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Diffstat (limited to 'ubuntu/maverick_automake/kdegames/debian/man/ksokoban-kde3.man')
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diff --git a/ubuntu/maverick_automake/kdegames/debian/man/ksokoban-kde3.man b/ubuntu/maverick_automake/kdegames/debian/man/ksokoban-kde3.man deleted file mode 100644 index 1aab25ed9..000000000 --- a/ubuntu/maverick_automake/kdegames/debian/man/ksokoban-kde3.man +++ /dev/null @@ -1,35 +0,0 @@ -.TH KSOKOBAN 6 -.SH NAME -ksokoban \- The Japanese warehouse keeper game -.SH SYNOPSIS -.B ksokoban -.I [Qt-options] [KDE-options] [file] -.SH DESCRIPTION -The first sokoban game was created in 1982 by Hiroyuki Imabayashi at -the Japanese company Thinking Rabbit, Inc. ``Sokoban'' is Japanese for -``warehouse keeper''. The idea is that you are a warehouse keeper -trying to push crates to their proper locations in a warehouse. - -The problem is that you cannot pull the crates or step over them. If -you are not careful, some of the crates can get stuck in wrong places -and/or block your way. - -It can be rather difficult just to solve a level. But if you want to -make it even harder, you can try to minimise the number of moves -and/or pushes you use to solve the level. - -To make the game more fun for small kids (below 10 years or so), some -collections with easier levels are also included in -\fBksokoban\fP. These are marked \fI(easy)\fP in the level collection -menu. Of course, these levels can be fun for adults too, for example -if you don't want to expose yourself to too much mental strain. -.so kdeopt.part -.SH PROGRAM ARGUMENTS -.TP -.I file -Level collection file to load -.SH SEE ALSO -More detailed user documentation is available from -.BR help:/ksokoban -(either enter this URL into \fBkonqueror\fP, or run `khelpcenter -help:/ksokoban'). |