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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 16:17:43 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 16:17:43 -0500
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+.TH KSOKOBAN 6
+.SH NAME
+ksokoban \- The Japanese warehouse keeper game
+.SH SYNOPSIS
+.B ksokoban
+.I [Qt-options] [KDE-options] [file]
+.SH DESCRIPTION
+The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
+the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
+``warehouse keeper''. The idea is that you are a warehouse keeper
+trying to push crates to their proper locations in a warehouse.
+
+The problem is that you cannot pull the crates or step over them. If
+you are not careful, some of the crates can get stuck in wrong places
+and/or block your way.
+
+It can be rather difficult just to solve a level. But if you want to
+make it even harder, you can try to minimise the number of moves
+and/or pushes you use to solve the level.
+
+To make the game more fun for small kids (below 10 years or so), some
+collections with easier levels are also included in
+\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
+menu. Of course, these levels can be fun for adults too, for example
+if you don't want to expose yourself to too much mental strain.
+.so kdeopt.part
+.SH PROGRAM ARGUMENTS
+.TP
+.I file
+Level collection file to load
+.SH SEE ALSO
+More detailed user documentation is available from
+.BR help:/ksokoban
+(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
+help:/ksokoban').