From 4538fd673d9de4a9764f7ce96e35dc9d4e4977cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sl=C3=A1vek=20Banko?= Date: Sun, 9 Mar 2014 03:26:50 +0100 Subject: Housekeeping in Debian and Ubuntu --- .../kdegames/debian/man/kbounce-kde3.man | 27 ---------------------- 1 file changed, 27 deletions(-) delete mode 100644 ubuntu/lucid_automake/kdegames/debian/man/kbounce-kde3.man (limited to 'ubuntu/lucid_automake/kdegames/debian/man/kbounce-kde3.man') diff --git a/ubuntu/lucid_automake/kdegames/debian/man/kbounce-kde3.man b/ubuntu/lucid_automake/kdegames/debian/man/kbounce-kde3.man deleted file mode 100644 index 7559b6c46..000000000 --- a/ubuntu/lucid_automake/kdegames/debian/man/kbounce-kde3.man +++ /dev/null @@ -1,27 +0,0 @@ -.TH KBOUNCE 6 -.SH NAME -kbounce \- KDE Jezz Ball game -.SH SYNOPSIS -.B kbounce -.I [Qt-options] [KDE-options] -.SH DESCRIPTION -This is a clone of the popular Jezzball game originally created by -Microsoft. Jezzball is one of the rare and simple games requiring -skill, timing, and patience in order to be successful. A ball begins -to bounce off of an area enclosed by four borders (like a square). You -must move your pointer to certain areas within the square. Upon -clicking, a new border is constructed at a relatively quick pace. You -can change the direction of the borders by 90 degrees as -well. Ultimately, you must force the ball to bounce around in a -smaller, and smaller area as time goes by without the ball ever -touching the borders as they are being constructed. If a ball touches -a certian part of the border as it is being built, the game is over. -After 75% of the original space has been blocked off from the moving -ball, you advance one level, and one more ball is added to the mix in -the following level. -.so kdeopt.part -.SH SEE ALSO -More detailed user documentation is available from -.BR help:/kbounce -(either enter this URL into \fBkonqueror\fP, or run `khelpcenter -help:/kbounce'). -- cgit v1.2.1