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Diffstat (limited to 'ubuntu/lucid_automake/kdegames/debian/man/knetwalk-kde3.man')
-rw-r--r-- | ubuntu/lucid_automake/kdegames/debian/man/knetwalk-kde3.man | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/ubuntu/lucid_automake/kdegames/debian/man/knetwalk-kde3.man b/ubuntu/lucid_automake/kdegames/debian/man/knetwalk-kde3.man new file mode 100644 index 000000000..0b934aa04 --- /dev/null +++ b/ubuntu/lucid_automake/kdegames/debian/man/knetwalk-kde3.man @@ -0,0 +1,34 @@ +.TH KNETWALK 6 +.SH NAME +knetwalk \- A game for system administrators +.SH SYNOPSIS +.B knetwalk +.I [Qt-options] [KDE-options] [options] +.SH DESCRIPTION +\fBKNetwalk\fP presents the player with a rectangular grid containing +a server, several clients, and pieces of wire. The object of the game +is to rotate these elements until every client is connected to the +server, and no wires are left unconnected. Optionally, you can try to +get a high score by minimizing the number of rotations needed. + +Left clicking on a square rotates it counterclockwise, while right +clicking rotates it clockwise. Middle clicking on a square marks the +square with a blue background and prevents you from rotating it unless +you middle click again to unmark it; this can be very useful for marking +squares which you know are in the correct orientation. +.so kdeopt.part +.SH PROGRAM OPTIONS +.TP +.B --Novice +Start in novice mode. In this mode, you get a 5x5 grid. +.TP +.B --Normal +Start in normal mode. In this mode, you get a 7x7 grid. +.TP +.B --Expert +Start in expert mode. In this mode, you get a 9x9 grid. +.TP +.B --Master +Start in master mode. In this mode, you get a 9x9 grid laid out on +a torus, so that a wire leading off one edge can connect to a wire on +the opposite edge. |