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Diffstat (limited to 'ubuntu/lucid_automake/kdegames/debian/man/ksokoban-kde3.man')
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diff --git a/ubuntu/lucid_automake/kdegames/debian/man/ksokoban-kde3.man b/ubuntu/lucid_automake/kdegames/debian/man/ksokoban-kde3.man new file mode 100644 index 000000000..1aab25ed9 --- /dev/null +++ b/ubuntu/lucid_automake/kdegames/debian/man/ksokoban-kde3.man @@ -0,0 +1,35 @@ +.TH KSOKOBAN 6 +.SH NAME +ksokoban \- The Japanese warehouse keeper game +.SH SYNOPSIS +.B ksokoban +.I [Qt-options] [KDE-options] [file] +.SH DESCRIPTION +The first sokoban game was created in 1982 by Hiroyuki Imabayashi at +the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for +``warehouse keeper''. The idea is that you are a warehouse keeper +trying to push crates to their proper locations in a warehouse. + +The problem is that you cannot pull the crates or step over them. If +you are not careful, some of the crates can get stuck in wrong places +and/or block your way. + +It can be rather difficult just to solve a level. But if you want to +make it even harder, you can try to minimise the number of moves +and/or pushes you use to solve the level. + +To make the game more fun for small kids (below 10 years or so), some +collections with easier levels are also included in +\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection +menu. Of course, these levels can be fun for adults too, for example +if you don't want to expose yourself to too much mental strain. +.so kdeopt.part +.SH PROGRAM ARGUMENTS +.TP +.I file +Level collection file to load +.SH SEE ALSO +More detailed user documentation is available from +.BR help:/ksokoban +(either enter this URL into \fBkonqueror\fP, or run `khelpcenter +help:/ksokoban'). |