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/****************************************************************************
** ui.h extension file, included from the uic-generated form implementation.
**
** If you wish to add, delete or rename functions or slots use
** Qt Designer which will update this file, preserving your code. Create an
** init() function in place of a constructor, and a destroy() function in
** place of a destructor.
*****************************************************************************/
void WordCompletionUI::init() {
languageButton = new KLanguageButton (selectedDictionaryDetails, "languageButton");
selectedDictionaryDetailsLayout->addWidget (languageButton, 1, 1);
languageLabel->setBuddy (languageButton);
TQWhatsThis::add (languageButton, i18n("With this combo box you select the language associated with the selected dictionary."));
loadLanguageList(languageButton);
languageButton->insertLanguage("??", i18n("Other"), TQString::fromLatin1("l10n/"), TQString::null);
connect (languageButton, TQT_SIGNAL(activated(int)), this, TQT_SLOT(languageButton_activated(int)));
}
void WordCompletionUI::languageButton_activated (int) {
if (languageButton->currentTag() == "??") {
TQString customLanguage = KInputDialog::getText(i18n("Create Custom Language"), i18n("Please enter the code for the custom language:"));
if (languageButton->containsTag(customLanguage)) {
languageButton->setCurrentItem(customLanguage);
}
else {
languageButton->insertLanguage(customLanguage, i18n("without name"), TQString::fromLatin1("l10n/"), TQString::null);
languageButton->setCurrentItem(customLanguage);
}
}
}
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