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/***************************************************************************
this is the abstract class to access a player from
-------------------
begin : Mon Jan 15 21:09:00 MEZ 2001
copyright : (C) 2001 by Stefan Gehn
email : metz {AT} gehn {DOT} net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef PLAYERINTERFACE_H
#define PLAYERINTERFACE_H
#include <qobject.h>
#include <qdragobject.h>
class PlayerInterface : public QObject
{
Q_OBJECT
public:
PlayerInterface();
virtual ~PlayerInterface();
enum PlayingStatus { Stopped=0, Playing, Paused };
public slots:
virtual void updateSlider()=0; // gets called on timer-timeout
virtual void sliderStartDrag()=0;
virtual void sliderStopDrag()=0;
virtual void jumpToTime( int msec )=0;
virtual void playpause()=0;
virtual void stop()=0;
virtual void next()=0;
virtual void prev()=0;
virtual void volumeUp()=0;
virtual void volumeDown()=0;
virtual void dragEnterEvent(QDragEnterEvent* event)=0;
virtual void dropEvent(QDropEvent* event)=0;
virtual const QString getTrackTitle() const=0;
virtual int playingStatus()=0;
void startPlayer(const QString &desktopname);
signals:
void newSliderPosition(int, int);
void playingStatusChanged(int);
void playerStarted();
void playerStopped();
};
#endif
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