diff options
Diffstat (limited to 'experimental/tqtinterface/qt4/src/3rdparty/zlib/projects/visualc6/zlib.dsp')
-rw-r--r-- | experimental/tqtinterface/qt4/src/3rdparty/zlib/projects/visualc6/zlib.dsp | 609 |
1 files changed, 609 insertions, 0 deletions
diff --git a/experimental/tqtinterface/qt4/src/3rdparty/zlib/projects/visualc6/zlib.dsp b/experimental/tqtinterface/qt4/src/3rdparty/zlib/projects/visualc6/zlib.dsp new file mode 100644 index 000000000..8f16513f8 --- /dev/null +++ b/experimental/tqtinterface/qt4/src/3rdparty/zlib/projects/visualc6/zlib.dsp @@ -0,0 +1,609 @@ +# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=zlib - Win32 LIB Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE
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+!MESSAGE "zlib - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL ASM Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 DLL ASM Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "zlib - Win32 LIB Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB ASM Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "zlib - Win32 LIB ASM Debug" (based on "Win32 (x86) Static Library")
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+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP BASE Use_MFC 0
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
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+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Debug"
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+# ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "ASMV" /D "ASMINF" /FD /GZ /c
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+# ADD BASE LIB32 /nologo
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+!ENDIF
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+# Begin Target
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+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
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+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
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+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
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+InputName=gvmat32
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# Begin Custom Build - Assembling...
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+InputName=gvmat32
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# Begin Custom Build - Assembling...
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
+
+# Begin Custom Build - Assembling...
+IntDir=.\Win32_LIB_ASM_Debug
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+InputName=gvmat32
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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+# End Custom Build
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+!ENDIF
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+SOURCE=..\..\contrib\masmx86\gvmat32c.c
+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
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+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
+
+# ADD CPP /I "..\.."
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
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+# PROP Exclude_From_Build 1
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+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
+
+# ADD CPP /I "..\.."
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
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+# ADD CPP /I "..\.."
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+
+!IF "$(CFG)" == "zlib - Win32 DLL Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Release"
+
+# Begin Custom Build - Assembling...
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "zlib - Win32 DLL ASM Debug"
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+# Begin Custom Build - Assembling...
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ml /nologo /c /Cx /coff /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Release"
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+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "zlib - Win32 LIB Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Release"
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+!ELSEIF "$(CFG)" == "zlib - Win32 LIB ASM Debug"
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+# Begin Custom Build - Assembling...
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+"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\README.txt
+# End Source File
+# End Target
+# End Project
|