför det finns menyraden. + + +Menyn <guimenu +>Spel</guimenu +> + + + + &Ctrl;N Spel Nytt spel +Startar ett nytt spel. + + + + &Ctrl;H Spel Visa bästa resultat +Visar toppoäng. + + + + &Ctrl;Q Spel Avsluta +Avslutar Färglinjer + + + + + + +Menyn <guimenu +>Flytta</guimenu +> + + + + &Ctrl;Z Flytta Ångra +Det här ångrar det senaste draget. + + + +FlyttaAvsluta omgång + + +Hoppa över ditt drag, spela omedelbart nästa spelkula utan att du flyttar någon. + + + + +D Flytta Starta övning +Visar en kort, animerad, icke-interaktiv demonstration av hur man spelar spelet. När övningen körs, visar statusraden Nivå: Övning, och menyalternativet visar Stoppa övning. + + + + + + +Menyn <guimenu +>Inställningar</guimenu +> + + + +Inställningar Visa statusrad +Växlar visning av statusraden. + + + &Ctrl;P Inställningar Visa nästa +Växlar information om de nästa kulorna. + + +Inställningar Använd numrerade kulor + +Numrera kulorna enligt färg. Det kan vara till hjälp för spelare som är färgblinda, eller har andra synsvårigheter som gör det svårt att skilja färgerna åt, eller de som helt enkelt gillar utseendet. + + + +Inställningar Välj speltyp + +Välj en svårighetsgrad, från Mycket lätt till Mycket svår. + + + +Inställningar Anpassa genvägar + +Visar en vanlig &kde; inställningsdialogruta för genvägar, som låter dig anpassa tangenterna som används i spelet. + + + + + +Menyn <guimenu +>Hjälp</guimenu +> +&help.menu.documentation; + + + + + + +Tack till och licens + +&kolorlines; + +Program copyright 2000 Roman Merzlyakov roman@sbrf.barrt.ru +Bidragsgivare: + +Roman Razilov Roman.Razilov@gmx.de omdesign, grafik, animering, partiell omskrivning. Särskilt tack till min fru Larissa Juschkin för test och diskussioner. + + + + +Dokumentation copyright 2001 Roman Razilov Roman.Razilov@gmx.de + +Översättning Stefan Asserhäll stefan.asserhall@comhem.se +&underFDL; &underGPL; + + +Installation + + +Hur man skaffar &kolorlines; +&install.intro.documentation; + + +Kompilering och installation +&install.compile.documentation; + + +Att skapa spelkulor med <application +>Povray</application +> + +Alla bilder (klines/*.jpg) är uppritade med Povray 3.0 och manipulerade med ImageMagick. Povray & bash-skript finns i katalogen +>klines/povray. Anpassa balls.pov som du vill, rita upp och installera den. + +Du behöver Povray 3.0 för att rita. I nyare versioner, dvs. 3.1 är halo undertryckt. + +För att skapa spelkulor på ditt system, skriv in följande i baskatalogen för &package;-distributionen: + +% cd klines +% make install + + + + + + +&documentation.index; + +
+ + -- cgit v1.2.1