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authorMichele Calgaro <michele.calgaro@yahoo.it>2014-04-17 13:57:20 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2014-04-17 13:57:20 +0900
commit2d59086b104acd7b4711fd067c9bb4480158e6ab (patch)
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-.TH KSOKOBAN 6
-.SH NAME
-ksokoban \- The Japanese warehouse keeper game
-.SH SYNOPSIS
-.B ksokoban
-.I [Qt-options] [KDE-options] [file]
-.SH DESCRIPTION
-The first sokoban game was created in 1982 by Hiroyuki Imabayashi at
-the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for
-``warehouse keeper''. The idea is that you are a warehouse keeper
-trying to push crates to their proper locations in a warehouse.
-
-The problem is that you cannot pull the crates or step over them. If
-you are not careful, some of the crates can get stuck in wrong places
-and/or block your way.
-
-It can be rather difficult just to solve a level. But if you want to
-make it even harder, you can try to minimise the number of moves
-and/or pushes you use to solve the level.
-
-To make the game more fun for small kids (below 10 years or so), some
-collections with easier levels are also included in
-\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection
-menu. Of course, these levels can be fun for adults too, for example
-if you don't want to expose yourself to too much mental strain.
-.so kdeopt.part
-.SH PROGRAM ARGUMENTS
-.TP
-.I file
-Level collection file to load
-.SH SEE ALSO
-More detailed user documentation is available from
-.BR help:/ksokoban
-(either enter this URL into \fBkonqueror\fP, or run `khelpcenter
-help:/ksokoban').